1. Rune Knights
  2. News
  3. Massive Update - Part 2: Talents and More Changes

Massive Update - Part 2: Talents and More Changes

PATCH NOTES PART 1

TALENTS

[h2]ZABAOTH[/h2]
Berserker removed.
Blood and Sweat removed.
Warlord removed.
New T1 Talent - Blood Frenzy: Attack Speed increased by 10% while you are recovering from a Lifesteal effect.
New T1 Talent - Voracious: Maximum health stored by Lifesteal effects increased by 20%.
New T2 Talent - Eternal: Hits restore 5 Health over 5 seconds. Lifesteal is not removed at full health.
Revenge Rework - Gain 1 stack of Revenge when hit by an enemy, increasing Total Damage by 3%. Max 5 stacks.
Catastrophic Impacts - Size increase reduced from 30% to 15%.

Hulking Rework
  • Renamed Overwhelming
  • Physical attacks deal 25% more Resilience Damage.


[h2]CERRIDWEN[/h2]
Volatile Minions Rework
  • Renamed to Volatile Summoning
  • Summons create an explosion on spawn that deals 35% of their attack damage to nearby targets.


Horde Rework
  • Non-Pact Summon skills spawn 2 minions with 65% health and damage.
  • Moved to T2.


Mutual Mending Rework: Using your Health and Utility Flasks also applies the effects to your Pact Minion.

Symbiosis removed.
Recruiter removed.
Forbidden Knowledge moved to T1.
New T1 Talent - Compelled Movement: Minions gain 15% increased movement speed.
New T2 Talent - Chains of Domination: Minion duration increased by 10%.
New T2 Talent - Swift Summoning: Reduces cooldown of minion skills by 15%.
New T2 Talent - Master's Aura: Gain an aura that causes nearby minions to deal 25% more damage and take 15% less damage.

[h2]ASTAROTH[/h2]
Salvager removed.
Meticulous Animator removed.
Trap Mechanic removed.
Trap Specialist removed.

Received Improved Flask from Sendatu tree.

New T2 Talent - Rapid Delivery System: Using your Utility Flask also applies the effects to all nearby allies.
New T2 Talent - Marshal: Melee Hits increase all Minion's Total Damage, Damage Resistance, and Movement Speed by 5% for 4 seconds. Stacks up to 4 times.
New T2 Talent - Overcharge Core: Constructs explode on death, dealing 100% of their attack damage to nearby targets. Constructs that are already designed to explode on death gain 30% increased area of effect with their explosion.
Super, Astaroth's Idol - Now applies Precision and Lethality in addition to its existing effects.

Ingenuity - Now grants "You ignore weapon requirements for Construct skills." in addition to its existing effect.
Armor Plating - Damage Reduction decreased from 25% to 10%. Movement Speed penalty removed.

[h2]EHTIRAS[/h2]
Runeskin - Now grants 1% of Max Mana as Magic Resistance and 1% of Max Stamina as Physical Resistance.
Mana Shield - Now stores 75% of mana spent (down from 100%). Shield now blocks 50% of Resilience Damage. Added a UI element to track remaining shield amount.
Soulsplitter - Spell Weakness duration increased from 4 to 6 seconds.

Mana Shield and Spellblade effects are now cleared on Meditation.

[h2]KIRKIRA[/h2]
Cataclysmic Casting - Size increase reduced from 30% to 15%.

Innate Magic Rework - You can use Spells which require a Focus. While wielding a Focus, you can use Spells which require a Staff.

[h2]VERNDARI[/h2]
Passive Cooldown bonus reduced from 2% to 1% per point.

[h2]VALKYRION[/h2]
Diamond Soul removed.

New T2 Talent: Chaos Fist - While Unarmed, your Hits have a 100% chance to apply a random enchantment.

Mystic - Ki Stance skill renamed Sun Soul Technique.

Brawler
  • Now grants 0.3% All Resistance per level (down from 1.5%).
  • Fixed the description stating it granted 5% Bonus Damage per level when it actually granted 2% per level.
  • Now grants 3% Bonus Damage per level (up from 2%).


Monk
  • Now grants 0.5 Stamina Regen per level (down from 0.7).
  • Now grants 1% Critical Strike Chance per level (up from 0.5%).


[h2]ALCAEUS[/h2]
Alcaeus Super, Fury of Alcaeus, has been replaced with a new Super:
Blackflame Assassin - For 10 seconds, Hits apply Blackflame and your dodge becomes a Shadow Dash that does not halt stamina regen and can be used while attacking. Blackflame lasts for 5 seconds and deals 20% Combined Weapon Damage per second per stack, stacks up to 20 times.

Eviscerator: Now grants 2H swords or axes a 15% proc chance. Now works with bows while you have Aspect of the Wolf.

[h2]SENDATU[/h2]
New T1 Talent: High-Capacity Flask - Max Health Flask uses becomes 4.

Improved Flask
  • No longer applies Increased Duration to your Flask.
  • Moved to Astaroth T1.


Gift of Wisdom
  • Now adds 20% Boon Intensity, in addition to its existing effect.
  • Moved to T2.


Talented Healer Rework
Using your Health Flask also heals all nearby allies for 20% of their Maximum Health.

[h2]ORIAS[/h2]
Weapons Training removed.
Bulwark removed.
Powerful Build - Moved to T1. Now adds 15% of Stamina as Health, down from 50%. No longer increases threat generation.
Shield Boss - Moved to T2. Renamed Shield Spikes.

New T1 Talent - Intimidating: Enemies taunted by you take 10% more damage from you.
New T2 Talent - Reinforcement: Blocked hits inflict 50% less Resilience damage. Threat generation increased by 150%.

[h2]RAID[/h2]
Enemy health has been significantly decreased.
Wizard - Number of crystals spawned when entering phase 2 now scales with Raid Difficulty level.

Dev note - Raid has been an endurance mode that heavily favors defensive and self sustaining builds. This change pivots Raid from a stratospheric stat-check a "learn the mechanics and have at least a competent build" experience. These changes should make the Raid much more accessible for a variety of builds and solo play.

[h2]INFINITE ARENA[/h2]
A merchant will now spawn every 5 waves.
Infinite Arena will now show your current position on the leaderboards if you are outside the top 5.
UI

The menu containing game information has been renamed "Compendium".
Compendium now has a Search function.

ANTI-CHEAT

Anti-cheat has been modified to close the game when a cheat program is detected, instead of closing the detected program. A window will also be displayed showing the detected process.

MULTIPLAYER

The previous main menu lobby functionality has been removed. This system was cool but presented a lot of bugs. It may return in the future.

You can now invite friends to your active game (or join a friend in an active game) with the Steam Friends interface.

MISC
  • Character's skills are now shown at the main menu.
  • Players now spawn in Town with full Super Charge and Flasks.
  • Mobility skills now have 90% reduced cooldown and no Mana or Stamina costs while out of combat.
  • "Damage While Wielding a Focus" has been renamed "Focus Damage".
  • "Damage While Wielding a Shield" has been renamed "Defender Damage".
  • Phasing in has been removed.
  • The previous influence crafting system has been removed.
  • Dodging with the Sprint/Roll input now activates the roll on button release instead of button down. There is a 0.75 second window from button press to activate the dodge. The dedicated Dodge Roll input still activates dodge roll immediately on button down.
  • Stats Overlay default hotkey changed to apostrophe.
  • Photo Mode is now accessible from the pause menu.
  • Toggle Mouse now only works outside of combat to ensure Left Alt functions properly for skills.
  • Improved reliability of teleports.
  • Players can now reset their invasion level from the World Map.
  • Floating Damage Number Options - Players can now toggle Floating Damage Numbers on enemies and themselves in Gameplay Settings.
  • Meditation regeneration speed increased.
  • Added a reminder icon when you have unspent Flask Points.
  • Aura Skill mana costs now update properly on tooltip.
  • Multiple actions can now be bound to the same key.
  • Resilience now starts regenerating when Meditation starts and regenerates faster while meditating. Minions also start Resilience regen on Meditation.
  • Hotkeys are now searchable.
  • New VFX for Flame Nova and Poison Nova.
  • Skill Merchant now has a "Currently Usable" button which will only display skills you can use with your current equipment and talents.
  • Your games can now be set to Offline, Friends, or Public mode.
  • Added a "Hitstop Intensity" slider to the Gameplay settings menu to customize the amount of hitstop on melee attacks.
New Icons
  • Vicious Spin
  • Ruthless Charge
  • Summon Demon Wolf
  • Frost Shield
  • Ice Storm
  • Chilling Strike
  • Ice Nova Arrow
  • Super: Sendatu's Crown
  • Magic Missile
  • Explosive Arrow
  • Fan of Knives
  • Rain of Arrows
  • Flash Dagger
  • Bane Strike
  • Blood Rage
  • Meteor
  • Venombolt
  • All Boon Effects
  • Aura Skills
  • Shout Skills
FIXES

Bladecrest now works properly with Tranquility.

Fixed some filter combinations not working at the Skill Merchant.

Fixed a bug where many unintended sources of damage were dealing Resilience damage.

Fixed Troll Lord dealing twice the intended damage to targets in melee range during his shockwave attack.

Fixed Fan of Knives not working with Catastrophic Impacts.

Fixed some issues with player's Resilience bar visibility.

Fixed "Invert Y-Axis" not applying when changed in-game.