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The Last Spell News

Some news from the frontline!

Hello survivors!

We’re not dead… It’s been a while since we gave some meaty news about the game, sorry about that, but we had a lot on our plate since the release of the Prologue. Of course there was the Covid situation, but we also had to grow the team to be able to achieve the level of content and quality we want for The Last Spell. We took all the feedbacks we could find from the players of the Prologue, shook them up with our own ideas and worked like crazies to make it all happen.

We added the last core features which were still missing, plus added something rather “big” that was not planned but which should add a lot of quality to the game. It all takes time, but we are seeing the end of it! We’re really happy about the state of the game as it is now, there are still a shit ton of things to do but… those of you who played the prologue/demo should be pleasantly surprised about all the changes and new stuff, to say the least.





We've implemented the first batch of Meta features, that include some surprises for you so we won’t say much about it. We wouldn’t want to spoil any of the fun! 😉 What you can also expect is a lot of new content, including new enemies and more tools to fight the hordes with. During the prologue/demo, we received lots of feedback regarding the quality of life, and we took them into account. Basically, we reworked many new elements, including the skills, weapons, but also the weapon type mechanics and the level up. And we've rebalanced the game like a million times since the prologue, so the game will feel very different, even for the big fans of the prologue! Stay put! More details are headed your way and you’ll know more about this very soon…

The next announcement is coming in a matter of weeks… and it should give you what you want 😉

[h2]New blogposts![/h2]
As of today, for the next 3 Mondays, we will post detailed infos about new features and systems here and on our dev blog, so keep tuned!

[h2]Wishlist the game![/h2]

So don’t hesitate to wishlist + follow the game to be notified. It really helps us indies to get some visibility on Steam. We want to thank you again for your love and support. Seeing the hype grow among the community over the game development has been a real engine for our team. It’s also thanks to your tests and feedback that we were able to make it happen. We can’t wait to show you what we’ve created and hear your thoughts!

Talk to you again real soon,
Your TLS team

Steam Game Festival AMA on Discord

Survivors!

We're sure many of you have questions about The Last Spell, its development, its gameplay and many others!

So, this friday at 5PM (GMT+1), we'll be hosting an AMA session on our Discord Server!

Benjamin and Chloé, two of our Game Designers, will answer your questions!

Watch Chloé and Thomas play the prologue of The Last Spell!

Hello survivors,

we're very happy to be taking part in the Steam Festival this month, taking place from February 3rd to the 9th.

To celebrate that, two of our game designers, Chloé and Benjamin, will be playing the prologue on Wednesday 3rd at 7PM (GMT+1)!

The broadcast will be visible on the Steam page of The Last Spell:
https://store.steampowered.com/app/1105670/The_Last_Spell/



Happy surviving!

Happy holidays from all of us at CCCP!

Hello survivors!

This year, we've been writing "We hope you're okay" a lot, but you know, 2020 and all that. But we hope you're okay!

It's our last post of the year, so we thought it would be a good time to reflect on this year, and what our plans are for next year.

[h2]What happened in 2020 for The Last Spell?[/h2]

In 2020, we progressed a lot in the development of the game! We also released the very first playable demo of the game, and in Autumn, we released the official prologue.

https://store.steampowered.com/app/1437010/The_Last_Spell_Prologue/

Although the Prologue doesn't have all the features of the final game (for example, the meta progression) and will have a lot of balancing and new content, it gave the players an idea of what the gameplay will look like when the game gets released.

The community also grew quite a bit! There are now over 60k people who wishlisted the game, and there are now nearly 2,000 people on our Discord server!


Thanks to your feedback, we were able to improve the game even more, but we still have some work to do to be able to release the game :)

The team also grew here at CCCP! We were very happy to welcome Adrien, Anthony, Eloïse, Chloé, Robin!

We also want to thank Mathieu, Chiara and Rack who helped us a lot for the development of the game this year!

And finally, we want to thank each and everyone of you who keep supporting us in this adventure!

[h2]Our plans for 2021[/h2]

As you might suspect, we can't tell you much info about the release of the game! What we can tell you is that we still need some time to work on the game so we can release it in a state we can be proud of :)

Other than that, as a studio, 2021 will be an important year, and there are some exciting news from us that we can't wait to share with you!

[h2]The Last Haven 2.0[/h2]

For those who missed it, we have a Discord minigame on our Discord server!
Here's the official synopsis:

The Last Haven is a small discord game we made just for fun, to pass time until The Last Spell is released.

This is the end of the world. After decades of war and confusion, the Mages pushed the limits of their magical knowledge just a bit too far. They discovered a new magical energy and unleashed it upon their rivals, obliterating 95% of humankind in the process.

A strange purple Mist is now aggregating everywhere, from which hordes of mutated beings come at night to devour any remaining living thing.

A few Havens are still standing against total eradication, shelters for hardened heroes and lucky sods, fighting every night to protect the last Mages alive. Not out of pity, of course, Mages are now but mere slaves who try to make amends for their sins.

You play the surviving heroes: your mission is to protect the mages until they cast a massive protection spell around the Haven to keep the Mist at bay. This could buy them some time to find a way to save the world. Maybe.

Slay all the monsters attacking the Haven every night before they kill every living thing on Earth.




As you may remember, we released a first version during this summer which our players liked a lot. However, after a few months, some players managed to "finish" the game, and our poor bot couldn't keep up with it anymore.

That's why before going on holidays, Matt reworked it and added a LOT of new features, which led to the release of The Last Haven 2.0!

If you want to check the changelog, this wayyy


And if you want to join our brave warriors, join our Discord server!

[h2]A holiday present![/h2]

Finally, we didn't want to go on holidays before offering you a little something ;)

So, if you want a badass wallpaper for your PC, we've got you covered!

You can get them here

Or download them individually on this post ;)


















Happy holidays, and see you next year, survivors!


Q&A with Thomas and Benjamin, our game designers!

Hello survivors!
The prologue has been out for a month now already! You folks seem to like it a lot, and you sent us quite a TON of feedback and questions for us! And we’re super happy about it 😊
Now that there are nearly 2,000 people on our Discord server, it’s getting harder for us to answer EVERY question about the game, especially when it comes to game design! This is why we decided to organize a Q&A session on our discord server this Friday!
So, this Friday at 5PM UTC+1, come to our Discord Server in the #tlsevent room 😊 Thomas and Benjamin, our game designers, will discuss with you and answer all your burning questions about The Last Spell 😊
(spoiler alert: no, we won’t reveal the release date - yet).
See you on Friday, survivors! 😊

Our discord server!