Monster Train 2 - Introducing the Luna Coven
I’m Albert A. from the design crew. Today I’m here to introduce one of the clans in Monster Train 2, the Luna Coven!
Below, you’ll find Ekka, leader of the Luna Coven. A powerful magic wielder, she was present for the tragic destruction of the Coven’s home beyond Heaven. She is also one of the few champions who has seen first hand the corrupting force enveloping Heaven. Perhaps that is why her home was targeted.
Ekka, Luna Coven's main champion
She is accompanied by the second Luna Coven champion: Arduhn, Guardian of the Coven and personal guard to Ekka. He too, remembers the tragic fall of the Coven’s homeland and has made it his mission to return to Coven to the skies once more.
Arduhn, second champion of the Luna Coven
As you might have guessed, the Luna Coven are not original denizens of Hell or Heaven. They come from a place far beyond Heaven and hints of their origins are found throughout the game.
The Luna Coven clan was designed around the theme of balance between darkness and light, good and evil, the full moon and the new moon. From the beginning, players can see this balance at play with Ekka’s starter card, Witchweave. This card has dual properties and can be used to heal allies or cause damage to enemy units.
Ekka’s starter card, Witchweave
The Luna Coven utilizes magic power and spells to defeat their enemies, all while tapping into the mercurial power of the moon. The clan has a unique mechanic, each turn during combat the moon changes phases between New Moon and Full Moon. Some cards allow you to manipulate the current phase of the moon, in order to set up certain spells or units.
Luna Coven spell card: Moonrise
Certain cards gain bonuses based on the current moon phase, or whenever the moon changes phases. Mooncycle, shown below, triggers when the moon changes phases between turns.
Luna Coven spell card: Starstruck
Luna Coven Equipment Card: Luna Cyclestaff
Since the clan focuses on spell-slinging, there are various ways to make your spells more powerful than they already are. We already discussed one method, which was through utilizing the current phase of the moon. Another way to build up powerful spells is through a new status effect called Conduit, which you can apply to units, and which grants Magic Power for every stack.
Luna Coven spell card: Moon Ritual
Conduit isn’t only useful for spells. Units can also benefit from magic power as well! For example, with the card Moonlit Glaive, an equipment card that uses Magic Power to boost a unit’s attack. In the case of Moonlit Glaive, the equipment gives Mageblade 3. Mageblade increases a unit’s attack by +1 for each Magic Power on the floor.
Luna Coven Equipment card: Moonlit Glaive
And here’s another card,The Planetarium, which offers blanket boosts to Magic Power by granting all friendly units Conduit 5.
Luna Coven Room card: Planetarium
The Luna Coven is also where we as the designers first stepped away from the card designs of Monster Train 1 and took on a more experimental approach. Take, for example, the following:
Luna Coven spell card: Heavenfall
Heavenfall can affect all floors during the full moon. This ability was not present in any Monster Train 1 card and we were very excited to incorporate it into this sequel.
The Luna Coven is a magic casting clan, but not everything is about Magic Power, there are cards that have other ways of manipulating spells. For example, Stardust Invocation can copy spells which are made Ephemeral, meaning players have until the end of their turn to use the copied spell.
Luna Coven card: Stardust Invocation
Thank you so much for reading and I hope you will have as much fun playing the Luna Coven clan as it was to design it.
Note from ShinyCami:
Want to chat with other players? Join the Discord server here!
Want more sneak peeks? We have a newsletter in which we show off special, not available anywhere else sneak peeks of Monster Train 2. Sign-up here.
Edit: Cards and text updated for clarity and to reflect most up to date information in Monster Train 2.
Below, you’ll find Ekka, leader of the Luna Coven. A powerful magic wielder, she was present for the tragic destruction of the Coven’s home beyond Heaven. She is also one of the few champions who has seen first hand the corrupting force enveloping Heaven. Perhaps that is why her home was targeted.

She is accompanied by the second Luna Coven champion: Arduhn, Guardian of the Coven and personal guard to Ekka. He too, remembers the tragic fall of the Coven’s homeland and has made it his mission to return to Coven to the skies once more.

As you might have guessed, the Luna Coven are not original denizens of Hell or Heaven. They come from a place far beyond Heaven and hints of their origins are found throughout the game.
The Luna Coven clan was designed around the theme of balance between darkness and light, good and evil, the full moon and the new moon. From the beginning, players can see this balance at play with Ekka’s starter card, Witchweave. This card has dual properties and can be used to heal allies or cause damage to enemy units.

The Luna Coven utilizes magic power and spells to defeat their enemies, all while tapping into the mercurial power of the moon. The clan has a unique mechanic, each turn during combat the moon changes phases between New Moon and Full Moon. Some cards allow you to manipulate the current phase of the moon, in order to set up certain spells or units.

Certain cards gain bonuses based on the current moon phase, or whenever the moon changes phases. Mooncycle, shown below, triggers when the moon changes phases between turns.


Since the clan focuses on spell-slinging, there are various ways to make your spells more powerful than they already are. We already discussed one method, which was through utilizing the current phase of the moon. Another way to build up powerful spells is through a new status effect called Conduit, which you can apply to units, and which grants Magic Power for every stack.

Conduit isn’t only useful for spells. Units can also benefit from magic power as well! For example, with the card Moonlit Glaive, an equipment card that uses Magic Power to boost a unit’s attack. In the case of Moonlit Glaive, the equipment gives Mageblade 3. Mageblade increases a unit’s attack by +1 for each Magic Power on the floor.

And here’s another card,The Planetarium, which offers blanket boosts to Magic Power by granting all friendly units Conduit 5.

The Luna Coven is also where we as the designers first stepped away from the card designs of Monster Train 1 and took on a more experimental approach. Take, for example, the following:

Heavenfall can affect all floors during the full moon. This ability was not present in any Monster Train 1 card and we were very excited to incorporate it into this sequel.
The Luna Coven is a magic casting clan, but not everything is about Magic Power, there are cards that have other ways of manipulating spells. For example, Stardust Invocation can copy spells which are made Ephemeral, meaning players have until the end of their turn to use the copied spell.

Thank you so much for reading and I hope you will have as much fun playing the Luna Coven clan as it was to design it.
Note from ShinyCami:
Want to chat with other players? Join the Discord server here!
Want more sneak peeks? We have a newsletter in which we show off special, not available anywhere else sneak peeks of Monster Train 2. Sign-up here.
Edit: Cards and text updated for clarity and to reflect most up to date information in Monster Train 2.