1. KoboldKare
  2. News

KoboldKare News

Patch 495_AFBE5D13

  • Fixed bug where player could still jump and crouch in free-cam mode.
  • Removed accidental inclusion of a Mac build in the windows version.

Patch 484_1C037BF2

  • Kobold press now has animations.
  • Grinder now actually spins up with the kobold.
  • Grinder now ejects kobolds with appropriate force.
  • Re-added a missing rectangle UI image.
  • Possibly fixed bug where DirectX on integrated hardware didn't render English alphabet letters correctly in French.
  • New mushroom recipes that can explicitly target certain stats.
  • Fixed a bug where the breeding quest would only advance for the host of the server.

Patch 469_26177228

  • Mac build should work again.
  • Fixed occlusion on the rock door cave entrance.

Patch 468_46EDC85C

  • Audio sources are no longer using a buggy spatializing plugin.
  • Saves no longer give up loading when running into an exception. This can cause save corruption, but I think this is better than half-loading. (For example, Farm plots not spawning...)
  • Fixed bug where the Multiplayer lobby would delete old rooms even if they were still active.
  • Locale preference loading is now entirely handled by Unity and hopefully this should fix some bugs relating to languages failing to load or loading the wrong language.

Patch 455_2594F0C4

  • Added a few new animation stations. (Thanks Fancyneer!)
  • Fixed bug where having ExplosionPrefab objects in your save data would break the save. They should load normally again.
  • SpikeyBracelet display is no longer offset by 100 meters underground.