The Temple of Fire Update
CAMPAIGN
Troll Lair has been replaced with the Temple of Fire. New enemies and Act Boss.
The following maps have brand new bosses:
- Avatar's Reach (New Act Boss)
- Fort Ironhold
- Ironhold Dungeon
- Ironhold Interior
Forest and Icewastes maps now have all new enemies.
INFINITE HIGH ARENA
Completing Act 2 High Arena will unlock the Infinite High Arena. This map is similar to the normal Infinite Arena with the addition of non-Act bosses being added to EVERY wave and Act Bosses on every 5th wave. New leaderboards have been added for this mode.
Arena and Infinite Arena can now spawn any non-Act Boss.
All Arenas now select enemies from a random map for each wave.
GAMEPLAY
Dying during a boss fight which contains a fog door will allow you to respawn just outside the fog door when your entire party falls.
Reduced jump height by 30%.
All new elite enemies can now be spawned by Loot Crystals.
Minidungeons can now spawn any non-Act Boss.
SKILLS
New Cerridwen Super: Summon Cyclops
Necrosis
Added Shadow Skill Tag
Now Generates 5 Shadow Offering each time it deals damage.
Blight Arrow
Added Shadow Skill Tag
Now Generates 5 Shadow Offering each time it deals damage.
LOOT
Chests now have a 10% chance to roll as 1 of 5 special reward chests with the same rewards as their minidungeon counterparts. These chests are now colored appropriately as well.
Loot Filter: New setting for Minimum Implicit Mod Tier
ENEMIES
Troll enemies have been replaced with Cyclops that come in 3 variations: Base, Frost, and Poison
The 3 original bosses have been removed (Cannon, Spider, Rampage).
MISC
New world map art
Added a new slider for Spell Effect Notification Text Size under Gameplay Settings
FIXED
- Fixed loads of jank with the horse.
- Fixed a bug with Wrath of Ehtiras doing $#@%loads more damage than intended.
- Fixed a bug where wave rewards in Infinite Arena were selecting from a small pool of legendaries instead of the normal global legendary pool.