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The Last Spell News

Creating the DLCs of The Last Spell

Hello Heroes!

First, thank you so much for your support, comments, feedback, videos, questions and help that you gave us since the launch in Early Access back in 2021! We never thought we would live such an incredible journey with The Last Spell, and that is all thanks to you!

It's been a month since the release of Dwarves of Runenberg DLC, adding a new map, new weapons, new items and… Dwarves. We wanted to talk a bit about our current production process, and our plans for the future.

2023 was an extremely packed year for the team: we released the 1.0 version of The Last Spell after nearly 6 years of hard work for the most venerable members of the team. After a small period of polishing the “last” update of the game, it was time to start thinking about a new project… So some people started working on that while some others started thinking about new content for The Last Spell. Towards the end of the year, we at last started the full scale development of Dwarves of Runenberg with a small dedicated team, bringing some new faces and ideas onboard with us.

We wanted to pack everything we could in the budget we had - as we did for the base game - until the last minute. Of course, a lot of ideas couldn’t make it into the DLC, for example we had a cool design for a Flail weapon which didn’t make it - but we never know, maybe it will show up later…

Of course, when designing DLCs we as developers have to take into account A LOT of parameters. Some ideas sound very cool on paper, but the scope and the changes it would imply make it impossible for us to implement without going bankrupt at the same time. You have to draw a clear line between: this is DLC eligible content, and this belongs to The Last Spell 2 (which is NOT the new game we are working on, sorry!)

So right now, the DLC team is quite efficient and is already starting preliminary work on a second DLC (after a well deserved time of respite). We have the overall idea already secured, and the good thing is that we will be able to take into account the feedback and reviews that you made on the first DLC.

We don’t have any ETA for this second DLC for now, but you can expect something similar in terms of size than the first one. We also have some very exciting, bigger in scope, ideas but we don’t know yet if and when they will come to life.

If everything goes well (fingers crossed!), we’ll continue supporting the game for a few years from now, so keep the reviews and comments rolling to give us strength to carry on!

Let it not be the last dev blog post, we can’t wait to show you what we’re cooking for the future of The Last Spell! 🤘

Join us on Discord, Twitter & Instagram to discuss with the team and other players!

Hotfix 1.1.2.3

Hello Heroes,

In today's update:
  • Fix for the softlock happening when loading a game with a dead character having the perk medal "Mood Swings" equipped.

Join us on Discord, Twitter & Instagram to discuss with the team and other players!

Patch Note 1.1.2.2

Hello Heroes!

Since the launch of Dwarves of Runenberg DLC, we've kept a close eye on all the feedback shared by the players, either on Steam, Discord or Reddit. Today, we're bringing you the changes we specifically crafted based upon your comments and discussions: we have adjusted the Gauntlet, changed the Cannon and better balanced Runenberg & its Final Night.

Find all the details below and enjoy your runs 🔥

BALANCING


[h2]Gauntlet[/h2]
[h3]Overall[/h3]
  • Base DMG at level 0 for Novice variation: 56-86 → 84-101
  • Base DMG at level 0 for other variations: 60-90 → 91-108

[h3]Geo Reservoir (Perk)[/h3]
  • Removed Bonus DMG
  • Range Bonus: +5 → +6, increased by 3 for each of the Hero’s Skill Range attribute
  • Added Undodgeable
  • Added Vision


[h3]Snap (Skill 1)[/h3]
  • Range: 1-1 → 1-2
  • No longer Skill Range Modifiable (but Geo Reservoir will still improve its range)
  • Uses per turn: 4 → 5
  • Opportunism Multiplier: x1.5 → x1.6
  • Secondary tiles DMG multiplier: x0.6 → x0.3
  • Secondary tiles: Added Debuff -8/9/10/12/14/16 Resistance (2 turns)


[h3]Shockwave (Skill 2)[/h3]
  • Range: 1-1 → 1-2
  • No longer Skill Range Modifiable (but Geo Reservoir will still improve its range)
  • Action Points cost: 1 → 2
  • Mana cost: 2 → 0
  • Uses per turn: 3 → 2
  • Propagation bounces: 3 → 5 (4 hits → 6 hits total)
  • Removed Armor Debuff
  • Added Debuff -1 Move (2 turns)
  • Added Inaccuracy x2


[h3]Geo Cannon (Skill 3)[/h3]
  • Range: 1-1 → 1-2
  • No longer Skill Range Modifiable (but Geo Reservoir will still improve its range)
  • Damage multiplier x1 → x1.25
  • Added Unblockable


[h3]Items[/h3]
  • Adept’s Gauntlet bonus: +2/3/4/5/6/7% Prop DMG → +7/8/9/10/11/12 Mana & +3/3/4/4/5/5 Daily Mana Regen
  • Master’s Gauntlet bonus: +6/8/10/12/14/16% Critical → +1/1/1/1/2/2 Skill Range
  • Archmaster’s Gauntlet bonus: +1/1/1/1/2/2 Skill Range → +1/1/1/1/2/2 Propagation Bounces

[h2]Cannon[/h2]
[h3]Overheat (Perk)[/h3]
  • Health Cost while Overheating formula: 4 + 6 for each base AP and Mana cost → 4 + 4 for each base AP and Mana Cost
  • Fire Blast base DMG: 101-160 → 82-130

[h3]Cannon Ball (Skill 1)[/h3]
  • Health Cost while Overheating: 16 → 12

[h3]Rocket Jump (Skill 2)[/h3]
  • Health Cost while Overheating: 10 → 8
  • Now have a range modifier

[h3]Mortar (Skill 3)[/h3]
  • Mana Cost: 2 → 1
  • Heat generated: 4 → 3
  • Health Cost while Overheating: 28 → 16
  • Secondary tiles: Stun chance: 60% → 50%

[h3]Armageddon (Skill 4)[/h3]
  • Mana Cost: 4 → 3
  • Heat generated: 7 → 6
  • Health Cost while Overheating: 46 → 28
  • Added Vision

[h3]Scrolls[/h3]

Geo Cannon Scroll
  • Mana Cost: 2/3/4 → 5/6/7 (it was an oversight)
Armageddon Scroll
  • Mana Cost: 3/4/5 → 5/6/7

[h2]Heroes[/h2]
  • Human heroes can now use "Jump over" to jump over a runestone

[h2]Runenberg[/h2]
  • Non-boss nights’ difficulty was adjusted, it should now be more in line difficulty-wise with the Final Night
  • Fix Night slider progression (Boss Meter) on Runenberg: when new corrupted runestones appear the slider will now progress
  • Boss night’s pacing and difficulty have been improved, it should now take less turns to defeat it
  • There are now more enemies in nights 2-7 (mainly T1 enemies), which means Heroes will gain more EXP before the Boss night
  • Night Rewards start at higher values, for both items and resources.
  • Corrupted runestones are now more visible, which should help when there is a lot of enemies on screen. We'll be happy to hear what you think about this visual change in particular!
BUG FIXES
  • Fixed Dwarves statues' health not increasing in Apocalypse modes
  • Fixed the 'Collateral damage Medal' perk, its skill 'Collateral hit' can no longer target another hero and its AP cost was removed
  • Carnage perk now reset its stacks properly with Spiky Counter
  • Fixed the perk 'Heart of the Party', which didn't reset its stack at the start of the round. Now it only takes into account the damage inflicted this turn.
  • Fixed tooltips on the item "Medal of Like a Shark " which displayed an "Undodgeable" effect when it should be an "Unblockable"
  • Fixed Game Freezes when the player try to open the night reward with a controller
  • Fixed The "Warcry"damage increase feedback icon , the damage bonus was not displayed at the start of the turn
  • Fixed the "Blocked Damage" stat which was not tracked correctly in both the "Favor system" and the "Lifetimes stats" panel
  • Fixed item perks being definetely attached to a character when equipping 2 items with the same perk (perks that have already been attached to a character will stay in your current game )
  • "Controller bug" on Steam Deck is now fixed, sticks will be responsive in the official layout


Also we provided a fixe for PS4 and PS5 controllers, they are now responsive throughout all features. To make the fix effective please:
  • Go to %Appdata%/../LocalLow/Ishtar Games/The Last Spell/Save/Steam (copy/paste this path on the file explorer)
  • Open folder named with your steam ID (a sequence of numbers)
  • Delete the file InputMappingSave in your folder
  • This operation will delete your keyboard preferences, unfortunately, we don't have any other solution to fix this issue

Thank you for reading this blogpost! Keep sharing your feedback, your ideas and your issues: we'll do our best to correct & fix them 🔥

Join us on Discord, Twitter & Instagram to discuss with the team and other players!

Upcoming updates for The Last Spell

Hello Heroes!

Last week, we released Dwarves of Runenberg, the first DLC of The Last Spell! If you missed the news, this new DLC introduces three new weapons, a new race, a brand new map and new items called "Medals". You can find more information here:

https://store.steampowered.com/news/app/1105670/view/7454095233531526552

Following the release, we've kept a close eye on all the feedback shared by players, either on Steam forums, Reddit or Discord (join us over there, everyone is awesome!). We've noted multiple things and we will work on them accordingly to better balance the game but it will take some time, since in France we have multiple public holidays in May which affect the pace of the production.

[h2]Dwarves of Runenberg Updates[/h2]

Earlier this week, we released an update (Patch 1.1.1.4) which was planned before the release of the DLC. It fixed multiples issues and brought a few features to the game.

We knew it wouldn't address your issues & feedback but rest assured: we absolutely plan to make further updates! The next one is planned to be released on the week of May 13. This additional time will help us to better analyze your feedback and properly test our changes before giving you access to it.

[h3]This new patch will include:[/h3]
  • Balancing on the Final Night of Runenberg
  • Gauntlet balancing
  • Improving the Runestones' visibility on Runenberg
  • Correctly display the Boss Meter progress on Runenberg

Thank you for reading this blogpost! Keep sharing your feedback, your ideas and your issues: we'll do our best to correct & fix them 🔥

Join us on Discord, Twitter & Instagram to discuss with the team and other players!

Patch 1.1.1.4

Hello Heroes!

We are changing a few things today, related to the launch of Dwarves of Runenberg DLC:

[h2]Features[/h2]
  • The omen "Omen of Many [Weapon]" now has two effects instead of just one: the weapon appear more often and its level of rarity will always be above common
  • Added 4 new scrolls with the following skills: Moving Wall, Walls of Pain, Geo Cannon and Armageddon (DLC owners only)
  • Added more race restrictions on portrait face assets

[h2]Balancing [/h2]
  • Perfect Guard gain stacks during Heroes' turn

[h2]Bug fixes[/h2]
  • Fixed enemies health bar, now when a poison Runestone is triggered, the ennemies health bar turn green
  • Fixed the inability to hover the second row of medals in the metashop with a controller
  • Fixed Glintfein start button not being clickable in 1024x720 resolution
  • Fixed Heroes with "One armed" trait being visually generated with two arms despite the trait
  • Fixed a bug where enemies hit by "Earthquake strike" would display a panic icon
  • Fixed the magic circle seal color to orange to match Gildenberg

Join us on Discord, Twitter & Instagram to discuss with the team and other players!