Major jiggle physics optimization, frame-rates should be much better.
Kobolds standing up from ragdoll shouldn't cause jiggles to oscillate horribly anymore.
Jiggle physics now respects occlusion and "blends out" at a distance of 20 meters. This should help performance significantly, though might be noticeable, especially with certain models.
Map list in the main menu now properly adjusts its size when it gets overfilled.
Fixed issue where fruit spawners could get owned by a peer and prevent spawning.