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Update 1.0.1 Live!

[h2]Update notes V1.0.1[/h2]
Hello fated and fatless alike! The world of Providence is ever changing “As the Wheel Turns”. Let’s see what Fate has changed for us today! If you love these changes or want to see bigger features, consider leaving us a review. With your help we can make WOF incredible!

HOTFIX 1.0.1a
We fixed up a couple of wiley scripts causing some funky lock-ups. Should be fixed now, until the last boss. The last boss is still having some issues, no lock-up but it doesn't want face you. Just runs away. You'd think it wouldn't be a coward... but apparently not. Hot-fixing its personality coming in tomorrow.

HOTFIX 1.0.1b
Final boss issues fixed, healing reduced further.

Gameplay
1. Battle
1.1. Active Response Quick Time Events (QTE) show’s where last input was done giving clarity. Tells you if you’re clicking too early or late, and the effective area to press has been made slightly bigger.
1.1.1. This is an ongoing discussion, let us know your opinions! Having harder and possibly no QTE’s at all for different tastes. However, damage will go up and down with the level of difficulty.

1.2. Player attacks are announced when casted
1.2.1. It’s TOTALLY effective to tell your enemy which attack you’re doing before doing it. We learned our lesson well Anime.

1.3. Third attack was added to all combo type skills with all weapons. Ex: Flurry, Assault, Soul Siphon, etc. Wah tah, tah, (and now) tah!

2. Balance
2.1. First encounter with Towenn and Otto has been made easier. Too long for a first boss encounter:
2.1.1. Those fiends have had some of their Fateless power taken out of them! They aren’t able to restore their health quite as well and their defenses are lowered.

2.2. Cultists in the first dungeon armor reduced:
2.2.1. Those armor laden “tough nuts” apparently have had their armor weakened. I guess the squirrels been getting them.

2.3. Cultists Zealots attack reduced. The zeal of those zany zealots has been zipped up.

2.4. Heal reduced everywhere. It was OP, it’s now (hopefully) not.

3. Movement speed on maps increased 20%
3.1. Fast as fast can be, you’ll never catch me.

4. Inventory
4.1. Item swapping in Inventory added.
4.2. Inventory bags removed – we have given all players 1 very large backpack. IT’s HUUUUGE
4.3. Inventory sorting is now saved properly, you can organize your back and come back to the same organization for all of us OCD people out there.
4.4. Comparison Arrows added (Green / Grey = / Red) to show increase or decrease in stats for items. Yassss!

5. Sound
5.1. Master Volume and Music Volume control works. YOU CAN HEAR US NOW!! or not…
5.1.1. SFX Volume still being worked on. Music Volume needs to be fixed in the Guardhouse.
5.2. Overlapping music fixed in most place (we believe there is 1 or 2 more but are still testing). 2 hearts now beat as one.

6. Miscellaneous
6.1. New Loading screens added. They’r purty!
6.2. Wheel Runes on the interface in the bottom right corner can now be hovered over for information about the rune you have spun on the wheel.
6.3. Players now have a “night light” for nighttime. (it’s automatic not turned on and off). It’s your own glow worm to hug and keep you safe in the dark!
6.4. Cutscene text has been slowed down. You no longer need a speed reading record.
6.5. The waving bug is now fixed. We are all friendly but our arms were getting tired.

7. Graphical
7.1. Post processing added – Darker Shadows, Smoother animations, Grimier grime, and Brighter brights, and you can’t even find bleach at the stores these days!
7.2. Character creation and intro screen have been redone. The Big Wheel is watching.
7.3. Fonts – Hover fonts, Sub-title fonts, capitals for items, clearer fonts in many places. It’s Font-tastic. (Still more to be done)
7.4. Item rarity will now show up on your equipped items. It’s an equipment rainbow.
7.5. Characters have been better fit into the cutscene. They aren’t cutof…

8. Bug Fixes: These scoundrels have been found and squished. Was there a colony formed? We’ll have to see.
8.1. Changing focus from the game could cause inputs to be detected in windowed mode.
8.2. Battle Freezes – no more Petrificus Totalus being cast.
8.3. Localization on the Options Screen
8.4. Victory Screen Gold is now correct
8.5. Opening the Tavern at the end of Brace for Impact no longer happens. Sorry for all those folks that needed a drink after the events of the mission.
8.6. Several typo’s fixed – Raise ability / Kavonte Quest / and mroe.
8.7. Transition to the forest has been removed – will return when we have polished up that area.
8.8. Trinkets now save properly on your character
8.9. Sudden lag spikes going from 200 FPS to 15 FPS should be drastically improved. We found the little bugger that was causing the issue. Or so we think… sneaky little bugs
Approximately 50 more tiny bugs fixed.

See something we missed? Should we be focusing on something else? Let us know! We want the communities feedback to make the most of every sprint. If you’re loving the new changes or would like to help us we’d appreciate your review!