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Onset 1.3.1

Apartment Prefab


Erwann has been working on an apartment prefab that can be spawned anywhere on the map.









Prefab 01a without furniture.
/Game/Geometry/Prefabs/PF_Apartment_01a

Prefab 01b with furniture as seen in the pictures.
/Game/Geometry/Prefabs/PF_Apartment_01b


Spawning the apartment interior from Lua.
local BlueprintClass = "/Game/Geometry/Prefabs/PF_Apartment_01b"
local Location = FVector(0.0, 0.0, 0.0)
local Rotation = FRotator(0.0, 0.0, 0.0)
GetWorld():SpawnActor(UClass.LoadFromAsset(BlueprintClass), Location, Rotation)


New vehicles


[h2]Hatchback[/h2]



[h2]Steampunk[/h2]



[h2]Buggy[/h2]



[h2]Buggy Hotrod[/h2]



[h2]Police Truck[/h2]



[h2]Fire Department Truck[/h2]



[h2]Firefighter[/h2]

/Game/CharacterModels/Firefighter/Meshes/SK_Firefighter




[h3]Female model[/h3]

/Game/CharacterModels/Female/Meshes/SK_Firefighter




[h3]Other changes[/h3]
- Add missing parameters to OnPlayerLeaveVehicle and make it work for streamed players as well.
- ECC_GameTraceChannel3 now overlaps by default
- Re-enable AI system on Onset's map.
- Turkish translation for the main menu. Thank you to ErmesGames#8782!

The new vehicles have been added to the server. No other changes to the server were made.