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The Mage Academy Update, Part.1 is now available!



Hello everyone!

The Mage Academy Update, Part 1 is now available!
You can read the full Patch Notes in our previous announcement post here.

Tl;DR:
- 19 new Slorm Reapers
- 5 new Enemies
- A new Environment: The Mage Academy
- A new tab for your Inventory
- Lots of bug fixing


We try our best to limit the numbers of bugs when releasing new content but we always get reports of new bugs in the first few days of a patch.

If you found a bug, then please report it here, on our Steam forums, or on Discord. We try to fix crashes and critical bugs within a day, so please be patient.

Thanks!

Patch 0.3.1: Informations and Release Date

Hello everyone!

The Mage Academy Update, Part.1 (Patch 0.3.1) will be available on Monday, January 31.

This update will lay the foundations for the next part of the story, which will take place in the Mage Academy. We are introducing a new environment, 5 new enemies and 19 new Slorm Reapers.


The Mage Academy


The Mage Academy becomes available as soon as you have Olorin, the Archmage back in your village (in Act 2). As of right now, the Mage Academy will only be available in Battlefield Expeditions.

New Enemies


From left to right:
- The Academy Student: casts 3 tiny projectiles in a line moving toward you. But since he is still a student, it's not effective, it does not deal much damage and the range is ridiculously short.

- The Mana-Devouring Imp: jumps toward you when he gets in range, and consumes a bit of your Mana whenever he deals damage to you.

- The Academy Witch: silences you whenever you stand on the seals she channels. Silence means that you can no longer cast any Skill (as long as you remain inside the seal).

- The Burning Pudding: casts a single projectile that tries to follow you.

- The Strict Tutor: casts a dome around him and surrounding allies protecting them from your projectiles. He also smashes you with a really heavy book if you get too close.

Enemies will be slowly unlocked as you progress inside the Mage Academy, by simply raising your Influence level there.

Slorm Reapers

We are introducing 19 new Slorm Reapers to the game.
Out of these 19 :
  • 10 can be found the regular way: by closing Breaches in Battlefield expeditions.
  • 1 can only be purchased from Olorin, using Pure Slorm. The option to purchase this Reaper only becomes available once you reach Floor 50 in The Slorm Temple.
  • 1 can only be found by defeating The Temple Keeper for the third time in The Slorm Temple. (If you already defeated him, you will have to defeat him again to unlock the Reaper).
  • 7 will be unlocked by evolving newly added Slorm Reapers.
  • The 20th Slorm Reaper that was supposed to be added with this update (see the Road Map) is actually done and inside the game but cannot be looted currently as it is tied to an upcoming endgame mode (currently called "The Great Forge") coming in a few months.


As usual, each Slorm Reaper comes with a hidden Primordial form.

Bonus: Crafting Materials Tab


The Crafting Materials Tab frees up 31 slots in your inventory which should prevent quite a bit of trips to the shop and blacksmith. This tab is also shared amongst all classes, so you no longer have to worry about sending Slormites and Slormandrites to your other characters.

It is a first step toward better Inventory management, with more to come.


Bug Fixes
Various:
- Effects triggered by "Whenever you're dealt damage" are now properly triggered when being dealt damage by a Slorm Temple Trap or a Cataclysm.
-> This includes Nimble Warrior effects, Life Bender effects, Indomitable Mountain, Immortal Grasp, and so on... that were not properly triggered by Traps and Cataclysms.

- Pure Stats should no longer be able to roll above 100% of the regular value.
- Pure Stats Max Ranges now take your Slorm Temple upgrades into consideration when displaying Max Values at the Blacksmith.
- Slorm Temple's Reduced Temple Damage Upgrade should now properly reduce damage.
- Slorm Temple's vertical Rays should now properly deal damage.

- Life on Kill now works as intended (when actually killing an enemy, not the hit before).
- Having more than 100% Critical Strike Chance or Ancestral Strike Chance should no longer increase your Average Damage in your Stats sheet.

The Mighty Knight:
- Safety Bubble now reads: You are immune to Area Damage during Deflect (so it's also a 25% buff, but that's what it was meant to be).
- Fixed a rare crash occuring with Banners of War.

The Fierce Huntress:
- Finesse's Pinnacle should now work properly with a controller.
- Using Wandering Arrow with Squad of Eternity should now always trigger the correct amount of Arrows.
- Using Delightful Syndrom should now properly display the Huntress' UI element.
- Using Tumble while being Rooted should now work properly.

The Mischievous Mage:
- Ray of Obliteration should no longer indefinitely grow bigger under certain conditions
- Put on Cleats should no longer prevent Burning Trail
- Attunement is no longer affected by the Gravity Cataclysm without the Reshape Upgrade.
- Echoing Pulse's animation should now be properly destroyed when being Stun while charging.
- Primordial Attunement Pulse cast by an Arcane Clone should now properly come back to it.
- Arcane Clones casting Rift Nova and Attunement Pulse should now properly target enemies within their range.
- Book Smash's Bedtime Story should now properly work on the first target only while using Archivium.

Slorm Reapers:
- Non-Primordial Big Fury Reaper no longer has the Primordial bonus.
- Since on-hit effects are now properly triggered by Slorm Temple Traps and Cataclysms (see above), Reaper of the Nimble Warrior is now harder to play inside the Temple. This came from a bug that is now fixed, but we'll make adjustments if needed.

Ancestral Legacy:
- Soul Bound should now properly work!
- Focus should no longer give tons of Cost Reduction when being using with Zeal - 15.

Quality of Life:
- The most relevant Slormite is now highlighted when Reinforcing an Item
- Pure Stats now display either "!" (Bottom 50%), "!!" (50% to 90% Range) or "!!!" (90%+) based on the Pure Value rolled (relative to your Slorm Temple upgrades).
- When buying a random container, Items with Highlighted stats are now properly highlighted.
- Collecting the Pure Slorm at the end of a floor in the Slorm Temple now fully heals you.

What's left to Fix:

- There is a bug that can bring Pure Stats down to 0 and lock random stats on your equipment. This seems to occur when upgrading the Level of an item. I'm still trying to figure out the cause. If this happened to you, please contact me on Discord, so that I can check your save and get more informations.
In any case, don't destroy your item, I apologize for the issue but I'll be able to restore your item to what it used to be once I figure out the cause. So put it aside while I work on a fix.

- We plan to work on improving performance, mostly on AoEs triggering on many enemies, but we also know that there seem to be a compatiblity issue causing major FPS issues on some computers. I still have to figure out the cause, but if this something that's happening to you (low FPS, even when doing nothing special or stuttering), please be patient, and if you're willing to, please share your current config and the settings you're using ingame (V-sync? Windowed/Full screen?) and if you've managed to fix it.


That's it for now!
See you on monday!

Slormite Chronicles #9

Hello everyone!

We took some time off with friends and family and to charge up batteries for the year ahead and we're now ready and excited to get work done and share new things with you! And to officially wish you a Happy New Year!

We want to start off the year and this Chronicle with a very important announcement:

The Slormancer sold 100.000 units on Steam!




And this is absolutely phenomenal for us. Our optimistic goal for the first year was to sell about 15.000 units, and this felt ambitious, as this is our first game and because it is an Early Access after all.
This is an incredible achievement for the both of us, and it could never have happened without the support of each and every player that trusted us by buying our game in its most basic (and bugged) Early Access version. So THANK YOU for your support.

That being said, we still have lots of work to get to the 1.0, and if anything, this made us even more motivated to make The Slormancer the best game it can be.

Work in Progress

We're still working on Part 1 of The Mage Academy update, which includes, among other things, new Slorm Reapers and new enemies. You can read more about our upcoming schedule and upcoming content on our previous Slormite Chronicles.
We're now done with the new Slorm Reapers and are currently in the production step of new enemies, we just don't have anything to show yet. So what about a new Slorm Reaper ?



This is the "Primordial Reaper of Alpha and Omega". If you like massive orbs moving around, then this is a perfect fit for you.

We've mentioned new ways of unlocking Slorm Reapers in our previous Chronicle. Well, there's a new Slorm Reaper called "Pure Reaper of the Keeper", that you can only get if you progress deep enough inside the Slorm Temple.
I'd like to keep the complete effect for ourselves for now, but we can show the minion that comes with it. We call it the Mini-Keeper.



The Mini-Keeper is a minion that can be turned into a Totem on demand, benefiting from both Minion and Totem synergies and increasing its effect. It's strong. And we think it looks nice.

That's it for now. We're still hoping to get that update out before the end of January. It'll depend on the amount of work we forgot to take into account. :)

Have a nice day everyone!

Slormite Chronicles #8

Hello everyone!

First, we want to thank you for your feedback and positive reactions for the release of The Prison Update. We feel like we went back on tracks and we are much more confortable with the current state of the game than we were before.

The Mage Academy Update

Let's talk about the future of The Slormancer.
The Mage Academy Update (Major Update n°2) will be divided in 3 smaller Updates. Each one bringing its share of new content, reworks and bug fixes.

Keep in mind that this is a very raw short-term Road Map and that things may change over time.

The Mage Academy Update, Part.1
  • 20 New Slorm Reapers
  • Materials Tab in Inventory
  • 5 New Enemies
  • The Mage Academy environment in Expeditions


The Mage Academy Update, Part.2
  • Act III
  • New Level Cap
  • New Ancestral Legacy Tier
  • Act I Rework
  • New Cataclysms & Exaltations
About the rework of Act I: This is a major issue for us, because a lot of players just stop right there after a couple of hours and never get to see the rest of the game, which is where the content is. So we want to make it less tedious, probably shorter, increase the variety of enemies now that we have some, and introduce a bunch of Exaltations as well as Named Elites. We're not going to start over, just make it better.

The Mage Academy Update, Part.3
  • New Endgame Content
It was previously called "Trials of Grit" in the Road Map, we internally call it "The Great Forge" now. I can't tell you much about it but it's going to be related to Reapers, and should introduce a great amount of variety to them...

We currently have no date to communicate. But it's probably safe to say that Part 1 should be available around January. :)


Slorm Reapers

We are currently working on Part.1 and this is what we're going to talk about next, starting with Slorm Reapers.

Before we begin, please remember that designs and numbers are not final. We are currently implementing new Reapers in the game and we have yet to test them. Also, while I code their behavior, the rest of the team (being one other guy) is currently working on updating the look of Reapers, so they are a better match for their effect. This means that the skin of pretty much all Slorm Reapers down below will be different for release.

We are bringing 20 new Slorm Reapers to The Slormancer and I believe we took the time to dig a bit deeper and find more visually appealing and/or original effects. We also tried to give some love to stats and/or builds that deserved it.



Fate-Crusher, Reaper of the Seven is a new concept that takes advantage of all Reaper bonuses available on your equipment. Reaper bonuses also directly affect the effects of this Slorm Reaper.

Reaper of Retaliating Foresight was built with the idea of removing the "passive defense" behavior of Retaliation and be active with it.

Reaper of Inner Strength is a simple yet quite fun Reaper, that will hopefully enable Inner Fire builds.



Sovereign Reaper of Great Necromancy is our way to introduce some sort of Summoning skills to the game while people wait for a possible official Necromancer class. :)

New ways to unlock Slorm Reapers
We are trying to diversify the way you get Slorm Reapers. As of right now, there's only one Slorm Reaper (Aurifurious, Reaper born of Fusion) that can't be found through loot. And we really like the idea and would like to push into that direction.
With this Update, 3 out of the 20 Slorm Reapers will only be unlocked by other ways than loot.

Behold! The Elder Staff of The Slorm Temple. This one will be purchasable from Olorin, at an outrageous (yet reasonable) Pure Slorm price.



Primordial Slorm Reapers
Since we're talking about Slorm Reapers, I'd like to address the Primordial Slorm Reaper issue:

We've yet to come up with a solution but we are well aware that the current amount of farm required to unlock one (or even multiple) Primordial Slorm Reapers is a problem, plus the fact that you have to grind it back up to a decent level once you've unlocked it. Nothing is set in stone but we have various ideas. And we will hopefully be able to implement a solution for this Update.

The Mage Academy

This part is ready and implemented. I'm reusing screenshots from very old devlogs, but here's what it looks like.



Materials Tab in Inventory

Aren't you tired of having sort your inventory? Don't you get angry when you have to give a Greater Slormite to another one of your characters? And that room space lost with that absurd amount of crafting materials?

Say no more! We're introducing the Materials Tab to The Slormancer, where everything is easy and properly sorted. Infinite stacking! Shared among your characters! A haven of peace. YOUR haven of peace.



That's it for now. We have nothing to share about new enemies since we've yet to work on them.
Merry Christmas everyone!

Nominate The Slormancer for a Steam Award!

Hello everyone!

The Steam Awards are live!

The Slormancer is at the beginning of its Early Access journey and although the reception has been really positive, we are far from the game we want it to be. We still have a lot of features to implement, things to uprove and that many bugs to squash.

For this reason, it doesn't feel appriopriate for us to compete for "Gameplay" or "Gamedesign" awards just yet.

That being said, there is one thing that is complete in The Slormancer: its Soundtrack.
We were very happy with it from the start but the amount of outstanding love it got from the community was not expected. If you too think that we've made an excellent job with the soundtrack, then we would be humbled if you could vote for The Slormancer for Best Soundtrack during the Steam Awards.


With a little bit of Slorm, nothing's impossible.
Let's get it togeter!

Thank you!


Want to hear some of it? It's right below:

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