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The Forgeborne Awakening

In the depths of ancient forges, a transformation stirs. Constructs—once mere machines of steel and gears—now arise as Forgeborne, behemoths of stone and metal, their very essence imbued with arcane and elemental might. No longer confined to the rigidity of their mechanical origins, they pulse with the untamed forces of the elements. The Forgeborne represent a new pinnacle of mystical craftsmanship. These formidable entities are not just creations; they are evolutions. In the crucible of magic and metallurgy, they have found a new state of being, transcending their functional past to become true champions of elemental power.

CHANGED

The Construct Tag has been replaced with Forgeborne. All previous references to Constructs now refer to Forgeborne.

SKILLS
Construct Power Mech has been replaced with Forge Flamebound Titan New Pact Effect: Gain Level 2 Fire Weapon Enchant - Physical Hits Ignite for 10% of the damage inflicted.

Construct Vanguard Mech has been replaced with Forge Frostbound Titan New Pact Effect: Gain Level 2 Ice Weapon Enchant - Physical Hits apply a 4% Chill for 3 seconds. Stacks up to 5 times.

New Skill: Forge Stormbound Titan
Forge a Stormbound Titan to fight for you. Hold Skill Modifier (default: Left Alt) while casting to dismiss.

Pact Effect: Gain Level 2 Lightning Weapon Enchant - Physical Hits have a 30% chance to chain lightning to 2 additional targets for 20% of the damage.

All 3 new Titans have a unique nova attack with a 6 second cooldown.

Dev Note: All 3 new Titans are also using the new AI Behavior system that is driving the slew of new enemies from the Frontiers update. They should still look and behave mostly like the old mechs, but this new system makes it quick and easy to add new special abilities and unique behavior, and allows for skills like the new Invoke Pact. All minions will be getting a small makeover as they're converted to this new system.

New Skill: Forge Guardian Drone
Forge a stationary Guardian Drone that Guards all allies within 1000 range. Guarded targets receive 10% less damage, generate 25% less threat, and transfer 30% of damage received to the Guardian Drone.
  • Mana Cost: 125
  • Duration: 10s
  • Cooldown: 6s
New Skill: Forge Concussive Spidermine
Forge a large Concussive Spidermine to fight for you. Concussive Spidermines seek out targets and then detonate, destroying themselves, damaging nearby targets and inflicting heavy Resilience Damage.
  • Mana Cost: 125
  • Duration: 8s
  • Cooldown: 8s
New Skill: Invoke Pact
Command your Pact Minion to activate their special ability.
  • Mana Cost: 75
  • Cooldown: 7.5s
Dev note: This currently only works for Forgeborne Pact Minions. Working on bringing this to Summon Pact Minions soon! This skill is exclusively available from the Skill Merchant in Town.

Fulfill Pact
  • Renamed to Pactblood Ritual
  • Health transferred per second: 10% -> 5% of Max Health
  • Time to activate Pact Vigor: 10s -> 5s
  • Pact Vigor bonuses: 30% -> 25%
  • Pact Vigor now grants Stun Immunity
  • New icon
TALENTS

[h2]ASTAROTH[/h2]
Marshal removed.
Overcharge Core removed.
Battle Technician removed.

[h3]NEW TALENTS[/h3]
Unified Front
Your Melee Hits inflict a mark on the target which detonates when Hit by your Pact Forgeborne, increasing the Hit's damage by 30%.
Your Pact Forgeborne's Hits also mark targets, which your Melee Hits can detonate to increase their damage by 30%.

Steelbound
Forgeborne gain 20% of your combined base melee weapon damage as base damage.

Guardian Core
While within 1000 range of your Forgeborne Pact Minion, you become Guarded by them.
While Guarded, you receive 10% less damage, generate 25% less threat, and transfer 30% of damage received to your Guardian.

ITEMS

[h2]NEW LEGENDARIES[/h2]
Pactlord's Visage - Helmet
Minion Damage also applies to you. Your Critical Strike Chance is 0%.

Forgefury Gauntlets - Gloves
When a Forgeborne Critically Strikes, your next Melee Hit within 6 seconds gains +50% Critical Strike Chance. Supercrits grant +100% Critical Strike Chance instead.

Pactlord's Powercore - 1H Mace
Minion Critical Damage also applies to you.

Reforge Cord - Belt
Forgeborne regenerate 2% of their max health each second.

IMPROVED
  • 2H Weapons can no longer roll with Alcaeus influence
  • 1H Weapons can no longer roll with Zabaoth influence
  • Minor performance improvements
FIXED

Fixed Minion health not showing up properly