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The Last Spell News

Patch 1.1.6.2

Hello Heroes!

The patch 1.1.6.2 is OUT NOW!

Bugfix
  • Fixed a bug that caused a crash when loading a game, where a character had the perk organic armor, items with armor maluses and a certain amount of missing health
  • Fixed a bug that emptied the omen selection on all cities on the last active save slot when loading a save slot that wasn't the last active slot in the main menu


Don't forget to update your game!

Beta Test: Apocalypse 2.0!

Hello Heroes!

We promised that we would talk to you a lot more from now on, didn't we? ;)

[h2]We've Revamped the Apocalypse System![/h2]
Our apocalypse system is undergoing a major overhaul to offer a more modular and customizable experience.
We asked you last summer to tell us which improvements were most important to you. What stood out was the need for personalization, with the possibility of modifiers that would have a greater impact on gameplay and change your habits and strategy. You can now fine-tune the difficulty to match your playstyle (and maybe discover new playstyles).

Key Changes:

  • Modular Difficulty Customization:
    The new system allows you to tailor the apocalypse level on any map, providing a personalized challenge. No more one-size-fits-all—adjust the difficulty as you see fit!

  • Progressive Apocalypse Modifiers Unlocking:
    Previously, you had to complete one apocalypse to unlock the next. Now, affixes unlock progressively as you conquer maps with sufficiently high apocalypse levels. This step-by-step approach ensures a smoother progression and rewards your achievements at every stage.



Yep, that's "Apocalypse 15". You should have fun with that one!

Goals of the New System:
  • Tailored Challenges:
    Our aim is to help you find the perfect difficulty setting for any map. The modular design also allows us to introduce new levels and modifiers over time, keeping the experience fresh and engaging.

  • Beta Feedback:
    This beta phase will help us gather valuable insights on how you interact with the new system. We want to understand the challenges you face and ensure the tier unlocking speed meets your expectations.


A More Challenging Experience:

The revamped system is designed to be more demanding. For example, what was once Apocalypse 6 is now equivalent to Apocalypse 11. However, you might find a new Apocalypse 15 easier than the old 6, as it can be more aligned with your playstyle.

We’re excited to see how you adapt to these changes and hope you enjoy all the new features!

Apocalypse modifiers :

  • Increase enemy Health: Enemies have +15/30/45% Health.
  • Higher Building costs: Buildings cost +12/24/36% Gold.
  • Less starting Mages: The Magic Circle starts with 75% Health remaining.
  • Increase Boss HP: Bosses have +100/200/300% Health.
  • More Panic: Increases Panic gains by +100%.
  • Negative Affixes: Items can have negative stat gains.
  • Increase Wave size: Enemy waves have 15/30/45% more enemies.
  • No Defenses around Circle: You cannot build defenses in a range of 3 around the magic circle.
  • Higher Defenses costs: Defenses cost +20/40/60% Materials.
  • Faster Enemies: Enemies have +1 Movement Points (Runners, Crawlers, and Winged have +2 instead).
  • Mist Censers: Mist Censers appear, spreading Thin Mist in the battlefield.
  • Heroes Block Vision: Heroes now block vision.
  • Building Deadzone: You cannot place buildings in a range of 2 tiles around [Houses]/[Houses, Production Buildings, and Mines]/[each other], instead of 1.
  • Start with only 1 Hero: Start with -2 heroes. Doesn't impact hero max capacity.
  • Closer Fog: The fog starts closer to the Haven.
  • Super Elite Affixes: Elites can have upgraded bonuses.
  • Upgraded Enemies: All standard enemies have one of their Skills upgraded.


[h2]Known issues[/h2]

  • "No defenses around Circle": It's currently possible to build Teleporters and watchtowers in the exclusion area while it shouldn't be possible


[h3]
Important note: This is an EARLY BETA of the new Apocalypse system. This means that the UI and the feedbacks are NOT final, and there's NO controller support for the Beta.
[/h3]

[h2]How to access the Beta branch?[/h2]

  • Go to your Steam game library.
  • Right click on The Last Spell and click "properties".
  • Select the tab "Betas".
  • Copy/paste this code in Betas to get access to the DLC branch: ApocalypseRework
  • In the first dropdown box select "Beta".
  • Click close and wait for the upload to finish downloading.
  • Start playing.


[h2]About the saves[/h2]
The saves for this Beta will be different than the saves for the main branch. This means that you won't have any risk of losing your current save while changing branch.
To play the Beta with saves, you have two ways:
IF YOU WANT TO USE A PRE-MADE SAVE:
  • Go to your Steam game library
  • Right click on The Last Spell and click on "Local Files"
  • There's a folder called "Saves for apocalypse open beta"
  • Inside it, there are 2 archives: SaveAllMetaAllApoc and SaveAllMetaNoApoc
  • Now, in another window, head over to %Appdata%/../LocalLow/Ishtar Games/The Last Spell/Save/Steam/[YOURSTEAMID]/Profile 1
  • Open the SaveAllMetaAllApoc archive, open the "Profile 1" folder, and copy the "AppSaveBeta.bin" file in your own "Profile 1" folder in %Appdata%/../LocalLow/Ishtar Games/The Last Spell/Save/Steam/[YOURSTEAMID]/Profile 1
  • Do the same for SaveAllMetaNoApoc with your "Profile 2" folder.

The SaveAllMetaAllApoc has all the meta of the game unlocked, as well as all the apocalypses, and noted as "Finished".
The SaveAllMetaNoApoc has all the meta of the game unlocked, but not the apocalypse modifiers.

IF YOU WANT TO USE YOUR VERY OWN SAVE:
  • In your local files, head over to %Appdata%/../LocalLow/Ishtar Games/The Last Spell/Save/Steam/[YOURSTEAMID]/
  • Go to the profile you want to use
  • Duplicate the "AppSave.bin", and rename the new file to "AppSaveBeta.bin"

ONLY USE A DUPLICATE OF YOUR FILE. DO NOT DIRECTLY RENAME YOUR SAVE FILE, AS IT VERY LIKELY BREAK IT WHEN YOU GO BACK TO THE MAIN BRANCH OF THE GAME!

One final note: if you want to use your very own save, you can technically continue an apocalypse save in progress. You just need to duplicate the "GameSave.bin" file and rename the copy to "GameSaveBeta.bin".

The beta is now FINISHED! Thank you so much for taking part in it

We made a little feedback form for you, so please fill it once you feel you've played enough of it!

Please fill this form before January 29th at 12:00CET.
If you want to talk with us and the rest of the community about this beta, please head to our Discord server!

Beta Announcement: Apocalypse 2.0 playtest

Hello Heroes!

We have an exciting announcement!

[h2]On Monday January 13th, you will be able to playtest the brand new Apocalypse 2.0![/h2]

It will be an open beta, so anyone that owns the game will be able to take part in it, and it will be available until January 27th.

Our apocalypse system is undergoing a major overhaul to offer a more modular and customizable experience.

We asked you last summer to tell us which improvements were most important to you. What stood out was the need for personalization, with the possibility of modifiers that would have a greater impact on gameplay and change your habits and strategy. You will be able to fine-tune the difficulty to match your playstyle (and maybe discover new playstyles).

This will be an in-progress version, as this update will be released on the main branch this spring, at the same time as DLC 2.

The playtest will take place from January 13th to January 27th on a separate branch that you will access thanks to a password that we will give you next week. We will also send you a form to fill!

Please note that what you're going to play is still WIP, soo the UI and the feedbacks are not final at all, and the beta will NOT be playable with a controller or a steam deck.

Take care

Bye Bye Christmas Clawers... And hello again old Prologue!

Hello Heroes!

First of all, HAPPY NEW YEAR!! We're very excited about this new year at Ishtar Games, as we have many exciting things in store that we can't wait to show you:

  • The new Elven DLC, releasing this spring!
  • Apocalypse 2.0
  • DLC 3

We also can't wait to show you what else we've been working on at Ishtar Games!

[h2]Bye Bye Christmas Clawers :'([/h2]

Those clawers did a great job at trying to kill you bringing you gifts during the holidays, but now it's time for them to put their favourite costumes wherever they belong.

We hope you had fun with them, and we definitely intend to do more seasonal skins for your favourite enemies in the future!

[h2]HELLO AGAIN OLD PROLOGUE[/h2]

As a small holidays present, we wanted to give you a little something that you might enjoy, especially if you played The Last Spell before its release into early-access!

That's right, if you played The Last Spell back in 2020-early 2021, you might have heard about its Prologue.

It was a VERY early version of the game, way before we entered early-access. It only had one map back then! And the musics are a biiit different from how they sound today! :)

How to access the Prologue?
The Prologue is on a separate branch.
  • TLS in your Steam Library
  • Settings
  • Properties
  • Betas


The password is happynewyear!

How it all started

Please note that this is a small bonus as a gift for our fans, and it's probably a bit broken, and we won't do any update or support for it.

About the saves
The save for the prologue is in a different folder than the main game, so there's no need to secure your saves on the main game!

We hope you'll enjoy this little present from us! Stay tuned because we have something very exciting for you coming really soon...

Take care!

Give us YOUR feedback about the current balancing of the game!

Hello Heroes!

We hope you're okay and that our christmas clawers are delivering you great presents! Or, maybe you've already killed many of them, who knows.

Today, we want to ask YOUR feedback! We know balancing of the game has been a source of great debates in the steam forums and our Discord server.

Balancing the game is very tricky in The Last Spell, especially because players of different skill levels and playtimes have very different opinions on what is strong or not. However, that's a huge subject that we will continue to work on in 2025.

[h2]What do you think about the current balancing of the base game?[/h2]

The next step for us is to ask YOU what you think about the current balancing of the game, more specifically the balancing of the base game perks, weapons and buildings for an upcoming balancing patch.

Please fill out this form before January 13th 2025! This will take you between 7 and 25 minutes, depending on your answer.

Let us know in the comments or in our discord server

Take care