1. The Last Spell
  2. News

The Last Spell News

Elves of Amberwald will release on April 22nd!

Hello Heroes!

You were waiting for this one, and we're VERY happy to finally announce it, and it's coming out way sooner than you thought ;)

The second DLC for The Last Spell, called "Elves of Amberwald", will be released on April 22nd!




You can already add it to your wishlist!

https://store.steampowered.com/app/3023570/The_Last_Spell__Elves_of_Amberwald/

What's new in Elves of Amberwald?


In Elves of Amberwald, you will fight in the sacred forest of Amberwald alongside Elves against hordes of monsters, including an exclusive boss that was never seen before...

  • A new map to defend: Amberwald




  • A new race is joining the fight: Elves!



  • 3 new weapons: Claws, Boomerang, Sacred Flower








  • New defenses: Seeds





We also want to thank our amazing beta testers who broke played the DLC a few weeks ago and gave us invaluable feedback!

FREE PATCH - Apocalypse 2.0

That one was a HUGE work for us. We basically broke the current apocalypse system and created a new system that we're calling the "Apocalypse 2.0"

This new system will allow you to tailor the apocalypse level on any map, providing a personalized challenge. No more one-size-fits-all—adjust the difficulty as you see fit!



Apocalypse 2.0 will be released alongside the DLC 2 on April 22nd.

FREE PATCH - BASE GAME BALANCING

One of the most requested change to bring to The Last Spell was some base game balancing. As you can imagine, this is a lot of work, but we felt that it was necessary.

To tease you about them:
  • Weapons balancing
  • Perks balancing
  • Dwarves Perks balancing
  • QoL & Bugfix


Apocalypse 2.0 and the base game balancing will be released alongside the DLC as a free update, so all players will have something to look forward to!

New Mode: Boss Rush!!

You asked for it, we listened!

We know a lot of you were asking for building rotation!

Well, that one is hopeless…

But, we know a lot of you were also asking for a playable version of the tutorial map. You know, the one called Runenlicht. No, was it Lakewald ? No, no, something with “Gl…”, Glentberg ? Gloomfein ? Goldenburg ? Lakeborg ? Rumenberg ? Amperwattz ? Ah, here, found it, Swampfurt!
Regardless, the base version of Swampfurt was a bit too short for some of you.

We present to you: Swampfurt 2.0


Before today, no one could actually protect Swampfurt (except maybe a wall of 40 Ballistae). After the 2nd night, the Magic Circle would die no matter what, and players would meet the two mysterious beings for the very first time, and then they were never supposed to go back.

We know a lot of you were frustrated that you can’t go back to Swampfurt later in the game. Well, we made the decision of allowing you to revisit Swampfurt in a VERY special way that you’ll probably (maybe, hopefully)~cheese with hand crosbows~~ love. love.

We thought:
  • Players want to go back to Swampfurt
  • Players loved the bosses of the game
  • Players abuse the corpse strat love corpse piles and want 80% of the map to be Haven tiles


So, why not have both?

Introducing… A boss rush in Swampfurt!!


That’s right, all the bosses you all learned to love (and kill) are joining the party!
  • Harpies
  • Cetusias
  • The Dryad
  • The Archivists
  • The two final bosses


And since we know fighting each boss separately is a bit too easy for you, we’ve prepared a VERY special night, but we’ll leave you the pleasure of discovering it by yourself :eyes:


……

And now… APRIL’S FO…





You thought this was just an innocent April’s fools fake blogpost and that we didn’t actually do it, right?
Well, just try to go to the special “NEWSWAMPFURT” branch, and you will see…

How to switch branches?

Head over to:
  • TLS in your Steam Library
  • Settings
  • Properties
  • Betas
  • Copy/paste this code in Betas to get access to the DLC branch: looflirpassoB


!!WARNING: ABOUT THE SAVES!!

This will be on a separate branch. That means that you will NOT be able to use your save as it is currently for this branch.
To use your current save:

  • In your local files, head over to %Appdata%/../LocalLow/Ishtar Games/The Last Spell/Save/Steam/[YOURSTEAMID]/
  • Go to the profile you want to use
  • Duplicate the "AppSave.bin", and rename the new file to "AppSaveBeta.bin"
  • ONLY USE A DUPLICATE OF YOUR FILE. DO NOT DIRECTLY RENAME YOUR SAVE FILE, or you will NOT be able to re-use it on the main branch after.


Happy fighting!

DLC 2 Blogpost: discover the new map, Amberwald!

Hello Heroes!


We hope you’re okay! :) Spring is here, which means we’re VERY close to announcing the release date of the new DLC, along with the Steam page, and… the actual release. We thank you for your patience, it will be worth it ;)

So, regarding the DLC, we already talked about the new weapons, the new race… what else? Ah that’s right: the new map. THE one place where those damned mages will still be struggling to summon that last spell.
(No, this will unfortunately not be a beach DLC where heroes are just having fun on the beach as they play volleyball with the clawers). Let’s talk about Amberwald, the 8th map that we’re making for The Last Spell!

Amberwald


As an elven-themed DLC, you will fight in the forest of Amberwald. Located not too far from Glenwald (yeah, we miss those dryads too), this sacred forest is a biiit special. Directly connected to the Elves, they say that this forest has a very mysterious amber. What does that mean?



The main theme, as you may have guessed, was that this map needed to have a “forest” theme, but different than Glenwald. You will notice huge roots that are running beneath your Heroes' feet. Some say those roots have a deep and ancient connection to the magic that lies in the forest. The mages may be risking it all, but that may be their safest bet to cast the Last Spell.

Sprouts


Amberwald is alive... It knows your Heroes (and the mages) need to save the world from the Apocalypse, and will help you with all its centuries-old powers. At night, the forest wakes up and will defend against anyone trying to attack it or the people inside.

  • Living Hardwood Sprouts

They can grow into Living Hardwood, an indestructible wooden wall blocking Vision. When it grows, it will kill any monster on the tile.





  • Living Thornwood Sprouts

They can grow into Living Thornwood, an indestructible wall of thorny wood, blocking Vision and attacking monsters. Also, when it grows, it will kill any monster on the tile.






Amber-Infused Sprout
This is the last type of sprout and is very special. It reacts to the mages casting the Last Spell. It will protect your heroes when they’re in its area. Also, rumor has it that if you protect them long enough, they will help you in a very different way when you need it the most…



Introduction of new Seeds


In the new DLC, you will also be introduced to new seeds! They will be a new defense mechanic that will help you turn the tide of the battle.


Snake Seeds. Those seeds will have 2 different effects:
  • Poison: all units surrounding the seed will be poisoned
  • Contagion: when the unit dies, the negative alterations (including poison) will be applied to 2 adjacent units




Falcon Seeds can be used at night to deal damage to isolated enemies:
  • Multi-hit X3
  • Isolation: more damage to isolated enemies!
  • Undodgeable
  • And the skill doesn’t require a direct line of sight to the target!




Abalone Seeds purge enemies of their bonuses and leave them vulnerable:
  • Will decrease their resistance for a given duration
  • Will remove all positive alterations
  • And doesn’t require a direct line of sight to the target!
  • Also, the range for this one is huge!




One final note: the seeds is a brand new defense for the game, and will also be available for other maps!

An Epic Conclusion


As usual, the last night of this map will be a very special one with a new boss mechanic that makes for an epic finale. This time, we’re introducing the Gangrenous Fleshclouds, that will challenge your wits to destroy your magic circle.
ALERT: SPOILER! So only clic on it if you’re not afraid of a spoiler about its design ;)



Fun fact: the concept for the boss of Amberwald is actually heavily inspired from a very early and unused (until now) concept for The Last Spell that was made in… 2019!


What better way to destroy a forest than… from the sky? We won’t tell you too much about the boss in itself, but just know that they’ll stop at nothing to attack your magic circle, and there will be lots of them.
However, don’t think for one second that the forest will let itself be destroyed without fighting back. Protecting the sprouts during the nights before will definitely be worth it.


Aaaand that’s it for today! I think we talked about all major stuff that will be in the DLC!

Next blogpost will very likely be the release date announcement! And we still need to talk about the free patch that will bring the much anticipated Apocalypse 2.0 as well as some balancing on the base game that we know you’ve been asking for a long time.
(we will buff the hand crossbow (it’s a joke, please don’t hurt us)).

A The Last Spell themed plush - We want YOUR opinion!

Hello Heroes!

Spring is finally here! Which means... The new DLC for The Last Spell will VERY SOON be here!

In the meantime, we need YOUR opinion on a very important question...

A Plush for The Last Spell?!


Having a plush for The Last Spell would be VERY cool, wouldn't it?

However, we want to make a plush that not only we like, but that is also exciting for the community.

This is why we're asking YOU: what kind of plush would you like to have in your room, as it watches you get annihilated in Glinftein?

We have narrowed down to 5 choices:
  • A mage
  • One of the goddesses
  • A clawer
  • A boomer
  • Cetusia (not a 7m plush though)


If you want to vote and discuss with other players, please head to our Discord server

Thank you!!

New game announced: Dead in Antares

Hello Heroes!

We hope you're okay!

Before we worked on The Last Spell, our previous game was Dead in Vinland, that we released in 2018 (nearly 8 years ago!). Dead in Vinland was a mix of survival and management mechanics with RPG features, and we could never have made The Last Spell without Dead in Vinland.

Working on The Last Spell has been amazing for us developers, but we didn't want to abandon our belloved "Dead in" series, as making a third game (in space!) was always in our plans. And last night, we've announced a new game in the series: Dead in Antares

https://store.steampowered.com/app/2511800/Dead_in_Antares/

Dead in Antares is a turn-based survival management game with RPG elements, set on an alien planet. Lead a crew of survivors sent on a mission to save humanity. Manage their needs, strengthen their teamwork, and explore this mysterious world to find a way back home.

If you want to know more about it, we wrote a little blogpost to introduce you to the game: https://store.steampowered.com/news/app/2511800/view/508448342467937205

And for those worried about The Last Spell: we're working on both games at Ishtar Games (one team is working on TLS, and one team is working on DiA, so nothing changes on that side ;)

If you liked The Last Spell, you will definitely find a lot to love in Dead in Antares. A sense of doom and gloom, lots of UIs, RPG mechanics, challenging but not unfair... Sounds familiar, doesn't i? ;)

So definitely add it to your wishlist!

Take care!