Version 1.39.0: Patch Notes
Welcome back starchasers! It's been a hot minute since I dropped a hot steaming patch onto your laps, how you holding up? Doing okay? Want to go back to sleep under the covers?

That's fair. But let's talk patch stuff.
We're aiming for our next big milestone update: Intergalactic Architecture is still on its way. We're aiming for a mid-March drop for it, and most of the interior models are complete, they just need implementation and decorating. We've also got lots of new ships coming, along with cockpits and everything.

As for this current and latest patch, it's pretty small. Don't judge me too hard (my cats already do that), because it comes with a big new feature.

That feature? Multiple missions at once!

This was one of our most requested features that was actually implementable, and was originally meant to come with Faces in the Fog, but due to the sheer amount of work involved in making it happen (a lot of mission stuff was based around the assumption that only one mission happens for a player at a time) it took a while to get there. By default, you can take up to three missions at once (this may change in the future), and your previous saves won't load missions you're already on (but will still load correctly).
Are there going to be some crazy issues with this? Gee, I sure hope so, I was amazed it even worked to begin with. Anyway, onto the patch notes!
[h2]NEW FEATURES[/h2]
[h2]CHANGES AND REBALANCES[/h2]
[h2]FIXES[/h2]


That's fair. But let's talk patch stuff.
We're aiming for our next big milestone update: Intergalactic Architecture is still on its way. We're aiming for a mid-March drop for it, and most of the interior models are complete, they just need implementation and decorating. We've also got lots of new ships coming, along with cockpits and everything.




As for this current and latest patch, it's pretty small. Don't judge me too hard (my cats already do that), because it comes with a big new feature.

That feature? Multiple missions at once!

This was one of our most requested features that was actually implementable, and was originally meant to come with Faces in the Fog, but due to the sheer amount of work involved in making it happen (a lot of mission stuff was based around the assumption that only one mission happens for a player at a time) it took a while to get there. By default, you can take up to three missions at once (this may change in the future), and your previous saves won't load missions you're already on (but will still load correctly).
Are there going to be some crazy issues with this? Gee, I sure hope so, I was amazed it even worked to begin with. Anyway, onto the patch notes!
Changelog is as follows:
[h2]NEW FEATURES[/h2]
- Jump collapses now have an hour long cooldown to prevent repeated trips into the abyss. This doesn’t apply to guaranteed void holes (such as Hardturn and black holes).
- You can now accept multiple missions at once! By default (and for the sake of balancing) you can take a maximum of three missions now.
- As part of this multi-mission overhaul you can now track individual missions, which makes them display update messages and waypoint to any objectives (if it’s a mission that does that).
- Battleships now drop a whole host of equipment upon exploding, which you can loot and use for whatever sick purposes your heart desires.
[h2]CHANGES AND REBALANCES[/h2]
- Mild optimizations done to AI ship logic.
- AI weapons now report their use and cooldown times instead of energy usage.
- Retooled aspects of the Choir’s elite mission to work better.
- Mission objective messages when launching to space now have a slight delay and wait for your ship to be oriented before displaying.
[h2]FIXES[/h2]
- Fixed issue with tutorials cutting into cutscenes. I’m stupid sometimes.
- Fixed issue where the Motherlode bounty couldn’t be completed.
- Fixed some issues with dungeon meshes.
- Fixed hazard reduction skill calculations, in order to make them work properly and more consistently.
- Fixed issue where Gammus could not be selected as a racetrack sponsor.
- Fixed some ships that were scaled wrong in hangars.
- Fixed issue where some campaign ships could be sold via the quickaction menu.
- Fixed issue where the engine customization UI section wouldn’t properly reflect the player’s engines.
- Fixed dialogue typos in various high level quests.
- Fixed some display issues when you couldn’t accept missions.
- Fixed issue where opening the radial menu wouldn’t close some on-station UIs.
- Fixed issue where some map elements wouldn’t clear when zooming in on a system.