Patch Notes for v0.1.2.8

[h2]Patch v0.1.2.8[/h2]
Hey everyone! We have a new update to the game and we're excited to share it with you before the weekend arrives!
This patch includes various improvements and fixes to the game, but most notably we focused on the gameplay side of the fence. The community has voiced their feedback and we've been actively listening! We want the gameplay to shine before moving on to the Career mode... which we know everyone is excited to see!
Let's begin by discussing a few highlights before jumping into the finer details included in this update.
First off, we've added a major item fans have been asking for is the ability to go for two point conversions. Well in this patch, now you can! After scoring a touchdown you can navigate through your playbook and choose a regular play to go for two points instead of the dreaded PAT! We think this will add more depth to the game, especially when you're in a tight match and need that extra point!

Next, we've built a more intelligent defensive AI to properly line up with their assigned receivers, instead of just standing in their original formation positions. So any player on defense who's playing "man coverage" will now locate a receiver on the offensive team and line up pre-snap based on depth chart assignments. What this means is the best receivers will be guarded by the best defenders so you can rest assure that your best defenders are protecting the field against those GOAT receivers!

Another feature people have been asking for when playing defense is being able to see the offense's player package before choosing their play. Once the offense chooses their play, you will see how many wide receivers, tight ends, and running backs are in the play. This will help you choose a more strategic defensive play prior to taking the field where before you were blind to the offense and had to get lucky at times.

Lastly, the gameplay HUD now includes an all NEW "Player Card" that shows your currently selected defender when playing defense or your quarterback if you're on offense. This feature was limited to strictly the pre-snap phase to not clutter the field with player information since you wouldn't really be able to focus on it during a play any how.

These were just some of the major highlights included in this update! Please read the details below to get up to speed on the rest of the changes.
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Gameplay Improvements
- Fixed team rankings issue which was displaying values for the wrong teams on Career and Tournament team select screens.
- Two point conversions have been added to the post touchdown options.
- Man defenders now align with assigned receivers during the lineup sequence.
- New player card displays selected player during pre-snap so you can look over their skills.
- Added offensive formation packages to defensive play call screens so defense can choose a more strategic play.
- New Singleback Wing formation added to offensive playbook.
- Fixed player stat popup showing the wrong face at times.
- Kicking max ball height has been decreased as ball was flying a little too high in the air.
- Added a timer when unpausing game to avoid hiking ball by accident.
- Fixed rare bug when player drops the football on the field.
- Quarterback hiking times have been adjusted to run clock out at times.
- Added code to clean up rosters with colors that don't exist in the current color files. This will avoid some issues in the game when using corrupt roster files.
- Miscellaneous bugs & fixes.
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Please if you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.
As always, if you've enjoyed the game so far and enjoy what you're seeing out of the game it would be great if you can leave a review on Steam!
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