1. Rune Knights
  2. News
  3. Astaroth Update: New Engineer Talent Tree, 7 New Skills, New Minion Types

Astaroth Update: New Engineer Talent Tree, 7 New Skills, New Minion Types

NEW
New Minion Type - Pact Warrior: Pact Warriors apply special Pact Effects to you and your minions while active. Only 1 Pact Warrior can be active per player.

New Minion Type - Construct: Constructs have different weapon requirements than Summons and are affected by different talents. Talents and skills that affect "Minions" affect both Summons and Constructs.

The New Tree


[h2]Tier 1 Talents[/h2]








[h2]Tier 2 Talents[/h2]








NEW SKILLS

[h2]PACT WARRIORS[/h2]






[h3]Summon Bear Rework[/h3]
  • Now a permanent summon.
  • Now a Pact Warrior.
  • Now requires a Staff or Focus.
  • Health and damage have been significantly lowered.


[h2]MORE NEW SKILLS[/h2]








TALENTS

[h2]EHTIRAS SHAKEUP[/h2]
Spellblade: Moved to T1.
Heightened Spell: Moved to T1.
Runeskin: Now adds 5% (up from 4%) of your Max Mana to Physical and Magic Resistance.

Bottled Lightning
  • Moved to T2.
  • Chain lightning damage increased from 20% to 30% of the generating hit.
Godcaller
  • Moved to T2.
  • Damage increased from 30% to 50% of the generating hit.

[h2]CERRIDWEN [/h2]
Guardian Rework
  • Renamed "Dauntless"
  • Resistance reduced from 25% to 15%.
  • Minions now gain 10% increased movement speed.


Recruiter Rework: Non-Pact Minion skills gain +1 Maximum Summons.


[h2]OTHERS[/h2]
  • Kirkira - Greater Heightened Spell: Mana cost penalty reduced from +25% to +20%.
  • Zabaoth - Mighty Warrior: Mana cost penalty reduced from +25% to +20%.
  • Verndari - Dash: Stamina cost penalty reduced from +30 to +25. Distance slightly increased.
  • Alcaeus - Alert: No longer adds All Resistance. Now reduces incoming damage by 20%.

[h2]ITEMS[/h2]
Stormblade: Chain damage reduced from 100% to 50% of the hit's damage.
(This is to offset the buff to Godcaller and maintain this item's current power.)

BALANCE

[h2]SKILLS[/h2]
  • Summon Zombie: Base Health increased from 60 to 80.
  • Electrified Trap: Initial damage increased from 100% to 125%.
IMPROVED
  • Increased drop chances for Enhanced and Legendary items in Infinite Arena.
  • Enemies now aggro more easily to minions.
FIXED
  • Fixed Frost Trap initial damage area not being affected by Cataclysmic Casting.
  • Fixed Magma Trap initial damage area not being affected by Cataclysmic Casting.
  • Potential fix for weird interactions with Discord and Spotify.
  • Fixed bows becoming invisible.
  • Fixed an interaction with Focuses and Valkyrion talents.
  • Fixed being able to resurrect dead Hardcore characters.
  • Fixed items not saving properly after being crafted in stash.
Message from Aeromir

I hope you enjoy the new update! Rune Knights is a solo dev project and I love hearing from you all. Make sure to join the RK Discord for game and build discussion, memes, LFG, and to make any suggestions for improvements or new content (we even have a channel dedicated to legendary item suggestions!).

Thank YOU so much for playing and allowing me to dedicate myself to a project that I can pour all of my passion into and share with you. If you're enjoying the game, please leave a review! (And if you have left a review, thank you!) Keep an eye out over the next couple weeks for more updates!

-Aeromir