Efficiency Rework, Aspect of the Wolf Rework, Absolution Reward
NEW
Quests that require completing Avatar's Reach now reward an Absolution on completion in all difficulties.
Added a skill preview to the character creation menu.
BALANCE
[h2]STATS[/h2]
[h3]Resource Efficiency Rework[/h3]
- Lower Mana Cost is now Mana Efficiency
- Lower Stamina Cost is now Stamina Efficiency
- Scaling for these mods has been decreased to 5.5 at level 30, down from 7.
- Mana Efficiency and Stamina Efficiency lower the cost of skills, with diminishing returns.
Formula: Final Resouce Cost = Base Cost / (1 + (Total Efficiency / 100))
Dev Note: Efficiency points on the talent tree are now stronger than before and provide a strong baseline for characters wanting more access to expensive abilities. Previously, 10 points into either Lower Mana Cost or Lower Stamina Cost would net 10% lower cost of abilities. Now those 10 points get you 20 Efficiency, which is equivalent to 16.67% lower cost. Taking another 10 points for 40 Efficiency is equivalent to 28.57% lower cost. You can already see the diminishing returns kicking in a bit, but this is still much stronger than before. Efficiency hard caps at 100, which is equivalent to 50% lower cost, but this now takes significantly more investment to reach. There is now also a second source of Stamina Efficiency on the tree to match the two sources of Mana Efficiency.
[h2]TALENTS[/h2]
[h3]VERNDARI[/h3]
Bow Critical Damage passive has been removed.
Stamina Efficiency passive has been added.
Aspect of the Wolf Rework
"On hit, manifest the Aspect of the Wolf for 5 seconds. Aspect of the Wolf gives your Hits a 30% chance to hit an additional time. After losing Aspect of the Wolf, you cannot gain it again for 5 seconds.
Bow passive talent bonuses also apply while a melee weapon is equipped. Melee passive bonuses also apply while a bow is equipped."
Dev note: The second half of this talent is unchanged.
[h3]ORIAS[/h3]
Adamantine - Damage Reduction: 20% -> 15%
[h3]SKILLS[/h3]
All lightning skills have had their resilience damage normalized. This was an increase for some skills and a decrease for others.
Voltaic Thrust - Damage: 100% -> 175% combined melee weapon damage
Serrated Dagger - Damage: 60% -> 85% combined weapon damage
FIXED
Fixed Chain Lightning effects sometimes proccing on-hit effects when they shouldn't.
Potential Fix for traps causing crashes.
Fixed Volatile Patronage's effect not working with combined weapon damage.