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TINY METAL: FULL METAL RUMBLE News

TINY METAL: FULL METAL RUMBLE v.1.0.17

Thanks to community reports on Discord we identified an issue blocking multiplayer play through Steamworks. Update v1.0.17 fixes this networking. It also includes a workaround for a rare bug caused by Steam Cloud saves which currupted saves and caused crashes.

Exact Changelog below:
- Fix client not connecting in multiplayer sessions
- Log error when save file is invalid
- Init new save file when save file is invalid

Game Update: 64-bit

Hello Commanders!

The 64-bit build for TINY METAL: FULL METAL RUMBLE is now live and available from the TINY METAL: FULL METAL RUMBLE Steam page.

If the 64-bit build isn't for you, fear naught!

You can still get the 32-bit build by following these steps:
• Install the game
• Right click on the game
• Select Properties
• Select Betas

Have fun, Commanders!

HAPPY 2021!

Hello Commanders!

2021 is finally here, and we would all like to wish you a healthy and prosperous year to come!

What are your New Year's resolutions?
Ours is to continue to improve TINY METAL for you all... and to pet some gorgeous golden retrievers along the way ;D

HAPPY 2021!!!

New Free & Paid DLC available NOW!!!

We’ve got some exciting news for you, commander!


Are you ready to emBARK on a new and exciting campaign with bestest boy Commander Caesar?! We sure are!
Through a very special collaboration with Wargroove - developed by UK-based indie developer Chucklefish - Caesar jumps into the world of TINY METAL! Join him and Nora as they fight to save their families and uncover hidden truths in the FREE DLC, “Caesar’s Rescue” - dropping on Steam right now!


If that wasn’t enough for you, try this on for size - gear up, because the next chapter of the TINY METAL: FULL METAL RUMBLE campaign is nearly here! Bringing new maps, story, AND to up the ante just a lil’ more, we have ‘Legendary’ difficulty skirmish maps coming your way! Continue your story and get ready to face LEGENDARY challenges in the new DLC “Will of the Shogun” - dropping on Steam for US$3.99 right now!

Patch 1.0.10 is live!

1.0.10


[h2]Visuals[/h2]
-. Implement new style oceans
-. Coordinated efforts to improve unit readability
-. Coordinated improvements to terrain coloring
-. Coordinated efforts to reduce feelings of claustrophobia on maps
-. Maps now curve into the abyss instead of meeting a wall of abyss
-. Oceans visually held back by from flowing into abyss
-. Procedural placement of props on terrain
-. Animate edge of fog

[h2]Optimization[/h2]
-. Optimize shadows between zoom levels
-. Optimize material usage between fogged and non-fogged tiles
-. Optimize abyss rendering to reduce draw calls
-. Prevent font cache flush to reduce frame lag
-. Pre-cache particle effects to reduce frame lag

[h2]System[/h2]
-. Boost max FPS cap to handle 165hz monitors
-. Canceling a build menu using the back button will not mark the factory as done
-. Canceling a build menu using the cancel menu option _will_ mark the factory as done
-. Display which challenges have already been failed from the Mission Details screen
-. New hotkeys: Z for enter, X for back. Matching common emulator inputs
-. Do not hide HUD when menus open, reduces excess visual noise


[h2]Bugfix[/h2]
-. Fix "Mouse Vs Cat" achievement doesn't trigger if your Rifleman kills a Blitz Mecha with its counter-attack
-. Fix Indirect units giving damage in ambushes
-. Fix hovering over unseen enemy units displaying said unit’s movement range
-. Fix mouse selection on skirmish menu causing uncontrollable scrolling
-. Sentinels Soldier's Super Power not giving crit boost
-. Fix VRAM limits on PC causing texture downsampling on high resolutions
-. Fix results screen background image not scaling up at 4k
-. Fix soft-lock during AIs turn under certain circumstances
-. Fix oceans missing under bridges
-. Fix jitter when viewing battles
-. Fix edge of abyss visible in certain wide monitor aspect ratio