Audio sources are no longer using a buggy spatializing plugin.
Saves no longer give up loading when running into an exception. This can cause save corruption, but I think this is better than half-loading. (For example, Farm plots not spawning...)
Fixed bug where the Multiplayer lobby would delete old rooms even if they were still active.
Locale preference loading is now entirely handled by Unity and hopefully this should fix some bugs relating to languages failing to load or loading the wrong language.