Wildshot Overhaul, New Quiver Skill
THE BIG CHANGE
Additional projectiles from Wildshot effects can no longer shotgun targets.
WILDSHOT
Wildshot now exists as 2 new effects:
Lesser Wildshot - Projectile skills fire 2 additional projectiles and deal 15% less damage.
Wildshot - Projectile skills fire 4 additional projectiles and deal 35% less damage.
The original Wildshot Flask Effect now applies the new Wildshot.
A new Flask Effect "Lesser Wildshot" is now available for 2 Flask Points.
SKILLS
New Skill: Arcane QuiverToggle. While active, all arrows are imbued with arcane energy and apply 1 stack of Arcane Resonance to the target for 6 seconds. 3 stacks of Arcane Resonance causes the target to unleash the resonating arcane energy in a burst that deals 125% spell damage and applies 1 stack of Arcane Resonance to all nearby targets.
Cost per Arrow: 70 Mana
Magic Missiles in the same Wildshot volley will no longer home in on the same target.
Divine Hammer
Projectile tag removed.
Primary Weapon Damage: 60% -> 85%
ITEMS
[h2]Verndari Firing Gloves Rework[/h2]
OLD AND BUSTED
Granted skill always has Wildshot. No other skills can benefit from Wildshot. Resource costs of granted skill increased by 50%.
NEW HOTNESS
Granted skill always has Lesser Wildshot. Resource costs of granted skill increased by 30%.
Dev Note: Wildshot will override the Lesser Wildshot provided by this item. While you have Wildshot or Lesser Wildshot from a Flask Effect, the resource cost increase is disabled.
[h2]Verndari Volley Grips Rework[/h2]
OLD AND BUSTED
Wildshot now adds 4 projectiles to the granted skill.
NEW HOTNESS
Lesser Wildshot instead applies the effects of Wildshot to the granted skill.
[h2]Will of the Wild Rework[/h2]
Fully Charged Arrows have Lesser Wildshot. While you have Lesser Wildshot, Fully Charged Arrows have Wildshot.