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Regiments News

Hotfix 1.0.99a

  • Added separate smoke grenades visual effect for Warsaw Pact units to better represent the way 3D6 smoke grenades look
  • Fixed issues with an idle animation on some soldier models
  • Fixed Polish engineers using AK-74
  • Fixed West German transport truck description
  • Fixed Chapparal missile placement
  • Adjusted mechanized platoons mode change duration so that loading/unloading looks slightly more natural
  • Added BMD-2K platoon tooltip thumbnail

Update 1.0.99

As usual, there are still ocassional issues with how Steam updates the game.
If you consistently crash on a specific Operation, map or unit after the update - try re-verifying the files: right-click on the Regiments in your Steam library -> Properties -> Local Files -> Verify integrity of the game files

  • Added new Polish regiment - 36. Pułk Zmechanizowany, focusing on motorized maneuver tactics with SKOT APCs
  • Added a preview of the Task Forces available for the selected Regiment in Skirmish (hover over the [?] sign to the right of the regiment selection dropdown)
  • Added a platoon tooltip for preplaced strongpoints
  • Added an option for an alternative color correction profile in the video settings - with more contrast and saturation
  • Regipedia now displays whether a unit has smoke launchers or not

  • Added Polish Assault Engineers armed with RPO Rys
  • Added BMD-2K - it replaces BMP-1PK in 35th Sep Guards Air Assault Brigade
  • Added Faktoria ATGM for Soviets
  • Replaced quite a few SPG-9 weapon teams with Spigot and Faktoriya ATGMs

  • Multiple Warsaw Pact and Belgian task forces adjusted
  • HMGs adjusted: accuracy reduced, KPVT damage reduced to match the caliber
  • Adjusted M109 DPICM: 10pts cheaper, total ammo count adjusted so it can shoot three full bursts
  • Increased Chapparal ammo to 8 missiles
  • Increased 'elite' infantry survivability bonus 200%->250%
  • Survivability bonus now also provides some extra suppression resistance (up to +50%)
  • Adjusted some 'elite' infantry prices: Spartan-Recce cheaper, BMDx4 slightly cheaper, TOPAS Marines more expensive
  • Added coaxial MG to OT-64 and OT-62 APCs
  • Fixed incorrect Spigot ATGM maximum range

  • Preplaced strongpoints are drawn in red color when the cursor is over an invalid position
  • Adjusted Strela-10 textures
  • Fixed some minor issues with damage and accuracy calculations
  • Fixed mortars unable to do manually-queued fire missions in some cases
  • Fixed Steam Overlay unpausing the game in the Post-Battle screen
  • Fixed issues with company soldier count not updating


Regiments DLC Dev Update - New Forces

Hi, all!

First of all, a reminder that the DLC release date was and remains "To Be Announced" for a reason.
DLC is scheduled to add entirely new game mechanics and significantly expand the Operations mode - big changes, connected to many internal systems in this or that way.

It would be very optimistic to expect it to arrive in the same timeframe as the FreeLCs, even without considering a whole host of health problems I'm having in the meantime.
I would like to have a more definite timeline myself, but for the time being, it is what it is.

Work on the 'Winds of Change' continues at a regular tempo: some of the new content and features even make it into the public version, with the F-4F and M113-TOW in version 1.0.98 being the most prominent examples.

The new nations - Czechoslovakia, Netherlands, Canada, and France - are taking shape. Pretty much the entire unit lineup is done and integrated. Now the regiments are being formed and tested in combat. (playing France for a first time was definitely... an Experience)

Canadian Airborne troops and a Grizzly AVGP

In researching and implementing the new forces, we've come across various interesting facts and challenges:

Československá lidová armáda (CSLA) insignia is the first one of the Warsaw Pact decals that need to be oriented in a specific way - "blue part forward", simply speaking. Luckily, a few shader tricks saved us from updating all the vehicle models to reorient decal meshes. CSLA vehicles and aircraft will have the roundel facing the correct way now.
Su-25 with the CSLA Air Force livery: rare case of a Warsaw Pact nation airforce with heraldic elements in the squadron emblems An OT-65A Vydra, a recon vehicle armed with a recoilless rifle, and the well-known Mi-24D


Royal Netherlands Army vehicle designations were notably minimalistic. No tactical numbers, no unit emblems. To compensate for that, a set of static decals has been added to all Dutch vehicles, showing the Military Load Class, registration number, and a subtle flag.
Leopard 2NL - very similar to the Leopard 2A4 in all aspects but armor, which remained around the 2A1 levels. Subtler differences include an FN MAG instead of MG3 as an AA machinegun, and different smoke grenade launchers


French Armed Forces low-level air defense is a rag-tag bunch. AMX-13 DCA was outdated, slow, and gradually phased out. Mistral MANPADS wasn't man-portable and was just entering service in very limited numbers. That left the ubiquitous 20mm 53T2 and F2 guns as the main AAA component.
20mm 53T2 gun is the first static weapon to appear in Regiments, taking the role of a pre-placed anti-air site for French forces. Its performance isn't exactly spectacular, so massing them together with Truck- and VAB-mounted systems would be a good idea.
Concentrated fire of the TRM2000-mounted and dismounted 53T2 guns. Maybe not the most powerful anti-air gun out there, but the seat looks comfy


Canadian Armed Forces table of equipment wouldn't be complete without this unique chimera. ADATS amalgamates anti-tank and surface-to-air capabilities on a single chassis and inside the same missile.
In Regiments, it'll be classified as a SAM system first and foremost, but one that can defend itself against armored threats too.
ADATS - a very fresh arrival to the Canadian forces stationed in Germany, undoubtedly raising some questions for Soviet intelligence

And as said before, the public version isn't forgotten either - the 1.0.99 update is coming very shortly.
Initially envisioned as a simple hotfix for an MG buff introduced in 1.0.98, the patch grew in size and will now add a new skirmish regiment, new units, a pair of long-awaited features that were requested since times immemorial, and much more.

Czechoslovak paratroopers secure the landing zone

That's all for now! See you again pretty soon, with the 1.0.99 update changelog.

Update 1.0.98

As usual, there are still ocassional issues with how Steam updates the game.
If you consistently crash on a specific Operation, map or unit after the update - try re-verifying the files: right-click on the Regiments in your Steam library -> Properties -> Local Files -> Verify integrity of the game files

- Added a new DDR Task Force "Kerze" with a company of BMP-1s: it bumps East German KdA Regiment to the correct amount of TFs and also replaces one of the overused Task Forces in MSR 9
- Added US M113-TOW Self-Propelled ATGM (currently uses Canadian extra equipment, will be adjusted later)
- Added AIFV-Milan (it was in Regipedia, but wasn't present anywhere). According to the research, it seems to have been used in a light tank-destroyer role, so that's the way it is represented
- AIFV-Milan replaced platoons in TFs "Leer" and "Pistool"
- Revised US 4-4th ID: removed M577 & Rally TA, downgraded ITV to M113-TOW, M3A2 to M3 - this brings it more in line with the amount of deployment points and capabilities other Regiments can deploy at the start
- Revised Belgian 17th Panzer: removed Recce+Milan platoon on Spartan. Same reasoning as above
- Standartized the naming of platoons with dedicated MANPADS
- West German taskforces "Antwort" and "Sonne" received a new TacAid - an F-4 airstrike with 4xCluster bombs
- FV102 set to use Thermals (which should've arrived by 1989), FV438 downgraded to Basic night vision

- Heavy machine guns (12.7mm and above) received increased damage and range, medium machine guns (7.62mm) received 1 AP; low-AP penetration tables were revised so that lightly armored units don't take an eternity to destroy with machinegun fire
- Assault engineer squads were reduced to 6 soldiers per squad and standartized to use "worse" LAWs where applicable, so they aren't a solution to every problem
- LAW stats were revised to be slightly more in-line with reality: generally minor, with the exception of Carl Gustav going from 22 to 19 AP
- Slightly buffed cluster bomb damage; reduced 2xBomb TA price to 30 pts

- US HMMWV and M109A3 models now feature randomized clutter
- West German vehicle models received authentic decals with the identification plates and weight class indicators. It is an exploratory feature to check the workflow - there's no certainty if all nations will receive something like that
- Fixed inconsistencies with AIFV-B series scale
- Regipedia unit list made more readable
- Post-battle screen will now display map or stage name. In Skirmish, it will also display the player's Regiment name
- Company label now lists the total amount of soldiers in company, not just the leader platoon (status panel can still be used to check per-platoon counts)

- Last stage of the first Operation can now end early properly if you capture all the VP objectives
- Fixed a bug that limited the rate of fire in big platoons
- Fixed a bug that prevented mechanized infantry platoons from closing to LAW range under Attack or Attack Move command
- Fixed AI not dismounting MANPADS platoons until very close to target
- Minor tweaks to the projectile hit effects
- Fixed cases where AI wasn't using some specific Air and Artillery Strike TacAids
- Credits button has been moved to the left bottom corner of the menu

"Winds of Change" DLC Page Live

The "Winds of Change" DLC now has a page on Steam!
Take an early look at the screenshots that feature some of the implemented new units.

[h2]Link: Regiments - Winds of Change DLC[/h2]

  • Experience twisting, procedural campaigns in the new Warfare mode
  • Fight alongside or against new units from French, Dutch, Canadian, and Czechoslovak regiments, all ready to bring their own style of fighting to the battlefield
  • Strike from the sky with new tactical possibilities heralded by the addition of heliborne troops and fighter jets!
  • Command more than 50 new vehicles and weapon systems, all meticulously modelled with the kind of detail you've come to expect from us in the base game


The release date remains "To Be Announced" and will be detailed as we get closer to the release - the same applies to the price.
Wishlist the DLC early! You won't miss status updates - and it'll help with the page's visibility a ton.