The Virgo 1.4.0 Update -Full Release
Virgo 1.4.0 Update
Quests
Quests
- Added new basic quests/jobs
- Added highlights for completed quests
- Updated quest journal descriptions
- Cleaned up quest UI
- Adjusted side quest icons above NPC heads
- Added Kazen companion quest
- Updated side notification system
- Fixed issues with NPC quest markers
- New crafting system with new recipes that reflect crafting components better
- Added recipes that can be purchased in shops
- Added Enchant Catalyst item so the player can enchant their own items
- Town
- Town hall decorations update
- Town hall unlockable achievements update
- Fixed issues with town members not staying dead or jailed
- Added more town hall armour holders
- Removed weather effects while inside of buildings
- Removed inconsistent townsfolk dialogues at game start
- Added nighttime skybox
- Removed ability to generate ingots while paused
- Added visuals for various item pickups
- Adjusted clipping flowers in Kismet’s Fall forest
- Added loot to Kismet’s Fall forest
- Adjusted collision points in labyrinth
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- Upgrade UI
- Updated level up system for clarity
- Controls customization menu can now be exited with ESC
- Journal can now be exited with ESC
- Cleaned up transitions throughout the game
- Updated tutorial images with new interface
- Updated sound banks
- Updated pop ups when hovering over items
- Removed mouse visibility when using controller
- Updated AR interface to be more clear when to press
- Updated pause menu and wheel cutscene to make things easier to read
- Increased town management cursor speed
- Fixed issue responding to multiple inputs at the same time
- Made player’s lamp show in dungeons and never inside
- Fixed inventory HP cutting off
- Added stun effect to Disarming Strike
- Fixed issues with poison, burn, confusion and knockback
- Added different camera angles to combat
- Added lights to wall in battle scene
- Added better loot for boss chests
- Updated effects of skills such as poison, knockback, confuse, daze, etc.
- Fixed issue where combo attacks would continue after enemy is defeated
- Adjusted boss aggro
- Included cast time in battle UI
- Cleaned up end of battle screen
- Multiplied health levelup boosts by 10
- Shrunk health rings in combat
- Added ‘Scroll of Recall’ with ability to teleport to dungeon entrance
- Removed unusable ‘Hell Demon Horn’ item
- Bug fixes
- Adjusted dialogue scene animation
- Fixed town invasion bug causing game to freeze
- Fixed town hall chest and inventory bug
- Fixed bugs with Otto while in the sewers
- Fixed sewer bomb quest bugs
- Fixed mayor tutorial bugs
- Fixed fast travel issues
- Fixed inventory pop up bug
- Fixed barks blocking cutscene dialogue
- Fixed music cutting out
- Fixed wind push back bug
- Fixed game crash during squabble fights
- Fixed overlapping characters in inventory menu
- Fixed speed bar inconsistencies
- Fixed menu bugs when using controller
- Fixed falling speed inconsistencies
- Fixed NPC interaction
- Fixed NPC movement inconsistencies
- Fixed flicking texture on foundry
- Fixed battle choice selection inconsistencies
- Fixed crafting bug which resulted in cloning items
- Fixed double-clicking on item issues
- Spider enemy VFX adjustment
- Fixed issues with town navmesh and colliders
- Fixed issues with monster elements
- Fixed issues linking NPCs to jobs
- Weapon stands not displaying properly bug
- Removed maximum 500 transfer limit
- Added motion blur to wheel spin cutscene
- Fixed some game settings variables that didn’t set or save properly
- Fixed issues with menu navigation
- Fixed inconsistent levelup numbers
- Fixed lag spike before cutscenes
- Fixed inability to open Fate Watch in dungeon
- Fixed issues with town management tutorial section
- Fixed unbuilt barricades still stopping invaders bug
- Added ability to skip end cutscene