Onset 1.3.1
Apartment Prefab
Erwann has been working on an apartment prefab that can be spawned anywhere on the map.




Prefab 01a without furniture.
/Game/Geometry/Prefabs/PF_Apartment_01a
Prefab 01b with furniture as seen in the pictures.
/Game/Geometry/Prefabs/PF_Apartment_01b
Spawning the apartment interior from Lua.
local BlueprintClass = "/Game/Geometry/Prefabs/PF_Apartment_01b"
local Location = FVector(0.0, 0.0, 0.0)
local Rotation = FRotator(0.0, 0.0, 0.0)
GetWorld():SpawnActor(UClass.LoadFromAsset(BlueprintClass), Location, Rotation)
New vehicles
[h2]Hatchback[/h2]

[h2]Steampunk[/h2]

[h2]Buggy[/h2]

[h2]Buggy Hotrod[/h2]

[h2]Police Truck[/h2]

[h2]Fire Department Truck[/h2]

[h2]Firefighter[/h2]
/Game/CharacterModels/Firefighter/Meshes/SK_Firefighter

[h3]Female model[/h3]
/Game/CharacterModels/Female/Meshes/SK_Firefighter

[h3]Other changes[/h3]
- Add missing parameters to OnPlayerLeaveVehicle and make it work for streamed players as well.
- ECC_GameTraceChannel3 now overlaps by default
- Re-enable AI system on Onset's map.
- Turkish translation for the main menu. Thank you to ErmesGames#8782!
The new vehicles have been added to the server. No other changes to the server were made.