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Rune Knights News

Innate Magic Fix, Reprieve Fix

Innate Magic now correctly increases Spell Damage value in your stats readout.

Fix for Reprieves not being received upon reaching level 30.

Whirlwind Revert, Sorcerous Veins Talent, Inventory Window Stuck Fix

Whirlwind: Reverted to previous Damage and Stamina Cost values.

Ehtiras - Mana Vampire has been replaced with Sorcerous Veins: 10% of Stamina spent on skills is restored as Mana. 10% of Mana spent on skills is restored as Stamina. Amount restored doubled while wielding a Focus.

Potential fix for not being able to use skills on spawn.

1H Animation Fix, Whirlwind Rebalance

Whirlwind
Damage reduced from 150% to 125% combined weapon damage per tick
Stamina cost reduced from 150/sec to 125/sec

Fixed 1H animations not working on female characters.

2H Animation Replace

Replaced 2H Default Melee Attack Animations

Experimental: Melee Animation Update

[h2]Default Melee Attacks[/h2]
  • New animations.
  • Can no longer move or jump while attacking. (Movement is controlled by animations and will push you forward with each attack)
  • Increased hitstop.
  • No longer usable while airborne.
Dual Wield Melee Attack
  • Now deals 50% combined weapon damage on hit.
  • Increased attack range.
  • Now hits all targets in range.
1 Hand Melee Attack
  • Increased attack range.
  • Now hits all targets in range.

[h2]ENEMIES[/h2]
Cannon Boss
  • Can no longer cancel out of his cannon attack into a melee attack.
  • Fixed being able to hide behind Cannon boss.
Rampage Boss
  • Added more delay between attacks.
Spider Boss
  • Added more delay between attacks.