1. The Last Spell
  2. News

The Last Spell News

1.0 is Coming... Soon!

Hello Heroes!

As you may have noticed, we haven’t released many updates for The Last Spell those past few months. As it turns out, we've been focused on the final update for the game: the 1.0 release!

[h2]EARLY ACCESS COMING TO AN END[/h2]

Since December, we've been focused on finalizing the content for the 1.0 update, along with the console versions, to make sure we're ready for the official release of the game, since we're planning to release the 1.0 version on the same day as the console versions (Nintendo Switch, PlayStation 4 and PlayStation 5)!

Thus, since December we’ve been working on making sure everything is working as it should be. And if they are not, making sure they will. From new tutorials, to balancing, to new map and of course to the new monsters coming with it, everything is being tested, re-tested and approved by the QA & dev team.

Full release means also something else will be added. We have seen all of your messages about it, and yes, the Achievements will be available alongside the 1.0 release!

Speaking about the release, The Last Spell is releasing in early 2023, which means SOON! The wait is almost over, and trust us, it will be worth it. We can't wait for you to experience the ending of this story (and yes, it will be painful).

[h2]NEW PRICE[/h2]

Also as detailed in December and since we are getting closer to the release, the price of The Last Spell will be increased next week, on February 1st, to 24,99€/$24,99. You and your friends still have some time to get the game at a lower price, and enjoy the full release soon after!

https://store.steampowered.com/app/1105670/The_Last_Spell/
Thank you for reading. Thank you for your help during this Early Access and see you soon for the big announcement. Enjoy your Nights!

Join us on Discord, Twitter & Instagram to discuss with the team and other players!

Daily Deal: The Last Spell is -30%!

Hello Heroes!

The Last Spell is 30% off from December 13-15! We’ve got your back to keep you busy during the holidays.



Also, we wanted to shortly address an additional topic: the 1.0 release and the price of the game. The price of The Last Spell will be increased in Early 2023 before the 1.0 release to match the amount of content and work poured into the Early Access.

Well, that’s one additional reason to get the game now with today’s sale! One perfect occasion to get The Last Spell at this (very) attractive price.

https://store.steampowered.com/app/1105670/The_Last_Spell/
The Last Spell is also going to be available on PS4, PS5 and Switch upon the 1.0 release in Early 2023!

Players, we could not thank you enough for your support, help and suggestions. And for the future players interested in The Last Spell, we’ll see you soon!

Enjoy your Nights!

Join us on Discord, Twitter & Instagram to discuss with the team and other players!

Nominate The Last Spell for the Labor of Love award!

Hello Heroes!

We hope you're doing well as the holiday season is upon us!

The Annual Steam Awards are here, and we hope you'll consider nominating us in the "Labor of Love" category.

The Last Spell was released on June 3rd 2021, and since then we've been working on the game to add loads of new content and improvements!
Here's a little summary of what we've added since the start of early-access:

The main thing that we wanted to do with the Early-Access was to be able to not only continue to add new content to the game, but we also wanted to collaborate with the players to take their feedback into account and make it even better!

The Last Spell is also currently at -25% off for the Autumn Sales (November 22-29) for those who wish to fight hundreds of monsters during the Nights (good luck to you).


https://store.steampowered.com/app/1105670/The_Last_Spell/

As we get close to the end of Early-Access, we also want to take this opportunity to thank all of our players for supporting us for more than 1,5 years now, on behalf of the whole Ishtar Games team!

We hope you'll vote for The Last Spell in the "Labor of Love" category!

Join us in our Discord server

Changelog 0.99.1.8

Hello Heroes!

This changelog is very very short, but important for you nonetheless:

[h2]BUG FIX[/h2]
  • Fixed the softlock where your heroes couldn’t get out of a watchtower.

Join us on Discord, Twitter & Instagram to discuss with the team and other players!

Controller Support is finally here!

Hello Heroes!

We’ve seen your messages, your requests and your wishes and finally, finally it is here! After several months of work, you can now play The Last Spell with your controller!

You will also find at the end of this blogpost some changes on production building that enhanced the understanding of the mechanic.

[h2]CONTROLLER SUPPORT[/h2]

You can now play The Last Spell with Xbox, PlayStation and Switch controllers. When you plug in your controller, the system will automatically detect which device it is and display the appropriate interface for the buttons.



Note : Hero customization is currently not available for controllers & skills in the Character sheet/Inn cannot be hovered, but we are working on it!

Designing a control scheme for The Last Spell was a big challenge for us to overcome since the game has a ton of intricate interfaces and allows the player to have a lot of information all over the interface.

For practical reasons, in this blogpost we will use the Xbox controllers buttons, but this also applies to PlayStation and Switch controllers.

[h2]HOW TO PLAY WITH A CONTROLLER?[/h2]

There are two main navigation modes when using a controller :
  • World navigation
  • HUD navigation

You can press the “View Button” to switch between the two modes.

[h3]World navigation[/h3]

In this mode your cursor is in the world, meaning you are navigating through tiles and you can select anything you want in the world by pressing the A button and you can press the B button to deselect something you have selected. It is also in this mode that you will fight monsters during the night (more info below).



[h3]HUD navigation[/h3]

In this mode you navigate through the different buttons of the HUD (commander’s journal, the bottom panel with all the buttons to access the different interfaces).

To speed up the navigation in the interface we’ve designed a system that allows you to navigate through big sections of the interface using the R-stick. Those sections are displayed with a highlight like this one:



And this is what this system allows you to do for example in the character sheet:



[h3]Tooltips everywhere[/h3]

In the game our main way to give information on something is by displaying tooltips (little boxes that appear when you hover your mouse over an image, a text or button).

When playing with a controller it was important for us to have a dedicated button to be able to display tooltips for something you want more information.



So when you see the X button displayed on your selector that mean that you can display a tooltip to have information about the thing you are currently on

[h3]Combat[/h3]

Since you’ll spend most of the time fighting monsters we’ve put a lot of effort into designing this section.

When in the World navigation mode you can press the triggers LT/RT to navigate in your skills. After you’ve chosen your skill by navigating, you just have to press A on your target. If you want to stop casting skills you can press the B button and your hero will return into the “move mode”.



We wanted to have something that can be played fast, tell us what you think if you give it a try!

[h2]PRODUCTION BUILDING[/h2]

[h3]Gauge Removal[/h3]

Our balancing on the production building has changed a lot through the development of the game and after several iterations we are now happy with what we have. But the last iteration we’ve made to the balancing made their gauge completely useless (the gauges are always increasing at their maximum), and it made the overall understanding of the mechanic very confusing. So our decision regarding that issue is simple, we’ve decided to completely remove the gauges from the interface.



From now on, the building HUD is clearer on what the building is doing and the text of their upgrade and actions has been rewritten.



[h3]Night & Production Reward[/h3]

Another QoL we’ve made is the removal of the collect of all gold and material in the production reward panel, every resource reward is instantaneously added to the total count.



We also removed the manual collection in the Night Report panel since the rewards you get is already shown in the panic gauge, and we're trying to minimise the amount of clicks needed.



[h2]BALANCING[/h2]

Bone Shards (Omen of Bursting Flesh):
  • 100 Phys DMG -> 200 Phys DMG
  • Cannot affect heroes and buildings anymore

[h2]BUG FIXES[/h2]
  • Fixed Spiky Counter perk damage calculation (the tooltip was displaying the right value but it was not used in combat)
  • Fixed Ballista’s skill and Damage Trap’s skill being able to hit buildings when using Omen of the Engineer and Omen of the Trapper

Thanks for reading! If you encounter any issue (with the controller support or something else), please let us know in our Discord server or in the Steam discussions.