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  3. OUTBRK: Development Outlook (April 2024)

OUTBRK: Development Outlook (April 2024)

Hello chasers! This month we had a lot of work done on integrating custom key bindings for keyboard and mouse players, Kickstarter backers exclusive decals, road network update and progress on world polish, and finally the huge integration on our new weather systems.


KEY BINDINGS

We integrated a series of categories of customizable key bindings for keyboard and mouse players to let our players choose the way they want to play OUTBRK in a comfortable way.


KICKSTARTER EXCLUSIVE DECALS

New exclusive car decals were integrated in the game and are ready to be distributed to Kickstarter backers that backed the different founders packages (bronze, silver and gold). If you don’t remember your pledge package, you can always log on Kickstarter and double check here : https://www.kickstarter.com/projects/outbrkgame/outbrk-the-multiplayer-storm-chasing-experience


WORLD BUILDING

A huge pass has been done to add more interstates exit ramps and more North/South roads to improve a bit the connectivity of the road network. You can see where they were added in the world HERE and HERE.

Here are a few screenshots of these news additions:


Some progress has been also done on the world building polish tracked in THIS TASK .

Here are some screenshot of the detailing work done this month:


NEW WEATHER UPDATE

Our external development teams completed their first mandate on the development of our new clouds and tornado visuals, so most of the technical work on our side this month has been focused on the integration of the new clouds, tornado, physics and destruction technologies into our main development branch, plug all our gameplay systems into these new features, and debug and optimize it for OUTBRK.

We also integrated two new weather scenarios to stress test our systems into various conditions to spot edge cases. We had a lot of support from our team of internal testers to find and document new issues and helped us gain a tremendous amount of time to get all of this working properly. Among those testers, “WalkOverYou” overtook a large amount of extra responsibilities in coordinating the testing efforts and has now been nominated as our Lead Tester. You will be able to recognize him in Discord and Steam with his distinct role, say hi! Without overshadowing any of the other testers fantastic support, WalkOverYou’s quality work had a definitive positive impact on our development velocity at tackling this colossal integration task.



We know that after talking about all this exciting progress on the integration of the new weather everybody must be excited about seeing it now, we are preparing a dedicated reveal video early this month, so stay tuned!


NEXT STEPS

Once the clouds will be finally revealed, our next step will be focusing on large scale public testing. This will be our final step before early access release to make sure that our online multiplayer servers can handle everything once we launch the game. We’re currently debugging some of our gameplay systems that have some issues interacting with the new weather systems, and once this is resolved, we will communicate our playtest strategy publicly.


That's all for this development update ! Please keep Wishlisting the game on Steam, as it helps us break through the visibility algorithm and reach potential new chasers! If you haven't already, Wishlist OUTBRK here: https://store.steampowered.com/app/1107320/OUTBRK/
Till next time, chasers.
-The OUTBRK Team