Stamina Rework
STAMINA REWORK
Base Stamina increased to 300 from 100
Base Stamina Regen increased from 7.5 to 30
Dodge Roll cost increased from 30 to 100
Blockbreakers now deal double damage to blocking targets
Stamina and Stamina Regen mods and passives have been tripled
Talents which affect Dodge Roll stamina costs have had their values modified appropriately
Stamina regen now pauses for a moment on taking block damage or dodge rolling
BLOCK
No longer applies resistances twice
No longer reduces incoming damage by a flat %
Parries now reduce incoming damage by 25% from 40%.
Stamina Regen halved while active
SKILLS
All skills with Stamina costs have had their costs increased proportionally.
Leap Smash now costs 75 Stamina instead of 100 Mana.
Frostbolt mana cost increased from 50 to 75.
Supers which affect Stamina Regeneration have had their values increased proportionally.
NOTES
Overall this makes blocking simpler, more powerful (especially early game), and more easily comparable to raw health tanking via raw number comparison. It also has the added benefit of making Rapid Fire less punishing for archers.
Base Stamina increased to 300 from 100
Base Stamina Regen increased from 7.5 to 30
Dodge Roll cost increased from 30 to 100
Blockbreakers now deal double damage to blocking targets
Stamina and Stamina Regen mods and passives have been tripled
Talents which affect Dodge Roll stamina costs have had their values modified appropriately
Stamina regen now pauses for a moment on taking block damage or dodge rolling
BLOCK
No longer applies resistances twice
No longer reduces incoming damage by a flat %
Parries now reduce incoming damage by 25% from 40%.
Stamina Regen halved while active
SKILLS
All skills with Stamina costs have had their costs increased proportionally.
Leap Smash now costs 75 Stamina instead of 100 Mana.
Frostbolt mana cost increased from 50 to 75.
Supers which affect Stamina Regeneration have had their values increased proportionally.
NOTES
Overall this makes blocking simpler, more powerful (especially early game), and more easily comparable to raw health tanking via raw number comparison. It also has the added benefit of making Rapid Fire less punishing for archers.