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The Slormancer v1.0.2: Patch Notes



Hello everyone!
The 1.0.2 patch is now live on the Experimental Branch. Mostly focused on fixing bugs.

Just in case I've broken something while fixing another, this patch will stay on the Experimental Branch for a few days, until I'm sure that everything is working properly.

[h2]Changes and Additions[/h2]
  • Added a new setting called "Dynamic Casting":
    • Enabled: The Skill is cast at the current position of the cursor when the animation ends. This is the default setting.
    • Disabled: The Skill is cast at the position of the cursor at the moment of activation.
[h2]Bugs Fixes[/h2]
Important
  • Fixed the issue preventing the game to start at fullscreen (I think).
General
  • Defeating an Obelisk of Illusion should now immediately grant 3 Choices for the next Challenge in The Great Forge.
  • Life and Mana Lock greyed parts should now be displayed properly.
  • The Gravity Cataclysm should now properly slow Projectiles with a modified Projectile Speed.
  • Ghosts (Suffering Souls) can now be dodged.
  • Ancestral Strikes from DoTs can now properly trigger Ancestral Effects (such as Gazloka's Conquest)
  • War Chests should no longer spawn when switching classes or loading other saves.
  • Achievements tracking Maxxed out Skills will no longer be removed once they have been awarded if players rank down a Skill. Same goes for Ancestral Skills and Attributes.
  • Achievements counting Floors in specific Environments will now also count Floor done inside The Netherworld.
  • Cataclysm : Reconstruction should now work properly and the timer should be reset on every hit.
  • On the Netherworld Map, Expeditions completed by other classes should now appear with the proper gold border.
  • "Map Transparency" is now called "Map Opacity".
  • Damage Numbers should now appear at the correct location even when using higher resolutions such as 2k and 4k.
  • Keybinds should now appear at the proper size when using higher resolutions such as 2k and 4k.
  • Automatically picking up lots of loot (and materials) should no longer slow the game down (at all).
  • Influence gained should now display the proper value on the result menu.
  • Fixed a rare crash occuring when displaying Enemies Buffs Icons.
  • Fixed a rare crash occuring when exiting the Blacksmith.
  • Fixed a bunch of typos.
Attributes
  • Willpower 45 should now grant the proper amount of Minion Increased Damage per minion.
  • Attributes with a condition such as "less than X% Mana" or "less than Y% Life" will now trigger when Life / Mana is less or equal. This includes:
    • Determination 60.
    • Toughness 60.
    • Savagery 30.
    • Willpower 15.
    • Dexterity 45.
Ancestral Legacy
  • Elemental Synergy should now count every equipped Aura.
  • Life and Mana per Second Skills should no longer display an incorrect Life / Mana Cost value when Elemental Swap is toggled on.
  • Elemental Pact is now properly set as a Conversion.
  • One Last Round now properly increase the stack limit of Enfeeble.
  • Power Surge now interracts properly will Skills scaling on Mana on Hit such as Arcane Missile / Voracious Missile.
  • To prevent people from going crazy, The Judge of Light's sound will stop looping after a few seconds.
  • Comfort Zone should now work properly with Indirect Damage.
The Mighty Knight
  • Grappling Hook / Commandeer should now have the proper Mana Cost.
  • Grappling Hook / Commandeer should no longer work on Obelisks.
  • Deflect should now properly deflect Projectiles from Light Totems.
  • Ascension / The Flying Man should no longer remove "cooldown debuffs" such as Reaper of the Bloodthirsty Beast passive effect.
The Fierce Huntress
  • Smoke Screen / Fairy Dust should now be properly removed when Smoke Screen ends.
  • Smoke Screen's damage buff should now work properly with Heavy Explosive Projectile.
  • Ravenous Daggers should now properly deal Additional Damage when being merged.
  • Using Steel Manipulator and Amulet of Transferance should no longer mess with Immortal Arrow's tooltip.
  • Fist of the Wild / Double Palm should now properly target two different enemies.
  • Void Arrow / Netherfire from the Void can now properly deal damage when dealing only Elemental Damage.
  • Self-Control now reads: "You have +25% Attack Speed. While Tormented or Delighted, this effect is disabled." (On top of making it clearer, this is also quite a buff)
  • While using Click to Move, Tumble should now always be cast toward your cursor.
  • Wandering Arrows should no longer be visible when not attacking inside The Netherworld.
The Mischievous Mage
  • Attunement Pulse / Reshape : Should now properly grant the "Projectile" tag to Attunement Pulse (and properly interact with effects such as Drum-Reaper of War).
  • Attunement Pulse / Elemental Weakness should now properly increase Elemental Weakness.
  • Orb of the Arcane Master / Drunken Master: Should now properly cast Additional Projectiles granted from % Additional Projectiles.
  • Arcane Clones now also benefit from your Attack Speed.
  • Chrono-Puncture / Chrono-Speed now properly displays Cooldown Reduction instead of Attack Speed, and now properly grants 2% per stack instead of 3%.
  • Arcane Breach / Arcane Explosion should no longer deal insane damage when casting Arcane Breach on top of an Orb of the Arcane Master.
  • Orb of the Arcane Master / Drunken Master should now cast the proper amount of projectiles no matter the Legendary effect or Reaper used.
  • Arcane Clones should now work properly with Drum-Staff of War.
Slorm Reapers
  • Equipping a Slorm Reaper will now reset Shield back to 0.
  • Reaper of the Untouchable One: Untouchable Dash should now always trigger when the key is pressed.
  • Reaper of Benediction should now heal the proper amount of Life.
  • Altior, Arah's Perfect Reaper should now properly benefit from Aura Increased Effect.
  • Primordial Reaper of the Many's Life Projectile now deal the proper damage.
  • Heals from Reaper of Benediction should no longer be dodgeable.
  • Vengeance, Ohm Agad's Cursed Reaper should now properly apply its Max Life buff.
  • Reaper of the Many: Orbs of Life should now properly set damage to 0.
  • Reaper of Resonating Thunder should now properly calculate Ancestral Strike Chance.
Legendaries
  • Avg Skill Damage when using Steel Manipulator and Amulet of Transferance should now be properly calculated.
  • Arnaldow's Shimmering Pauldrons should now behave properly when Area Rapid Cast is off.
  • Celestial Shackles should now properly benefit from Aura Increased Effect.
  • Celestial Shackles should no longer toggle itself off when leaving a map.
  • Chest of Immense Vitality should now properly benefit from Aura Increased Effect.
  • Ultrasonic Bracers should now properly benefit from Aura Increased Effect.
  • Immortal Grasp should now heal based on Skill and Elemental Damage.
  • The Awoken: Reaching Tormented by using a Support Skill will no longer trigger it twice.
  • Gloves of the Unleashed Surge should no longer trigger when casting Support Skills.
  • Armor of the Unstoppable Shaman will now trigger the Mini-Keeper.
  • Fulgurorn's Might should now properly trigger every 0.5 second.
  • Ultrasonic Bracers should no longer toggle itself off when leaving a map.
  • Boots of Extreme Confidence should now always work regardless of the direction.
  • Stacks from Ring of the Blood Seeker should now be properly removed when unequipping the Ring.
  • Damasius Awareness should now work properly with Indirect Damage.
  • Aiming Assistance Pads should now work properly with Indirect Damage.
  • Lowey's Wave of Fervor should now work properly with Indirect Damage.
  • Sahrusiel's Barrage: The Holy Spirit should no longer receive damage and / or die.
  • Steel Manipulator is now properly set as a Conversion.
  • Skyward Guardian Girdle's Celestial Protection should now work properly (and no longer disappear after 5 seconds).
  • Midos' Collector's Bracers should no longer slow the game down.
  • Inextricable Waistguard should no longer work on Bosses.


Cheers!