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The Last Spell News

An update about the future of The Last Spell

[p]Hello Heroes, we hope you're doing okay![/p][p]Here, it's summer, and we're still working hard on DLC 3 of The Last Spell, and we're making great progress! Now that we have more visibility on what we still have left to do for this DLC, we want to give you an update on the release window, and the future of The Last Spell.[/p][p][/p]
So, DLC 3 when??
[p]As we mentioned several times before, DLC 3 is VERY different from the Elves and Dwarves DLC. We can't give you specific details yet, but we're aiming to add brand-new systems that will give exciting new challenges for all players![/p][p]While working on the Dwarves and Elves, we wanted to enrich the existing systems we had spent so much time building. This allowed us to bring in new content without changing too much of what you already enjoy :) (well, we DID rework the whole Apoc system)[/p][p]However, for DLC 3, adding new systems and challenges (that affect the entire game) means we need to work on THE WHOLE content of the game (Yes, our designers are crazy, don't get one at home). This is a huge task, but a VERY exciting one.[/p][p]Finally, we want this DLC to be great for players. (more on that later) The last thing we want is to release a rushed DLC, because that's not something we'd be proud of.[/p][p]This is why DLC 3 will be released early 2026. This will give us the time we need to fine-tune everything, and make sure it's up to the standards that we're setting for this game and our players :)[/p][p]We thank you for your patience DLC 3... will be the final DLC of The Last Spell[p]We also want to take this opportunity to make an announcement about the future of The Last Spell. We started to work on the game in early 2019, more than 6 years ago. And, as we've kept on working on the game after its 1.0 release, our goal was to bring as much new content for players as possible AND as long as it made sense for us, creatively speaking.[/p][p]Although we're very proud of the work we did on the races, we decided to take a different direction for DLC3, one that brings more challenges to players. We’ve been reading the many comments, feedback, and reviews, and we made the decision to offer something different than Elves and Dwarves for DLC 3. We hope our players will like this new approach![/p][p]We've also made the decision that this DLC would be the final DLC of The Last Spell. There are several reasons for that:[/p]
  • [p]The original plan was to make 5 races. However, after Dwarves and Elves, we realized that if we want players’ expectations to be met, new races would need to be made in a new game and not as DLCs.[/p]
  • [p]For example, we’re aware players have been asking us for new enemies and bosses into the game, but that is not possible as it would  have taken us a lot of resources because the base content of the game is very complex and high quality. And making new (and good!) content on top of a system that was not made to get new content requires a lot of work. [/p]
  • [p]Making more DLCs for The Last Spell will end up being more and more costly everytime we want new ideas, because the game is not infinitely extensible, and we don’t want to produce content just for the sake of making new content. [/p]
  • [p]We'll need people working on TLS to work on our future game (wink wink) next year.[/p]
[p]This is why we took the decision of making DLC 3 the FINAL DLC of The Last Spell. This doesn't mean we will not release any more update after its release, but they will mostly be focused on bugfix and small balancing patches if there needs some.[/p][p]We want to make it clear that even though this DLC will be very ambitious with a lot of work involved, it will be one that, we hope, will make our players proud of what we're doing. We wouldn't be here if it weren't for you, so thank you

Patch 1.2.20.2

[p]Hello Heroes,[/p][p]we interrupt your summer to bring you a small-ish update for The Last Spell, AND an update for the apocalypse achievements![/p][h2][/h2][h2]Apocalypse Achievements[/h2][p]Apocalypse achievements now require the player to complete a map with a certain Apocalypse Level active, instead of a certain amount of modifiers. This is more similar to how it worked before, and should be less confusing to players[/p][h2][/h2][h2]Localisation fix[/h2]
  • [p]Fixed two translation errors in German in the Metashop entries related to starting the game with a helmet or a usable.[/p]
  • [p]Fixed a translation error in Ukrainian in the "How to Play" tab related to panic.[/p]
[h2]Bugfix [/h2]
  • [p]Fixed a bug where the Perk Death Denial didn’t work when a hero was killed by the perk Boom [/p]
[p][/p]

TactiCon VOD - Few against Many: designing overwhelming tactical encounters

[p]Hello Heroes![/p][p][/p][p]We hope you're okay! Today, we have a small update about DLC 3 of The Last Spell, and a VOD to share with you all![/p][p][/p]
TactiCon 2025 - Few against Many: designing overwhelming tactical encounters
[p]As you may have noticed, The Last Spell is part of the official Tacticon 2025 selection![/p][p]Tacticon is a premier Steam-based digital event organized by publishers Firesquid and Hooded Horse, for its fourth year, celebrating the best from the world of strategy, management, and simulation games from tomorrow until July 21. This year’s event is kicking off with another showcase hosted by Hooded Horse’s own Renee April, with cool trailers, reveals, and announcements revealed during the 60-minute broadcast. [/p][p][/p][p]Victor and Robin, game designers on the game, spoke at a roundtable with the devs of Cataclismo and Diplomacy Is Not An Option about the topic "Few against Many: designing overwhelming tactical encounters".[/p][p]In real-time strategy and turn-based tactics games, nothing is more thrilling than when players are massively outnumbered by undead hordes, swamped into armies of pixels or a crowd of angry knights... and still hold the line! Let's explore how to design challenging battles where small squads or fragile defenses face overwhelming enemy forces. From last stands to carefully calculated retreats, both in real-time and turn-based systems, let's unveil the meticulous design schemes and crafted recipes of making games where the few battles against the many.[/p][p][/p][p]We were so glad to talk about this complex but fascinating topic with such talented people![/p][p][/p][previewyoutube][/previewyoutube][p][/p]
An update about DLC 3
[p]On the dev side, the development of DLC 3 is going smoothly! We organized a closed Alpha a few days ago with a very small group of players to playtest it and give us their first impressions.[/p][p][/p][p]Mind you, this was a really early version of the DLC 3, but we wanted to do it to see if the concept in itself worked (as it's NOT a map/race/weapons DLC). Good news is that feedback was really positive![/p][p][/p][p]We still have a lot of work to do on this one, but we're most likely do other betas before the release of the DLC :) [/p][p][/p][p]This is all today![/p][p][/p][p]Take care

The Last Spell X Songs of Silence Bundle

[p]Hello Heroes![/p][p][/p][p]It's finally summer in here, and we've survived the first heatwaves of the year. We're working hard on the third DLC for The Last Spell, and we hope you'll like it.[/p][p]As we announced before, this will be very different from the first 2 DLCs, but we hope you'll like them as well![/p][p][/p][p]In the meantime, we have a VERY cool bundle to announce. Our dear friends at Chimera Entertainment, makers of the AMAZING Songs of Silence (we still can't get over this GORGEOUS art!), just released their 1.4 Major Update last month, and gave us the opportunity to make a bundle with The Last Spell![/p][p][/p][p]And Songs of Silence is currently 50% off on Steam![/p][p][/p][p]If you like epic battles, formidable heroes, and tactical battles mixing 4X and autobattle, you do NOT want to miss this one![/p][p][/p][p]If you already own The Last Spell, you can get Songs of Silence for 10% off! (and vice versa if you already own Songs of Silence ;))[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Take care, heroes!

Patch 1.20.0.1

[p]Hello Heroes![/p][p][/p][p]A new patch is available![/p][p][/p][h2]Balancing[/h2]
  • [p]Increases duration by 1 turn for debuff added by “Upgraded Enemies” apocalypse on Runers' skill[/p]