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Rune Knights News

Item Balancing, Enemy Spider Range Fix

ITEMS
Aetherblast Arc
Changed name of "Unstable Rune" to "Aether Rune"

Swiftshot Sash
Added a 0.2 second cooldown.

Verndari Firing Gloves
Resource cost increase: 30% -> 50%

SKILLS
Mystic Arrow
No longer detonates Aether Runes from Aetherblast Arc.

FIXED
Fixed Spiders having significantly more attack range than intended

New Legendary Items and Major Reworks

ITEMS


Thunderlord's Crown Rework
OLD AND BUSTED
Chain Lightning effects gain 1 additional chain.

NEW HOTNESS
Gain the effects of Godcaller. Godcaller hits 1 additional nearby enemy.

Light Gatherers Rework
OLD AND BUSTED
Gain 15% more Super Energy from Super Orbs.

NEW HOTNESS
15% chance on Critical Hit to gain 15% Super Charge.

The Decimator
Now works with all Melee Hits instead of "Basic attacks".
Dev Note: Big change here is that this is now usable with Whirlwind

[h2]NEW LEGENDARIES[/h2]
Carnage - Helmet
Targets that die while affected by your Bleed effect explode and deal 10% of their max health to nearby enemies.

The Coming Rage - Helmet
Melee Hits generate 1 stack of Rage, plus 1 stack for each Critical Level. At 50 stacks, go Berserk, quickly draining Rage and increasing attack and movement speed by 50% until Rage runs out.

Colossus - 2H Axe
25% chance on Hit to increase your Total Damage and Size by 5%. Stacks up to 10 times. Lose 1 stack every 4 seconds.


Shaman's Flamestaff - Staff
20% chance when you hit with Firebolt to gain Ignition. While you have Ignition, your next Fireball instantly gains full charge when cast and costs no mana.


Dawnfire - Bow
15% chance on Critical Hit to spawn a small star which radiates 100% combined weapon damage per second to nearby enemies for 5 seconds.


Aetherblast Arc - Bow
Critical Hits have a 15% chance to spawn an Unstable Rune which orbits the target. When Hit by you, the Rune detonates for 150% of the attack's damage in an AoE. Unstable Runes cannot be detonated by other Unstable Runes and most AoE damage effects.


Frostshard Core - Focus
Frostbolt grants you 1 stack of Accumulating Frost. At 5 stacks, your next Frostbolt becomes an Ice Lance, piercing targets and dealing 50% increased damage.

Displacer Blade - 1H Dagger
Kills reset the cooldown of Flash Dagger.

Stormweaver's Girdle - Belt
15% chance on Critical Hit to mark enemies with an electric charge that increases the number of chains from chain lightning effects on them by 1 per stack. Max 3 stacks.

Swiftshot Sash - Belt
25% chance on Critical Hit to regain 1 charge of Rapid Fire. 50% chance on Supercrit.

Windrunner's Greaves - Boots
15% chance on Critical Hit to increase your movement speed by 30% for 1.5 seconds.

TALENTS
Godcaller now deals appropriate Resilience Damage.
Dev note: Resilience damage was added after Godcaller and I hadn't thought to hook this up. Woops!

IMPROVED

Improved performance when checking for On-hit and On-crit effects

Minor Balance Adjustments

TALENTS
Kirkira - Shatterspell
Critical Strike Chance per stack: 10% -> 20%

ITEMS
Obsidian
Proc chance: 15% -> 20%

The Forgeborne Awakening

In the depths of ancient forges, a transformation stirs. Constructs—once mere machines of steel and gears—now arise as Forgeborne, behemoths of stone and metal, their very essence imbued with arcane and elemental might. No longer confined to the rigidity of their mechanical origins, they pulse with the untamed forces of the elements. The Forgeborne represent a new pinnacle of mystical craftsmanship. These formidable entities are not just creations; they are evolutions. In the crucible of magic and metallurgy, they have found a new state of being, transcending their functional past to become true champions of elemental power.

CHANGED

The Construct Tag has been replaced with Forgeborne. All previous references to Constructs now refer to Forgeborne.

SKILLS
Construct Power Mech has been replaced with Forge Flamebound Titan New Pact Effect: Gain Level 2 Fire Weapon Enchant - Physical Hits Ignite for 10% of the damage inflicted.

Construct Vanguard Mech has been replaced with Forge Frostbound Titan New Pact Effect: Gain Level 2 Ice Weapon Enchant - Physical Hits apply a 4% Chill for 3 seconds. Stacks up to 5 times.

New Skill: Forge Stormbound Titan
Forge a Stormbound Titan to fight for you. Hold Skill Modifier (default: Left Alt) while casting to dismiss.

Pact Effect: Gain Level 2 Lightning Weapon Enchant - Physical Hits have a 30% chance to chain lightning to 2 additional targets for 20% of the damage.

All 3 new Titans have a unique nova attack with a 6 second cooldown.

Dev Note: All 3 new Titans are also using the new AI Behavior system that is driving the slew of new enemies from the Frontiers update. They should still look and behave mostly like the old mechs, but this new system makes it quick and easy to add new special abilities and unique behavior, and allows for skills like the new Invoke Pact. All minions will be getting a small makeover as they're converted to this new system.

New Skill: Forge Guardian Drone
Forge a stationary Guardian Drone that Guards all allies within 1000 range. Guarded targets receive 10% less damage, generate 25% less threat, and transfer 30% of damage received to the Guardian Drone.
  • Mana Cost: 125
  • Duration: 10s
  • Cooldown: 6s
New Skill: Forge Concussive Spidermine
Forge a large Concussive Spidermine to fight for you. Concussive Spidermines seek out targets and then detonate, destroying themselves, damaging nearby targets and inflicting heavy Resilience Damage.
  • Mana Cost: 125
  • Duration: 8s
  • Cooldown: 8s
New Skill: Invoke Pact
Command your Pact Minion to activate their special ability.
  • Mana Cost: 75
  • Cooldown: 7.5s
Dev note: This currently only works for Forgeborne Pact Minions. Working on bringing this to Summon Pact Minions soon! This skill is exclusively available from the Skill Merchant in Town.

Fulfill Pact
  • Renamed to Pactblood Ritual
  • Health transferred per second: 10% -> 5% of Max Health
  • Time to activate Pact Vigor: 10s -> 5s
  • Pact Vigor bonuses: 30% -> 25%
  • Pact Vigor now grants Stun Immunity
  • New icon
TALENTS

[h2]ASTAROTH[/h2]
Marshal removed.
Overcharge Core removed.
Battle Technician removed.

[h3]NEW TALENTS[/h3]
Unified Front
Your Melee Hits inflict a mark on the target which detonates when Hit by your Pact Forgeborne, increasing the Hit's damage by 30%.
Your Pact Forgeborne's Hits also mark targets, which your Melee Hits can detonate to increase their damage by 30%.

Steelbound
Forgeborne gain 20% of your combined base melee weapon damage as base damage.

Guardian Core
While within 1000 range of your Forgeborne Pact Minion, you become Guarded by them.
While Guarded, you receive 10% less damage, generate 25% less threat, and transfer 30% of damage received to your Guardian.

ITEMS

[h2]NEW LEGENDARIES[/h2]
Pactlord's Visage - Helmet
Minion Damage also applies to you. Your Critical Strike Chance is 0%.

Forgefury Gauntlets - Gloves
When a Forgeborne Critically Strikes, your next Melee Hit within 6 seconds gains +50% Critical Strike Chance. Supercrits grant +100% Critical Strike Chance instead.

Pactlord's Powercore - 1H Mace
Minion Critical Damage also applies to you.

Reforge Cord - Belt
Forgeborne regenerate 2% of their max health each second.

IMPROVED
  • 2H Weapons can no longer roll with Alcaeus influence
  • 1H Weapons can no longer roll with Zabaoth influence
  • Minor performance improvements
FIXED

Fixed Minion health not showing up properly

Summoner Buff + New Legendary Batch

ITEMS
Rework: Robe of Sacrifice - Chest
OLD
20% of damage taken from hits is transferred to your Pact Minion. Transferred damage is increased by 100%.

NEW
Lose 15% from all resistances. Minions gain resistance to all damage equal to your highest resistance.

Dev note: Old version was whatever. New version is 1 of 3 new summoner chest options to fix the issue of minions not scaling well into invasions due to not having access to resistance.

[h2]New Legendaries[/h2]
Abyssal Ward - Chest
Minions gain resistance to all damage equal to your lowest resistance.

Voidborne Vestige - Chest
Minions gain resistance to all damage equal to 30% of your highest resistance.

Soulbound Aegis - Shield
Minions gain 0.5% resistance to all damage for each 1% of resistance granted by this shield.



TALENTS

[h2]CERRIDWEN[/h2]
Chains of Domination
Duration bonus: 15% -> 20%

Swift Summoning
Cooldown Reduction: 20% -> 25%

Horde
Non-Pact Summon skills spawn 2 minions with 65 -> 75% health and damage.

Compelled Movement
Minions gain 15 -> 25% increased movement speed.