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Regiments News

Beta Update 1.0.4

For this update - and, potentially, for the next ones - we'll try a two-step update scheme.
The update will be rolled first into a Beta branch. As soon as it is deemed stable and polished, it will be pushed into the main branch.

Access Beta branch by right-clicking Regiments in your Steam Library -> Properties -> Betas -> Select 'beta - upcoming updates branch'

Changelog:
- Add random map and random regiment options for Skirmish
- Add more Skirmish income & starting point levels, explicitly display the effects

- Fix potential issue with multi-monitor display naming

- Fix skipped Operations not getting progression stars - hopefully, this will correctly restore your existing progress too
- Add left/right camera rotation keys
- Add separate FreeCam controls bindings
- Fix light / water issues on certain effects - visible as bright squares on the water surface
- Fix PostOp results coalition colors issues
- Adjust 'Reaction' Operation difficulty, reducing the counter-attacks strength (work in progress)
- Adjust parameters for Skirmish Attack mode (work in progress)
- Fix DDR TF for 332nd Guards Tank Regiment in Skirmish
- Buff SAM units: slightly more range, slightly more accuracy
- Fix Air Superiority event card localization bug
- Fix ally supply platoons in Blind Guard 3 taking player's supplies
- Attack commands against targets within minimum range are explicitly canceled instead of units trying to close to zero distance
- To avoid an occasional misclick during battle, helicopters will now respond to both Fast and Reverse move commands - they'll handle them as a usual move command
- Fix Fast/Reverse/Attack move user actions leaving the facing helper tool visible after aborting the command
- Fix TBMs reload time affected by TA Level
- Fix supply platoons unable to draw global supplies from the starting zone in Skirmish
- Fix allied infantry losses being added to the total kill tallies in Operations
- Fix incorrect wheel rotation on reverse movement
- Tone down lightning intensity

- Update mortars:
* Adjust shot effect
* Add correct names for Belgium and West German mortars
* Separate 107mm and 120mm mortars

- Update textures for Leo2, BM-21, Ural, FV100 series, BMD2, T55A

Hotfix 1.0.3

Experimental: update the multi-monitor handling - selecting the display should work more predictable and the available resolutions should be taken from the correct screen

- Fix AI receiving refunds for lost units - which should not have happened outside of Meeting Engagement and a few specific cases in Operations. This should fix some major AI difficulty spikes in several Stages

- ATGMs now use a correct Line-of-Sight check and will lose guidance if target moves out of view - or if the shooter is destroyed.

- Adjust Attack mode victory goal levels to be less of an automatic victory
- Fix Event Cards past the first one not being properly 'cleaned up' at the end of the Phase - it was especially noticeable during the final stage of final op, as you could keep losing Deployment Points each phase
- Fix certain cases of Stage scripts not executing at correct phases
- Fix advanced rules Global Modifiers not being saved in Operations
- Experimental: LOSTool is also automatically enabled when you display weapon ranges via Shift

- Add cursor scale option to Game settings
- Add background radio chatter volume control to Audio settings

- Fix rare crash on AI group pathfinding
- Fix some cases of soviet soldiers crewing DDR vehicles
- Adjust helo-over-water effect

'90s strategy king MicroProse is back with a Cold War blend of wargaming and RTS




Set in 1989 Germany during an imagined Warsaw Pact invasion, Regiments puts you in command of extended real-time fights between Cold War forces. It's a hybrid of RTS and tactical wargame that breaks from the traditions of both genres by being singleplayer only. Regiments puts a particular emphasis on dynamic, multi-day battles that let you reactively call for reinforcements...
Read more.

Hotfix 1.0.2

- Add 3 more save slots

- Fix incorrect images displayed in OpLogs from previous phases
- Remove several background radio chatter tracks that may have caused issues with some speakers
- Fix a bug that leads to the same map being loaded several times at once
- Fix Blind Guardian Stage 3 Convoy issues: losing all VPs after the stage's end and convoys not having enough time to exit. Removed a direct link between convoy spawn point and enemy spawn nodes. Adjusted the enemy army list to better reflect an average Soviet armored unit.
- Fix Blind Guardian Stage 2: two zones running out of VP too early
- Fix Blitz card description - DP/SP gain values were mixed up
- Fix LOSTool key bind not saved
- Restore Coalition colors game option (translation WIP)
- Fix Regipedia infantry stats not always reflecting their real counter-parts
- Fix Afterword not immediately becoming available after finishing the final operation
- Fix control lock when finishing the game session in Free Camera mode
- Fix previous operation kill lists persisting in the Post-Operation stats window

Hotfix 1.0.1

This should resolve several critical issues:

- Fixed a crash in certain cases when Regipedia was closed during an active game
- Removed a legacy pop-up hint with malformed message
- Removed ability to start a Mobile Defense on several maps that don't yet have Mobile defense points set-up (they will be, just a bit later)
- Fixed Regipedia unit descriptions not updated when changing the language
- Fixed Russian localization missing some text
- a few other smaller issues