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The Last Spell News

Patch 1.1.3.3

Hello Heroes!

In today's update we are only bringing bug fixing to the game, which includes a permanent fix for the Steam Deck issue! We worked hard on this one and you should not experience any more trouble regarding the controller on this platform.

You'll find the full bug fixing details below.

In this update we are also adding in-game analytics to gather statistics that will provide us a deeper understanding about how you are winning, losing and enjoying The Last Spell.

Since the game's launch in 2021, we've relied solely on your written feedback and while we love to read all of your comments, it is sometimes not precise enough for an optimal balancing. With these new game analytics we will get raw data to dissect & study, allowing us to make more informed decisions for future updates and in the end, better improve The Last Spell.

These game analytics will be anonymous and include: how many gold & materials you generate throughout your run, what's your kill rate per skill per weapon, which wave did you fail the most for each map, etc...

If you're uncomfortable about the game analytics, you can turn it off at any moment in the Settings of The Last Spell under the "Other" tab.


Thank you and enjoy your Nights!

Bug fix
  • Fixed an issue where the perk Bodycount Contest didn't give the correct amount of XP when playing with the "Omen of Weakened Hordes" in Boundless mode, or in Apocalypse II or higher
  • Fixed an issue where a character with the One-Armed trait could equip two-handed weapons after unlocking the Specialist perk
  • Fixed an issue where the perks Warcry and Heart of the Party did not apply to heroes positioned in a watchtower
  • Buff of Shower of Blows perk resets every turn but tooltip didn't mentioned it. It doesn't reset every turn anymore
  • Fixed an issue where Warshield perk was not decrementing after using warshield skills
  • Adjusted the camera zoom to prevent excessively deep zooming on barks on the Steam Deck and PC low resolutions and to improve readability
  • Fixed an issue where the tavern didn't update the roster of heroes when it was rebuilt after being destroyed. Also, fixed an issue where the tavern didn't generates a roster of heroes taking into account your current heroes' levels.
  • "Controller bug" on Steam Deck is now permanently fixed, previous fix was still unstable
  • Resolved an issue where Momentum tooltips would persist on screen if the player changed characters using shortcuts
  • Added the missing dwarf head icon next to the name of scrolls from the DLC
  • Fixed a localization issue causing incorrect night rewards display on Runenberg. Other night victories throughout the Runenberg run didn't match the night won by the player
  • Fixed a localization issue, in french a tag was displayed on the saved message
  • Fixed a bug where disabling DLC after starting it without unlocking Dwarves/Runenberg in the Oraculum caused a soft lock due to the game still attempting validation of these meta upgrades
  • Fixed an UI issue where the isolation attribute is sometimes not displayed in the damage calculation
  • Fixed an issue where the Overheat perk was no longer displayed when the user switches a cannon with another weapon between two weapons slots
  • Fixed an incorrect display of Mana/Health Cost for Items with Blood Magic perk
  • Fixed an issue where Geo reservoir's bonus range is not updated when a "Skill range" bonus is applied from another perk

Thank you for reading this blogpost! Keep sharing your feedback, your ideas and your issues: we'll do our best to correct & fix them 🔥

Join us on Discord, Twitter & Instagram to discuss with the team and other players!

Creating the DLCs of The Last Spell

Hello Heroes!

First, thank you so much for your support, comments, feedback, videos, questions and help that you gave us since the launch in Early Access back in 2021! We never thought we would live such an incredible journey with The Last Spell, and that is all thanks to you!

It's been a month since the release of Dwarves of Runenberg DLC, adding a new map, new weapons, new items and… Dwarves. We wanted to talk a bit about our current production process, and our plans for the future.

2023 was an extremely packed year for the team: we released the 1.0 version of The Last Spell after nearly 6 years of hard work for the most venerable members of the team. After a small period of polishing the “last” update of the game, it was time to start thinking about a new project… So some people started working on that while some others started thinking about new content for The Last Spell. Towards the end of the year, we at last started the full scale development of Dwarves of Runenberg with a small dedicated team, bringing some new faces and ideas onboard with us.

We wanted to pack everything we could in the budget we had - as we did for the base game - until the last minute. Of course, a lot of ideas couldn’t make it into the DLC, for example we had a cool design for a Flail weapon which didn’t make it - but we never know, maybe it will show up later…

Of course, when designing DLCs we as developers have to take into account A LOT of parameters. Some ideas sound very cool on paper, but the scope and the changes it would imply make it impossible for us to implement without going bankrupt at the same time. You have to draw a clear line between: this is DLC eligible content, and this belongs to The Last Spell 2 (which is NOT the new game we are working on, sorry!)

So right now, the DLC team is quite efficient and is already starting preliminary work on a second DLC (after a well deserved time of respite). We have the overall idea already secured, and the good thing is that we will be able to take into account the feedback and reviews that you made on the first DLC.

We don’t have any ETA for this second DLC for now, but you can expect something similar in terms of size than the first one. We also have some very exciting, bigger in scope, ideas but we don’t know yet if and when they will come to life.

If everything goes well (fingers crossed!), we’ll continue supporting the game for a few years from now, so keep the reviews and comments rolling to give us strength to carry on!

Let it not be the last dev blog post, we can’t wait to show you what we’re cooking for the future of The Last Spell! 🤘

Join us on Discord, Twitter & Instagram to discuss with the team and other players!

Hotfix 1.1.2.3

Hello Heroes,

In today's update:
  • Fix for the softlock happening when loading a game with a dead character having the perk medal "Mood Swings" equipped.

Join us on Discord, Twitter & Instagram to discuss with the team and other players!

Patch Note 1.1.2.2

Hello Heroes!

Since the launch of Dwarves of Runenberg DLC, we've kept a close eye on all the feedback shared by the players, either on Steam, Discord or Reddit. Today, we're bringing you the changes we specifically crafted based upon your comments and discussions: we have adjusted the Gauntlet, changed the Cannon and better balanced Runenberg & its Final Night.

Find all the details below and enjoy your runs 🔥

BALANCING


[h2]Gauntlet[/h2]
[h3]Overall[/h3]
  • Base DMG at level 0 for Novice variation: 56-86 → 84-101
  • Base DMG at level 0 for other variations: 60-90 → 91-108

[h3]Geo Reservoir (Perk)[/h3]
  • Removed Bonus DMG
  • Range Bonus: +5 → +6, increased by 3 for each of the Hero’s Skill Range attribute
  • Added Undodgeable
  • Added Vision


[h3]Snap (Skill 1)[/h3]
  • Range: 1-1 → 1-2
  • No longer Skill Range Modifiable (but Geo Reservoir will still improve its range)
  • Uses per turn: 4 → 5
  • Opportunism Multiplier: x1.5 → x1.6
  • Secondary tiles DMG multiplier: x0.6 → x0.3
  • Secondary tiles: Added Debuff -8/9/10/12/14/16 Resistance (2 turns)


[h3]Shockwave (Skill 2)[/h3]
  • Range: 1-1 → 1-2
  • No longer Skill Range Modifiable (but Geo Reservoir will still improve its range)
  • Action Points cost: 1 → 2
  • Mana cost: 2 → 0
  • Uses per turn: 3 → 2
  • Propagation bounces: 3 → 5 (4 hits → 6 hits total)
  • Removed Armor Debuff
  • Added Debuff -1 Move (2 turns)
  • Added Inaccuracy x2


[h3]Geo Cannon (Skill 3)[/h3]
  • Range: 1-1 → 1-2
  • No longer Skill Range Modifiable (but Geo Reservoir will still improve its range)
  • Damage multiplier x1 → x1.25
  • Added Unblockable


[h3]Items[/h3]
  • Adept’s Gauntlet bonus: +2/3/4/5/6/7% Prop DMG → +7/8/9/10/11/12 Mana & +3/3/4/4/5/5 Daily Mana Regen
  • Master’s Gauntlet bonus: +6/8/10/12/14/16% Critical → +1/1/1/1/2/2 Skill Range
  • Archmaster’s Gauntlet bonus: +1/1/1/1/2/2 Skill Range → +1/1/1/1/2/2 Propagation Bounces

[h2]Cannon[/h2]
[h3]Overheat (Perk)[/h3]
  • Health Cost while Overheating formula: 4 + 6 for each base AP and Mana cost → 4 + 4 for each base AP and Mana Cost
  • Fire Blast base DMG: 101-160 → 82-130

[h3]Cannon Ball (Skill 1)[/h3]
  • Health Cost while Overheating: 16 → 12

[h3]Rocket Jump (Skill 2)[/h3]
  • Health Cost while Overheating: 10 → 8
  • Now have a range modifier

[h3]Mortar (Skill 3)[/h3]
  • Mana Cost: 2 → 1
  • Heat generated: 4 → 3
  • Health Cost while Overheating: 28 → 16
  • Secondary tiles: Stun chance: 60% → 50%

[h3]Armageddon (Skill 4)[/h3]
  • Mana Cost: 4 → 3
  • Heat generated: 7 → 6
  • Health Cost while Overheating: 46 → 28
  • Added Vision

[h3]Scrolls[/h3]

Geo Cannon Scroll
  • Mana Cost: 2/3/4 → 5/6/7 (it was an oversight)
Armageddon Scroll
  • Mana Cost: 3/4/5 → 5/6/7

[h2]Heroes[/h2]
  • Human heroes can now use "Jump over" to jump over a runestone

[h2]Runenberg[/h2]
  • Non-boss nights’ difficulty was adjusted, it should now be more in line difficulty-wise with the Final Night
  • Fix Night slider progression (Boss Meter) on Runenberg: when new corrupted runestones appear the slider will now progress
  • Boss night’s pacing and difficulty have been improved, it should now take less turns to defeat it
  • There are now more enemies in nights 2-7 (mainly T1 enemies), which means Heroes will gain more EXP before the Boss night
  • Night Rewards start at higher values, for both items and resources.
  • Corrupted runestones are now more visible, which should help when there is a lot of enemies on screen. We'll be happy to hear what you think about this visual change in particular!
BUG FIXES
  • Fixed Dwarves statues' health not increasing in Apocalypse modes
  • Fixed the 'Collateral damage Medal' perk, its skill 'Collateral hit' can no longer target another hero and its AP cost was removed
  • Carnage perk now reset its stacks properly with Spiky Counter
  • Fixed the perk 'Heart of the Party', which didn't reset its stack at the start of the round. Now it only takes into account the damage inflicted this turn.
  • Fixed tooltips on the item "Medal of Like a Shark " which displayed an "Undodgeable" effect when it should be an "Unblockable"
  • Fixed Game Freezes when the player try to open the night reward with a controller
  • Fixed The "Warcry"damage increase feedback icon , the damage bonus was not displayed at the start of the turn
  • Fixed the "Blocked Damage" stat which was not tracked correctly in both the "Favor system" and the "Lifetimes stats" panel
  • Fixed item perks being definetely attached to a character when equipping 2 items with the same perk (perks that have already been attached to a character will stay in your current game )
  • "Controller bug" on Steam Deck is now fixed, sticks will be responsive in the official layout


Also we provided a fixe for PS4 and PS5 controllers, they are now responsive throughout all features. To make the fix effective please:
  • Go to %Appdata%/../LocalLow/Ishtar Games/The Last Spell/Save/Steam (copy/paste this path on the file explorer)
  • Open folder named with your steam ID (a sequence of numbers)
  • Delete the file InputMappingSave in your folder
  • This operation will delete your keyboard preferences, unfortunately, we don't have any other solution to fix this issue

Thank you for reading this blogpost! Keep sharing your feedback, your ideas and your issues: we'll do our best to correct & fix them 🔥

Join us on Discord, Twitter & Instagram to discuss with the team and other players!

Upcoming updates for The Last Spell

Hello Heroes!

Last week, we released Dwarves of Runenberg, the first DLC of The Last Spell! If you missed the news, this new DLC introduces three new weapons, a new race, a brand new map and new items called "Medals". You can find more information here:

https://store.steampowered.com/news/app/1105670/view/7454095233531526552

Following the release, we've kept a close eye on all the feedback shared by players, either on Steam forums, Reddit or Discord (join us over there, everyone is awesome!). We've noted multiple things and we will work on them accordingly to better balance the game but it will take some time, since in France we have multiple public holidays in May which affect the pace of the production.

[h2]Dwarves of Runenberg Updates[/h2]

Earlier this week, we released an update (Patch 1.1.1.4) which was planned before the release of the DLC. It fixed multiples issues and brought a few features to the game.

We knew it wouldn't address your issues & feedback but rest assured: we absolutely plan to make further updates! The next one is planned to be released on the week of May 13. This additional time will help us to better analyze your feedback and properly test our changes before giving you access to it.

[h3]This new patch will include:[/h3]
  • Balancing on the Final Night of Runenberg
  • Gauntlet balancing
  • Improving the Runestones' visibility on Runenberg
  • Correctly display the Boss Meter progress on Runenberg

Thank you for reading this blogpost! Keep sharing your feedback, your ideas and your issues: we'll do our best to correct & fix them 🔥

Join us on Discord, Twitter & Instagram to discuss with the team and other players!