Intergalactic Architecture (Version 1.40.0): Patch Notes
Welcome to March, starchasers! I hope you're having a better time of it than our cats did, seeing as they spent most of this month sneezing and being sick.

They're better now though. Back to being normal weird furry things that never stop screaming.

So! I've got good news and bad news.
I'll start with the bad news: This milestone update had to be divided into two parts. What? If Warframe gets away with it we can too! I've been working nigh nonstop on this update but even with as run-ragged as I've been, there's physically no way I can do everything on the original agenda and get things out before the deadline (which is today, obviously). So, we've now split it into two parts, with the second part (featuring things like player housing, player customization, a pet system, an absolute metric ton of new little detailings, NPCs to talk to, full cockpit customization including the ability to dye said cockpits, non-capital planets, and more).
The good news: Everything else is in and ready to be explored. Welcome to our first big update of the year: Intergalactic Architecture!
[previewyoutube][/previewyoutube]
[h2]New Ships[/h2]
First up on the block are something people are always asking for: New ship types to fly. We've added over 15 new ships across six new ship archetypes, several of which have unique abilities. Like before, they come with full cockpits, customization options, and more.

Starting players can rake in some serious stellar dough with the corporate line of starfighters, which have a native bonus to mission payouts, while those in a more culty mood can take advantage of the Washer assassin ships (which are excellent at dodging and dueling). More unique ships, such as the Rival's mysteriously familiar Firmament superfighter or the racetrack champ's custom racing buggy Nova Runner can be acquired through new quests, which expand upon both their lore and the background of the characters involved.

You can acquire and find these ships throughout the galaxy, so keep an eye open.
[h2]Capital Stations, Planets and Homeworlds[/h2]
As the trailer and name of this update implies, the big big thing here is all kinds of new interiors you can explore now. From the vast underground pirate city of Zel, to the moonlit beaches of Clearhome, to the irradiated oceans of Zatedem, the lakes of Planet Ijunus, and everything in between. There's a lot to see here.

The crown jewel of the whole thing is, of course, the Axle. As the game's capital city of capital cities, it was important to give this thing a sprawling amount of space to explore, as well as its own unique exterior model.

As a side effect this means that entire star system also has much better performance,
The interior's no slouch either, with a lot of side areas and a whole shopping district. Currently, many aren't open. But I think canny players will have a clear idea of what they're going to sell in the future.

There's a lot to see and do here, and let me tell you I am sick to death of placing down bottles in bars. Let's get into the patch notes!
[h2]NEW FEATURES[/h2]
[h2]CHANGES AND REBALANCES[/h2]
[h2]FIXES[/h2]
And that's all for this patch! We timed just in time for the Steam sale so it's also on sale now as well. If you want some more cats, take some. I got too many.

We'll see you soon for the next part of the milestone update. There's some neat stuff coming there.

They're better now though. Back to being normal weird furry things that never stop screaming.


So! I've got good news and bad news.
I'll start with the bad news: This milestone update had to be divided into two parts. What? If Warframe gets away with it we can too! I've been working nigh nonstop on this update but even with as run-ragged as I've been, there's physically no way I can do everything on the original agenda and get things out before the deadline (which is today, obviously). So, we've now split it into two parts, with the second part (featuring things like player housing, player customization, a pet system, an absolute metric ton of new little detailings, NPCs to talk to, full cockpit customization including the ability to dye said cockpits, non-capital planets, and more).
The good news: Everything else is in and ready to be explored. Welcome to our first big update of the year: Intergalactic Architecture!
[previewyoutube][/previewyoutube]
UPDATE HIGHLIGHTS
[h2]New Ships[/h2]
First up on the block are something people are always asking for: New ship types to fly. We've added over 15 new ships across six new ship archetypes, several of which have unique abilities. Like before, they come with full cockpits, customization options, and more.




Starting players can rake in some serious stellar dough with the corporate line of starfighters, which have a native bonus to mission payouts, while those in a more culty mood can take advantage of the Washer assassin ships (which are excellent at dodging and dueling). More unique ships, such as the Rival's mysteriously familiar Firmament superfighter or the racetrack champ's custom racing buggy Nova Runner can be acquired through new quests, which expand upon both their lore and the background of the characters involved.


You can acquire and find these ships throughout the galaxy, so keep an eye open.
[h2]Capital Stations, Planets and Homeworlds[/h2]
As the trailer and name of this update implies, the big big thing here is all kinds of new interiors you can explore now. From the vast underground pirate city of Zel, to the moonlit beaches of Clearhome, to the irradiated oceans of Zatedem, the lakes of Planet Ijunus, and everything in between. There's a lot to see here.











The crown jewel of the whole thing is, of course, the Axle. As the game's capital city of capital cities, it was important to give this thing a sprawling amount of space to explore, as well as its own unique exterior model.



As a side effect this means that entire star system also has much better performance,
The interior's no slouch either, with a lot of side areas and a whole shopping district. Currently, many aren't open. But I think canny players will have a clear idea of what they're going to sell in the future.




There's a lot to see and do here, and let me tell you I am sick to death of placing down bottles in bars. Let's get into the patch notes!
Changelog is as follows:
[h2]NEW FEATURES[/h2]
- Added the Corporate line of fighters and freighters.
- Added the Washer Missionary line of fighters.
- Elite Washers now fly Washer Missionary ships.
- Added the Rival’s fighter as a flyable ship.
- The Rival can now be encountered as a potential ally starchaser during storms, after his quest.
- Added the Champion’s fighter as a flyable ship.
- The Champion now flies his own custom fighter during his race.
- Added a new quest to acquire the Rival’s fighter.
- Added a new quest to acquire and repair the Champion’s fighter.
- Added full planetary detailing for Planet Zatedem.
- Added full planetary detailing for Planet Arran.
- Added full planetary detailing for Zel.
- Added full planetary detailing for Planet Ijunus.
- Added full planetary detailing for Planet Clearhome.
- Added full station detailing for Variom Station.
- Added full station detailing for Planet Demendrere.
- The Axle’s exterior has been redone completely, and now has a unique model, appropriate to being the capital city.
- Added full station detailing for the Axle.
- You can now ask the Largeboys questions.
- You can now ask the Washer priesthood questions.
- You can now talk to the Denmenvani.
- Added the ability to talk to the Parliament of Flesh.
- Added more on-station NPCs to talk to.
[h2]CHANGES AND REBALANCES[/h2]
- Rebalanced some aspects of deployable drones for NPCs, including damage rebalances and adding a cooldown to their attacks.
- Added more random names for Helioliches.
- Adjusted the volume of some room ambiences.
[h2]FIXES[/h2]
- Fixed issue with regional pricing for lobsteroids.
- Fixed issue where Ticker and Geode warp objects could be used in places they shouldn’t be able to be used.
- Fixed issue where some ships weren’t being sold by some stations that normally sell ships.
- Fixed various quest typos in dialogue, cutscenes, and descriptions.
- Fixed issue where the runaway train mission wouldn’t work, and improved it being nonhostile at the end.
- Fixed issue where mission ships had much larger leading pips than intended.
- Fixed some floating Zets.
- Fixed issue where Union lanelines in the capital could get disrupted, despite there being no pirates around.
- Changed some shadow rendering to prevent on-foot flickering stuff.
And that's all for this patch! We timed just in time for the Steam sale so it's also on sale now as well. If you want some more cats, take some. I got too many.


We'll see you soon for the next part of the milestone update. There's some neat stuff coming there.