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Last Moon News

Hello to Japanese players ! (new demo update)

Hello dear lunar knights!

I'm so glad to update the demo of Last Moon today with Japanese language available and many improvements made in terms of performance, gameplay and rendering!!



Here is a little patch note :
  • Japanese language added.
  • Most of bugs reported by players have been fixed.
  • Scenes are now merged into large areas to have few loading screens as possible and to make exploration more immersive and closer to an open world.
  • Camera system have been totally reworked to upgrade fluidity and erase jitter/lag effect.
  • A huge work have been made on optimization to improve loading speed and performances.
  • Movements gamefeel and inputs have been reworked and are now more responsive.
  • Co-op and solo mode has been rebalanced (players damage, speed and enemies HP revised) to be more fun.
  • Some menus and ui navigation have been improved to be more intuitive and sexy.
  • Lvl design and the demo ending have been modified a bit to fit in with the evolution of the game as it will be in 1.0.


I'm very excited with how the game is going and to continue to make so much progress on its development. I hope you enjoy this new demo!
Cheers,
Sköll Studio

Last Moon is part of Tiny teams!

Hello everyone,

We are super happy to be featured in Tiny Teams event with Last Moon. You can check all the games featured in the event here: https://store.steampowered.com/sale/tinyteams2024



As you may know, this event showcased event made by a small team, so let us introduce you the team behind Last Moon:
  • Vincent Metallo is doing Art & Code. As he is the only one working full time on the game, he also takes care of many things, like marketing, design, etc.
  • T05 is handling the game's music composition and audio design (and as you could guess, he is very talented; we received a lot of positive feedback on these aspects).
  • Florian Hermet and Nicolas Esken took care of Narrative Design and scenario to make Last Moon an unforgettable experience.

You can try out the demo to check our game, and do not forget to wishlist Last Moon!

Cheers,
Sköll Studio

Last Moon' demo is now available in Simplified Chinese!

Hello everyone,

As promised, we are happy to let you know that the Last Moon demo is now available in Simplified Chinese. We hope you will enjoy the game, and do not hesitate to give us feedback in the dedicated topic: https://steamcommunity.com/app/1108600/discussions/0/4333105935812564252/


[previewyoutube][/previewyoutube]

We hope you will enjoy the game, and if you do, do not hesitate to add it to your wishlist!
https://steamcommunity.com/app/1108600#scrollTop=0

Cheers,
Sköll Studio

Keyboard and mouse controls upgraded !

Hello everyone!

Here is a new demo update to improve mouse/keyboard gameplay!
Indeed, it was problematic that the character always attacked towards the mouse cursor in this configuration. Thank you for your constructive feedback which allows me to improve the game with each new update :)!

patch note:
- Improved keyboard/mouse controls
- Reduced "bullet time" in co-op mode
- Fixed some minor bugs reported by players

Thank you for your awesome feedbacks and good game to all!

- Vincent -

First Update !

Hello to all Lunar Knights!

Following your initial feedback on the demo, I decided to launch a small update in order to add some features that were asked by the players!



patch note:
- Vsync, infact it was already here but not easy to find, you could activate it by going to the left in the framerate selection. Vsync is now selectable under the framerate (more logical, it's true).
- An “Auto Run” mode (in the gameplay menu) which has been requested several times!
- An accessibility mode which makes player 1 and/or 2 invincible. Accessibility mode will offer several options in the future.

Thank you for your awesome feedbacks and good game to all!
It's very heartwarming to finally have players traveling through the If region.

- Vincent -