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The Last Spell News

Watch Chloé and Thomas play the prologue of The Last Spell!

Hello survivors,

we're very happy to be taking part in the Steam Festival this month, taking place from February 3rd to the 9th.

To celebrate that, two of our game designers, Chloé and Benjamin, will be playing the prologue on Wednesday 3rd at 7PM (GMT+1)!

The broadcast will be visible on the Steam page of The Last Spell:
https://store.steampowered.com/app/1105670/The_Last_Spell/



Happy surviving!

Happy holidays from all of us at CCCP!

Hello survivors!

This year, we've been writing "We hope you're okay" a lot, but you know, 2020 and all that. But we hope you're okay!

It's our last post of the year, so we thought it would be a good time to reflect on this year, and what our plans are for next year.

[h2]What happened in 2020 for The Last Spell?[/h2]

In 2020, we progressed a lot in the development of the game! We also released the very first playable demo of the game, and in Autumn, we released the official prologue.

https://store.steampowered.com/app/1437010/The_Last_Spell_Prologue/

Although the Prologue doesn't have all the features of the final game (for example, the meta progression) and will have a lot of balancing and new content, it gave the players an idea of what the gameplay will look like when the game gets released.

The community also grew quite a bit! There are now over 60k people who wishlisted the game, and there are now nearly 2,000 people on our Discord server!


Thanks to your feedback, we were able to improve the game even more, but we still have some work to do to be able to release the game :)

The team also grew here at CCCP! We were very happy to welcome Adrien, Anthony, Eloïse, Chloé, Robin!

We also want to thank Mathieu, Chiara and Rack who helped us a lot for the development of the game this year!

And finally, we want to thank each and everyone of you who keep supporting us in this adventure!

[h2]Our plans for 2021[/h2]

As you might suspect, we can't tell you much info about the release of the game! What we can tell you is that we still need some time to work on the game so we can release it in a state we can be proud of :)

Other than that, as a studio, 2021 will be an important year, and there are some exciting news from us that we can't wait to share with you!

[h2]The Last Haven 2.0[/h2]

For those who missed it, we have a Discord minigame on our Discord server!
Here's the official synopsis:

The Last Haven is a small discord game we made just for fun, to pass time until The Last Spell is released.

This is the end of the world. After decades of war and confusion, the Mages pushed the limits of their magical knowledge just a bit too far. They discovered a new magical energy and unleashed it upon their rivals, obliterating 95% of humankind in the process.

A strange purple Mist is now aggregating everywhere, from which hordes of mutated beings come at night to devour any remaining living thing.

A few Havens are still standing against total eradication, shelters for hardened heroes and lucky sods, fighting every night to protect the last Mages alive. Not out of pity, of course, Mages are now but mere slaves who try to make amends for their sins.

You play the surviving heroes: your mission is to protect the mages until they cast a massive protection spell around the Haven to keep the Mist at bay. This could buy them some time to find a way to save the world. Maybe.

Slay all the monsters attacking the Haven every night before they kill every living thing on Earth.




As you may remember, we released a first version during this summer which our players liked a lot. However, after a few months, some players managed to "finish" the game, and our poor bot couldn't keep up with it anymore.

That's why before going on holidays, Matt reworked it and added a LOT of new features, which led to the release of The Last Haven 2.0!

If you want to check the changelog, this wayyy


And if you want to join our brave warriors, join our Discord server!

[h2]A holiday present![/h2]

Finally, we didn't want to go on holidays before offering you a little something ;)

So, if you want a badass wallpaper for your PC, we've got you covered!

You can get them here

Or download them individually on this post ;)


















Happy holidays, and see you next year, survivors!


Q&A with Thomas and Benjamin, our game designers!

Hello survivors!
The prologue has been out for a month now already! You folks seem to like it a lot, and you sent us quite a TON of feedback and questions for us! And we’re super happy about it 😊
Now that there are nearly 2,000 people on our Discord server, it’s getting harder for us to answer EVERY question about the game, especially when it comes to game design! This is why we decided to organize a Q&A session on our discord server this Friday!
So, this Friday at 5PM UTC+1, come to our Discord Server in the #tlsevent room 😊 Thomas and Benjamin, our game designers, will discuss with you and answer all your burning questions about The Last Spell 😊
(spoiler alert: no, we won’t reveal the release date - yet).
See you on Friday, survivors! 😊

Our discord server!


FAQ about The Last Spell and The Last Spell - Prologue!

Hello survivors!
We hope you’re okay. Today is a special blogpost, because we’ve received a lot of question from you folks, so we decided to put them all here! This FAQ will also be available from the Steam Forums. And if you have any question that is not answered here, feel free to ask them in the comments! We’ll be happy to answer them.

[h2]General Questions[/h2]

Q: Who is working in The Last Spell?
The developers: CCCP is an independent game development studio from north of France with more than fifteen years of experience, and we are a team of nearly 20 developers.

Previously, we released Dead in Bermuda and Dead in Vinland.

Publisher: The game is published by The Arcade Crew. The Arcade Crew is based in Paris as a separate division of Dotemu. The boutique publisher is dedicated to producing and publishing awesome original games with a retro feel from small creative teams. The Crew is thrilled to discover and support new talents and create a real community around classic inspired titles

Q: How many people are working on the game?
Now, more than a dozen people are working on the development of The Last Spell!


[h2]ABOUT THE LAST SPELL[/h2]

Q: What is The Last Spell?
The Last Spell is a turn-based tactical RPG immersed in roguelite mechanics in which you lead a team of hardened heroes to defend the last bastion of humanity against hordes of monsters.

Q: When is The Last Spell releasing?
A: We still have long months of development ahead of us, so we need a little more time before talking about a release date. Don’t worry, as soon as we have a release date, we’ll announce it EVERYWHERE 😉

Q: What platforms will it be releasing on?
A: The Last Spell will first be released on PC. We also want to make consoles versions, but it will be at a later date.


Q: Will The Last Spell release on GOG (or other PC platforms)?
We want to bring the game to as many platforms as possible. However, we’re focused on the Steam version right now.

Q: Who is making the music?
A: We are very happy to have Rémi Gallego, aka The Algorithm, on board to compose the OST for The Last Spell. You can check out his music here:


Q: How much will it cost?
We have nothing to announce regarding the price of the game at this point.

Q: What format can I buy The Last Spell?
You will be able to buy The Last Spell digitally on Steam.

Q: Are there any other languages that English and French will be supported?

The final game will be translated in more languages, but we have yet to announce them.

Q: Is there a co-op mode on The Last Spell?
No, there is no co-op mode on The Last Spell.

Q: Will The Last Spell OST be available digitally anytime soon?
We will share more infos regarding the OST of The Last Spell later, so stay tuned.



Q: Where can I find more information about The Last Spell and follow its development?

You can get more info about The Last Spell on Steam (https://store.steampowered.com/app/1105670/The_Last_Spell/), on the official website and on Twitter .
You can also join our Discord server

Q: Where can I find The Last Spell assets?
We put a lot of assets in our presskit http://lastspell.com/presskit/ However, if you need any other asset, feel free to ask us in this thread!

Q: I’m a streamer/content creator/editor, who can I talk to?

You can send us a DM on Twitter Discord or via mail: press [a] le-cccp[dot]com


Q: I want to support the game! What can I do?

If you want to support us, you can already wishlist the game on Steam https://store.steampowered.com/app/1105670/The_Last_Spell/ and you can join our amazing community on Discord.

[h2]Specific Questions about the demo/prologue:[/h2]

Q: Where can I download the demo?
You can download the demo on the Steam page of The Last Spell https://store.steampowered.com/app/1105670/The_Last_Spell/ and also on the page of the prologue https://store.steampowered.com/app/1437010/The_Last_Spell_Prologue/

Q: What is included in the demo/prologue?
The Last Spell Prologue lets you experience the first five days of the final game. You start with only 3 heroes at your disposal, and their weapons are... not the best ones. But they can still make use of cool skills to get rid of those damned monsters! Build up your defenses, protect your city, and slay the very first hordes of enemies you will encounter in The Last Spell. Be prepared, because there will be many more nights in the final game.

We are still fiddling with a lot of features, so don't be scared if some may seem unbalanced or temporary.

The difficulty of the prologue was specially balanced so that it provides a challenge on a 5 ingame days time frame, so don't be surprised if you finish the 5 days in a pretty bad shape The difficulty in the final game will of course be different.


Q: Is there a difference between the demo and the prologue?

No, the content is exactly the same.

Q: How long does the demo last?
If you manage to survive the 5 nights, we estimate the demo to have about 3 hours of gameplay!

Q: How many playable character are playable in the demo?

At the start of the demo, there are 3 procedurally generated characters in your team, but you will be able to recruit a fourth one during the demo if you meet certains conditions.

Q: Can I play with a controller in the demo?
The demo is only playable with mouse and keyboard.

Q: Can I remap my keyboard in the demo?
You can change the keyboard layout: AZERTY, QWERTY or QWERTZ.

Q: Where can I report bugs and other issues?

You can report bugs and other issues on our Discord server or in the Steam forum. When you report a bug on Discord https://discord.gg/cccp, we will DM you to have more info on the bug so we can pass it onto the developers.

Q: Where can I share feedback with the development team?
You can share feedback with the development team on our Discord server.
Specific questions about the demo/prologue:

Will you update the demo/prologue?
We won’t be updating the demo/prologue, unless there’s a giant game-breaking bug found. (please don’t find a giant game-breaking bug)

[h2]The future of the game[/h2]

How will the prologue and the final game be different?

The prologue is basically the first 5 nights of the final game. That means that the final game will have more nights. Also, there will be some balancing, and quite a lot of new things will be integrated that are not visible in the demo/prologue. But we can’t say more for now 😉

How can I use the souls?
The souls will be used to unlock some meta game, permanent upgrades. However, the prologue version is too early in development, so the feature is unavailable for now.

What will I be able to buy as permanent upgrades?

Right now, we don’t have more info to share about it, since this feature is currently in development.

How many nights will be in the final game?
We don’t have the final number of the nights to announce right now, except that there will be more than the demo/prologue.

Will I be able to have more than 4 characters in my team?
Yes!

Will there be bosses in the final game?
Yes!

Will there be difficulty features?
Yes, but we can’t say more for now. 😉

Will there be mod support?
Yes, modding is something we want to do in the future!

Will I be able to transfer my save to the final game?
Since many changes will be made between the demo/prologue and the final game, that won’t be possible.


As we said, there might be questions that we haven't answered yet, so please feel free to ask them in the comments and we'll update this post! :)

Your best strategies to survive in the Prologue!

Hello survivors!

Is it november already? We hope you're all staying safe! Since the release of the prologue, we got quite a lot of new players in our Discord server.

And we realized that many of the players had found very good strategies, even better than our own!

This is why we decided to ask on social media (Discord and Twitter) YOUR best strategies!

Note: Those strategies are valable for the prologue as it is now! The final game will have a different balancing, and new features, so those strategies might not be valable anymore when the game releases.

  • Torantolis said: My best strat is to hope and pray that you get enough red-items to bash your way to victory and that the enemy runners don't dodge 7 consecutive attacks each turn. Wear heavy armor, bring a shield if you can, have weapons that can easily cleave or propagate, and save up building resources for the final waves for extra walls.



    We definitely agree that resource management is crucial in The Last Spell!

  • Rock the Shoulder has quite the interesting strategy! It's a complex one, so you want to pay attention to that one!

    Who needs pants, anyway?



    Mine all buildings on day 2, sell all houses, sell all pants. Build a tavern and get a fourth hero.
    Build 2 houses and upgrade them on day 3, build third house, mine all you can. Buy shop upgrade 1.
    Buy shop upgrade 2 on day 4, mine but build nothing else, save rest of gold.
    Mine then sell all houses on day 5. Buy all the equipment from the shop. You can also build a mana well and recover if you need to. Just sell it after.

    Try not to go to crazy on using mana, since you won't be getting any wells, but with four heroes it should be fine.


    Our opinion on that one: this strategy has the advantage of not relying on RNG, so that can apply to every player! We hope you don't like pants and like mining!

  • The Knight Commissar had another strategy that relied on mining and selling as well:



    Rush that 4th heroes and multi-weapons set on characters!

    1st wave, 2 mines (1 upgraded 1st day, the other the second), gotta get at least 200 gold after 2nd wave. Then get that inn and 4th hero out.

    Then, focus on mining out materials, surround the base in walls, priority to the waves.

    Other than that? Stack 2 sets of weapons on every character, one with strong 1 cost 1 target attacks, other with aoes!

    Allows for a lot of attacks without mana cost and versatility.

    Buy some armors too.

    My winning combo:

    Sword and Spear! (GET THAT SPEAR BRO!)

    Crossbow and Mini-Crossbow (to finish the low level enemies)!

    2x Staffs and wands.

    They will never made inside the city if you play your cards right and are not afraid to take a bit of heat.


    We like that one too, especially because you're advised to use the 2 sets of weapons for each of your characters!

  • Firens started with
    take a sword. Go in. Come back. Rest. GO IN!!!!



    Which is honestly, a good strategy. Dangerous though!

    But then...
    but the serious one. Be sure to start with a good mobile melee (ideally 1h-sword), either a strong melee magic (scepter or staff) and a range that can deal with armor. Start every night very deep near the edge to kille the first monsters with melee, keep magic/ranged to deal with isolate, or slow/stun. Deal with the armored one with poison ideally. Stuff my main melee with a strong dmg secondary (spear if possible), make him get 9 move points at least so he can rush in, and come back while killings dozens every turn. Stuff the mage with druid staff. Get a 4th hero (2nd melee is great) before 3rd night. Build the workshop I need the most before night 4, and upgrade items to tier 3. Never let monsters in!

    Optimizing your characters is very important as well in The Last Spell Prologue! Making sure you have the best weapons and knowing how to use them right will be crucial for your games!


When the game gets released, we're sure you folks will have even more original strategies to make it to the end of the game! Do you have your own strategies that you found while playing the prologue? Tell us in the comments! :)

Also, don't hesitate to try The Last Spell - Prologue! :)
https://store.steampowered.com/app/1437010/The_Last_Spell_Prologue/

Happy surviving!