1. Onset
  2. News
  3. Halloween Update 1.3.2

Halloween Update 1.3.2

Cemetery


For the Halloween update Erwann designed a spooky cemetery near the race track and prison.





Truck





Other changes


  • Support .m4a audio files.
  • Increase SetSoundPitch limit to 10.
  • Event OnPlayerCrouch can now be cancelled.
  • Parameter "radius" in CreateSound3D is now optional.
  • Pak files can now be placed in the %LocalAppData%\Onset\Saved\PakFiles directory, bypassing the 2GB download limit.
  • Weapon equip should not be possible when playing certain animations.
  • Add Set/GetPlayerJumpZVelocity.
  • Adjust moon position so that it rises at ~21:00 and goes down at ~6:00, fixes dark lighting in early and late night.
  • Prefer aiming over sprinting, sprinting will be stopped when a player wants to aim.
  • Update Unreal Engine to 4.25.4
  • Function DrawTextureEx parameters now reflect the same parameters as described here: https://docs.unrealengine.com/en-US/...ure/index.html
  • Add Cast function to cast between different types of Unreal components and actors.
  • The global fog intensity has been increased for the Halloween styled update.



- Expose UActorComponent
    GetOwner
- Expose USceneComponent
    SetVisibility
    AttachToComponent
- Expose UPrimitiveComponent
    SetRenderCustomDepth
    SetCollisionResponseToChannel
    SetCollisionResponseToAllChannels
- Expose UShapeComponent
- Expose UCapsuleComponent
    SetCapsuleHalfHeight
    GetUnscaledCapsuleHalfHeight
    SetCapsuleRadius
    GetUnscaledCapsuleRadius
    SetCapsuleSize
- Expose ECollisionResponse
- Expose EBlendMode
- Expose FVector2D
    X
    Y
    DotProduct
    DistSquared
    Distance
    CrossProduct
    Max
    Min
    Set
    GetMax
    GetAbsMax
    GetMin
    Size
    SizeSquared
    GetRotated
    Normalize
    IsNearlyZero
    IsZero
    ClampAxes
    GetAbs
    InitFromString
- Expose UWorld:GetFirstPlayerController
- Expose APlayerController
- Expose AController
    GetCharacter
    GetPawn
    GetControlRotation
    GetDesiredRotation
    IsPlayerController
    SetControlRotation
- Expose APawn
    AddControllerYawInput
    AddControllerYawInput
    AddControllerPitchInput
    GetControlRotation
    AddMovementInput


Server changes

  • Function StopPackage now takes an optional "reason" parameter that is being printed to the console.
  • Add config for the new Truck vehicle.


Prophunt


Many of the new functions are being used in the prophunt script. There will be a fully playable prophunt server hosted by me in the future.

It's open source, feel free to contribute to it.

https://github.com/BlueMountainsIO/prophunt



v1.3.2 Patch 1
  • Fix UWorld:GetActorsByClass
  • Improve vehicle suspension. Should fix weird tire behavior sometimes.
  • Add another collision to Truck4 for the rear wheels.
  • Increase ground clearance for SportsCar and Hatchback.
  • Increase vehicle braking force for all vehicles and acceleration for some vehicles.
  • Increase file download frequency. Should download faster now.
  • Landscape fixes near the quarry and cemetery.
  • Client event OnPlayerWeaponShot now has the weaponid as the first parameter like on the server.
  • New objects: keyboard, mouse, cups, land and sink.
  • Fix 3d engine sounds for muscle car, sports car and golf cart.
  • Add AActor:SetActorRelativeLocation and AActor:SetActorRelativeRotation