VER 0.2.3 - HOTFIX
So we've gotten a lot of feedback from you guys in regards to some of the changes we made with the latest patch- while we're still working on some bigger mechanics changers which should help things fall more into place, I've gone ahead and some some balance changes which should hopefully help make the recent changes feel a bit better.
Namely, reducing the speed at which the Bones cost of the draw button goes up- increasing the amount of time that positions use (so it's easier to end films and cash out), reintroducing a way to destroy cards (and thus deck edit without only relying on the game over deck editor), and increasing some of the inspiration costs.
[h2]BALANCE:[/h2]
[h2]BALANCE:[/h2]
Namely, reducing the speed at which the Bones cost of the draw button goes up- increasing the amount of time that positions use (so it's easier to end films and cash out), reintroducing a way to destroy cards (and thus deck edit without only relying on the game over deck editor), and increasing some of the inspiration costs.
[h2]BALANCE:[/h2]
- Updated the deck builder UI with some of the new art assets used elsewhere in the game.
[h2]BALANCE:[/h2]
- Bones cost increase on successive draws was reduced from 2 to 1
- Made some shop cards free to purchase
- Re-introduced the destroy effect to one card (Censorship)
- Most positions across the board have an additional time cost
- Task requirements for task 2 slightly increased
- Overhauled effects on some themes now that draws aren't time based.