1. Regiments
  2. News

Regiments News

Hotfix 1.0.87

- Fixed companies spawning zero-unit platoons in Operations
- Fixed companies leaving orphaned units when removed during the deployment phase

Update 1.0.86

For quite a few users, during the previous update Steam corrupted some of the game files - resulting in crashes when loading random maps or units. After updating to 1.0.86, I highly recommend you to verify the game files by right-clicking on the Regiments in your Steam library -> Properties -> Local Files -> Verify integrity of the game files.


Update 1.0.86

- Adjustments to rendering API. It may introduce sporadic visual artifacts which I still can't fully debug, but the performance improvement should be generally worth it
- Fixed "small bright white spots on terrain" issue
- Fixed Leopard 2 missing decals & smoke grenades
- Increased the VP requirements for Minor/Major Victory in Attack mode
- Fixed tank ATGMs not engaging targets beyond gun range
- Fixed pilot textures not loading in full resolution

Update 1.0.85 + Hotfix

- Added VP limit setting for Skirmish modes, in addition to the time limits
- Attack order given to entrenched platoons will only set their priority target; if the platoon can't see the target, it won't start closing with it (which could result in accidentally losing entrenchment status)
- Platoon tooltip now displays command range
- Adjusted Belgian 4 Mech Inf Brigade to use company formations
- Added KanJaPz to several Belgian formations
- Adjusted Belgian TF in 'Saber Cut' operation to be more competitive as a choice
- Soldier list in platoon status panel no longer lists regular infantrymen, just special weapons to provide more space for it
- Adjusted the durability display in Regipedia - it now takes platoon "buffer" health into account too (it's still mostly for comparison purposes, but now closer to the actual values)
- Increased the VP requirements for Minor/Major Victory in Mobile Defense mode so that the victory isn't so much guaranteed
- Fixed zone links not updated for disabled zones (notable in 'TF McMains' operation, where AI could capture nodes it had no connection to)
- Fixed subordinate platoons in companies not reversing when the leader reverses

- Fixed already-deployed platoons not being auto-entrenched on phase change in 'TF McMains' (and probably elsewhere in defensive operations)
- Fixed VP count display on exit zones
- Fixed incorrect facing for platoons placed during deployment phase
- Fixed depleted platoons displaying full HP bar after post-phase repairs
- Fixed depleted platoons on the field not receiving replacement vehicles during post-phase repairs
- Fixed rate of fire calculation issue in Regipedia (it's still practical ROF with most delays accounted, not technical max)
- Fixed US Task Forces attached to West German brigades sporting Bundeswehr decals
- Adjusted ATGM shot sounds
- Adjusted PGM strike looks
- Fixed Electronic Warfare card: it now correctly reduces the command range, not disables it completely
- Micro-optimizations for low/medium effects settings
- Fixed video settings defaults not applying to some settings
- Fixed audio volume changes not applied immediately
- Fixed post-battle losses display for Chinese language
- Removed the historically-incorrect shoulder patch from soviet motor-riflemen uniform
- Fixed T-55A reticle glass being too bright in low-light conditions
- Fixed M16A1 being misaligned in hands
- Removed [TI] legacy designations from tank guns
- Fixed shadow rendering issues, should now use correct soft shadows everywhere


Hotfix
- Fix a CTD issue

Hotfix 1.0.84

- Multiple fixes to address reduced performance
- Fix incorrect target lead on MANPADS missiles
- Fix UK M109 name to M109A2

Hotfix 1.0.83

Fix AI in "Task Force McMains" getting forces above the intended limits