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Regiments News

Update 1.4.5

- Added skirmish-style pricing for War Paths as a starting option: "Individual" is skirmish-like, "Class-based" is operations-style prices
- Added patrols for Recon-in-Force and Raid missions: some of the deployed enemy platoons will switch to patrolling behaviour
- Adjusted the way Recon-in-Force and Raid mission reduce the maximum number of units in a platoon: Recon, Recon Helicopters, Armored Cavalry, and Mechanized infantry platoons with stealth rating will deploy at their normal strength
- Adjusted Alt+Move to work with transport helicopters - a move ordered in such a way will also unload the helicopters at the destination point, similar to how Alt+Move works for mechanized infantry
- Adjusted the alternative stages generation to have fewer cases where both Main and Alternative courses of action have the same mission

- Added enemy national icon to the Courses of Action menu
- Added enemy information on the War Paths results screen
- Adjusted the frequency of the 'smaller' nations encountered during War Paths
- Adjusted the Operational Authority gains from Recon-in-Force and Raid missions: less OA per zone, more OA granted on completion (100 OA difference)

- Adjusted French 6 DLB to better fit the theme of the formation: Replaced AMX-30 platoon with an airborne infantry platoon.
- Adjusted ADATS speed when fired at ground targets
- Adjusted Sheridan to have slightly more stealth rating
- Replaced Recon TA with Smoke TA for US 82nd AB
- Added Recon TA to US 11th ACR

- Fixed tooltips not working for War Paths starting options
- Localization fixes and name adjustments
- Fixed Dutch not having Taking Fire voice reports
- Fixed Dragon ATGM not firing at max range
- Fixed Luchs MG texture issue

Hotfix 1.4.4

- Fixed FFAR & Gun TAs targeting helicopters and failing to engage (guns can engage normally, FFARs will ignore helicopters)
- Fixed Convoy missions providing less VP than intended
- Fixed Advanced Tutorial Supply step
- Restored better French names for War Paths
- Fixed some French localization issues

Hotfix 1.4.3b

- Potential fix for crash on deploying specific platoons in War Paths mode (like Leopards from TF Louise and TF Yukon)
- Restore Air Patrol to French forces

1.4.3a/b:
- Another potential fix for the issue

Hotfix 1.4.2

- Air Patrol adjustments: when engaging helos, planes will fly slower and shoot from a shorter distance
- Fixed aircraft missiles not being affected by IRCM
- Fixed targeted air weapons having full accuracy despite being suppressed

- Fixed event cards not being restocked in later phases of War Paths
- Fixed Canada missing from skirmish AI force options
- Fixed infantry platoons not being affected by area-of-effect weapons under certain conditions

- Adjusted T-80BV, T-72B, T-64BV slightly to better diffentiate them
- Added Air Assault unit class article to Regipedia
- Adjusted Soviets to use Strela-3
- Fixed some text issues and crashes

First Regiments DLC debuts a new game mode filled with surprises

I don't know about you but if a game starts its Steam description with apocalyptic, four horsemen imagery - I'm in. Even more so if it's a Cold War RTS like Regiments, which is just as well because that's exactly how this game talks about itself. Two years after launch the first DLC has dropped for this strategy sim, and it's got a hell of a lot going on in it.


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Cold War RTS Regiments is out today from MicroProse