Fixed bug where modded characters that had a different base size would make it difficult to use things. (Thanks gibby for the report!)
Using is now based on the player's camera, within a limited range. Making using items much more accurate.
Patch 133e0c47
Added new button "Hide HUD", which toggles the visibility of the HUD. Pressing Escape/Start will always bring the hud back. It defaults to the "H" key on KBM.
Free cam no longer hides the hud automatically.
Adjusted third person camera to more diligently frame important bits if you're viewing from the front.
Ragdoll camera now also attempts to frame important bits depending on the camera angle.
Hotfix fbda52a5
Fixed issue where camera mode could get stuck.
Patch fee8d992
Freecam now allows you to grab your own head.
Entering an animation station in 3rd person now enters a unique camera state.
Animation stations now are subject to similar look target rules, preventing neck snapping.
Fixed issue where many modded maps would crash straight to desktop.
Patch ef86e726
Freecam now has a upper and lower limit of speed set by the mousewheel.
Freecam no longer listens to mousewheel when precision grab posing.
Kobolds looking direction is no longer affected while freecam is enabled.
Kobolds no longer can crouch via mousewheel while freecam is enabled.