The Color Out In Space (Version 1.44.0): Patch Notes
[p]Welcome one and all! Ladies, gentlemen, starchasers, sentient microbes and angry screaming swear crystals! The Steam Summer Sale has commenced and Gabe Newell has blessed our wallets with the blessing of being drained. My computer is packed somewhere in some box somewhere and I'm flying halfway across the country to an entirely new house while I write this, but that hasn't stopped me from getting our next huge update prepped, tested, and deployed RIGHT NOW. Welcome to this season's milestone update: The Color Out Of Space![/p][p][/p][previewyoutube][/previewyoutube][p] This update's huge, given that it's both the first one in several months and a major milestone update to begin with, and comes with a lot of new and exciting places, systems, people, things, and nonsense.[/p][p]I know you've been desiring it like my cat desires The Chicken, so let's do a bit of a deep dive into what's included, alrighty?[/p][p]
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[/p][p][/p][h2]Player Housing[/h2][p]Honestly, what's the point of having a bunch of planets and places to relax in without your own private space to goof off in? Not much point, I'd wager. Starting with this update you can now buy, furnish, and decorate nine different houses across various homeworlds, cities, and major pirate bases.[/p][p]
[/p][previewyoutube][/previewyoutube][p]Housing is intended as a late game system, and can often be a huge money sink to place down all those things to make your house a home.[/p][p]![]()
[/p][p]But where do you get all these new furnishing items, shelves, plates, trays, banners, trophies, bobbleheads and more? I'm glad you asked! You can now also find new merchants (for example, the Axle's shopping district has a LOT more of those) and service NPCs that'll let you buy new items for your house. Elite tier random missions, battleship wreckage, and even space dungeons will also have an opportunity to drop new furnishing plans and things to display. Keep an eye out while out in space.[/p][p]
[/p][p]Did I mention there's no limits on player housing? Place down bottles until your GPU explodes, if that's what you want.[/p][p][/p][h2]Expanded Customization[/h2][p]What, did you think I was done? Ships also have a ton of new customization options. For exterior things, you can now mount hood ornaments on every ship, which can often be found in the aforementioned elite missions, space dungeons, etc. There's a fair amount of these, but there's also new dyes that can be found, including some much sought-after cyans and teals. We've also got a massive amount of new decals that can be applied to your ship (decals for nearly every faction in game, in fact), that you can find through elite missions.[/p][p]
[/p][p]Still not done talking about this, sit back down. For cockpit interiors you can now use those dyes and housing items you've recovered in those cockpits: To freely color, decorate (with no limits) your ship's interior as you see fit.[/p][previewyoutube][/previewyoutube][p]Lastly, because this is the less important feature, you can also customize your character himself. There's tons of new robes, wigs, mask options, and button colors to recover, buy, and find across the galaxy. Kardoz may be a decrepit asocial pariah, but he should still shower and change his underwear sometimes (note: I still don't know if Vauldwin wear underwear or not).[/p][p][/p][h2]Expanded World Details[/h2][p]That on-station stuff you despise isn't the only thing getting a facelift. There's more world details and some redone stuff across the galaxy; for example we've added over 150 new billboards to the game, to really sell the idea that this isn't just a populated universe, but that it's also one filled with dickheads.[/p][p]![]()
[/p][p]Tons of stations have also gotten a facelift too: Ambient NPCs mill about, many undetailed rooms have been detailed and sounds adjusted, and more.[/p][p]![]()
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[/p][p][/p][h2]New Gameplay Features[/h2][p]STILL not done! There's lots of smaller features that have been added to the game now too, from being able to use your frienddrive to travel to your party members, more map controls for the navigational map, a deadzone option for mouse controls, and tons of quality of life additions and new features. Some highlights include the ability to add notes to star system descriptions and custom markers on the local map.[/p][p][/p][previewyoutube][/previewyoutube][p]Mister Maudlin's drinks now being fully consumable items with special eldritch knowledge cutscenes...[/p][p][/p][previewyoutube][/previewyoutube][p]And Kardoz's private journal being fully implemented and evolving as the main storyline goes on:[/p][p]
[/p][p]Phew! Okay, I'm done going through everything. Still with me? Want some more cats?[/p][p]
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KNOWN ISSUES[/h2]
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UPDATE HIGHLIGHTS
[h2]New Worlds[/h2][p]Underspace's got many planetary bases, cities, outposts, and dive bars that, until now, were merely a series of floating planes in a horrible void. You know of the places I speak, no doubt. But no longer! Every single remaining landable area in Underspace is now modeled, detailed, and explorable. Walk along the choking spired cities of Pelindus, the canyons of Pasceli, or the tranquil ruined forests of Demendar. There's new things to see, new NPCs to talk to, and... Yeah, new stuff in general.[/p][p]Changelog is as follows:
[h2]KNOWN ISSUES[/h2]
- [p]Initial loading times and RAM usage will have gone up with this update due to the addition of the housing system. This’ll be the last time this happens (mostly) and from here on out things will (hopefully) start going down.[/p]
- [p]Housing controls may not be initially mapped. You'll simply have to reset them to their defaults for this to be fixed.[/p]
- [p]Added options for godrays on stations and planets.[/p]
- [p]You can now fast travel to Squadmates whose personal quests you’ve resolved.[/p]
- [p]Added a new series of powerful scanners that the player can construct. Here’s a hint: Look for a heart.[/p]
- [p]Added new customization dyes to several points of interest.[/p]
- [p]You can now apply hood ornaments to all flyable ships. These can be applied under the “ornament” section in the ship customization UI. Additional hood ornaments can be found through missions and exploring.[/p]
- [p]Planet Demendar now has full detailing.[/p]
- [p]Planet Demendren now has full detailing.[/p]
- [p]Planet New Demendrere now has full detailing.[/p]
- [p]Planet Pasceli now has full detailing.[/p]
- [p]Planet New Cateli now has full detailing.[/p]
- [p]Planet Pelindus now has full detailing.[/p]
- [p]Added a “quit to desktop” button for the respawn menu.[/p]
- [p]Added a deadzone option in gameplay settings. By default, this is not enabled.[/p]
- [p]The data center at Kaisus Circle now has detailing.[/p]
- [p]Added a button that makes the navmap camera show an overhead flat view.[/p]
- [p]Scornharbors. That’s all. Take careful note of whatever stations you find.[/p]
- [p]All landable planets now have takeoff and landing cutscenes.[/p]
- [p]Mister Maudlin's drinks are now physical items you'll have to actually down, complete with cutscenes of the subsequent knowledge, if you want to pass through gates.[/p]
- [p]Player housing! You can now buy nine different houses around the galaxy and customize their interiors with new furnishings, services, etc.[/p]
- [p]Added the ability to buy and acquire furniture, trophies, etc, throughout the galaxy.[/p]
- [p]Added over 300 new furnishing pieces.[/p]
- [p]You can now furnish and decorate all ship cockpits as well, using the same pieces and things you use for housing decorations.[/p]
- [p]You can now apply ship paints and dyes to your cockpit, allowing you to recolor it as you’d like.[/p]
- [p]Redid various graphics for the ruins in Grevid.[/p]
- [p]Added many new traders to the Axle’s shops.[/p]
- [p]Added a dedicated close button to the ship garage. You could always just, you know, have pressed the button of the ship you owned to exit things. This was really obvious. Don’t know why this is needed, but maybe I can’t relate because I actually try the options I’m presented with.[/p]
- [p]You can now purchase trophies of world bosses you’ve defeated from a new NPC found in various locations. They like to travel.[/p]
- [p]Added new nonviolent conflict resolution techniques to the Haywire Hulk. Here’s a hint: Talk your problems out first.[/p]
- [p]Macrovari sculptures you’ve scanned in the Interests can be purchased as housing items from a vendor on Variom.[/p]
- [p]Added bobbleheads. God dammit.[/p]
- [p]Every faction now has a logo/insignia.[/p]
- [p]Added over 30 decals, mostly logos for all factions. [/p]
- [p]Capitalship wrecks can now drop new kinds of dyes (including the highly sought after hot pink, cyan, and teal) as well as decals associated with their original owning faction.[/p]
- [p]Elite missions for factions can now reward cosmetics associated with that faction, including decals, furniture, and wearable items[/p]
- [p]Many things in dungeons now drop new housing items.[/p]
- [p]Added a new console command to unlock all vanity items.[/p]
- [p]Added an art seller and an art smuggler to Pasceli and the Master’s Ball, respectively.[/p]
- [p]Added a traveling trophy merchant who can sell unique housing items related to your achievements.[/p]
- [p]Added over 150 new advertisements on billboards found throughout the galaxy.[/p]
- [p]Added more dialogue to Mister Maudlin.[/p]
- [p]Added new banner textures to relevant stations.[/p]
- [p]Added the ability to add custom markers to a star system’s map and custom notes to a star system’s description. There’s a new key for this, which by default is G.[/p]
- [p]The Axle now has signs showing which doors lead where.[/p]
- [p]Added various ambient NPCs to various stations, with priority on stations that had quests taking place there.[/p]
- [p]Added various spaceships and detailing aspects to various stations, with priority on stations that had quests taking place there.[/p]
- [p]Added full detailing to the Peerless Casino.[/p]
- [p]Added full detailing to the Matta Platform starchasing center.[/p]
- [p]Added full detailing to Pridlaneura Yards.[/p]
- [p]Added even more NPCs to talk to.[/p]
- [p]Kardoz’s personal journal is now fully in. He’s got a lot of thoughts during the main campaign. [/p]
- [p]Redid some lighting and graphical issues aboard Lorne.[/p]
- [p]Redid some outfits for characters aboard the Matta Platform. [/p]
- [p]Significantly buffed summoning items: Pods now last longer and track targets better.[/p]
- [p]Changed several special crafting items to no longer take up any cargo space.[/p]
- [p]Adjusted lighting on most stations.[/p]
- [p]Adjusted the size of some navmap icons to prevent overlap.[/p]
- [p]Remade various station detailing and fixed it.[/p]
- [p]Added a delay of spawning hazards to fix issues with storm spawnage.[/p]
- [p]The campaign now has characters being more emotive during on station dialogue.[/p]
- [p]Bullet tracking now incorporates the range of a gun and takes that into account.[/p]
- [p]Storms killed by the player now have a longer cooldown versus ones that were destroyed by the controller system.[/p]
- [p]Added retroactive and auto-updating messages for certain new crafting recipes and game codex entries, to let you know if you’re acquired them or not.[/p]
- [p]Changed some ship colors during Heist of the Year.[/p]
- [p]The Uncleship is now properly haunted by the ghosts of dead uncles.[/p]
- [p]Things that drop cosmetic or vanity items now have an extra filter, which will prevent you from getting duplicates.[/p]
- [p]The space factory’s scannable item is no longer tied to its gem, so you can scan it even after you disable it.[/p]
- [p]Hyperdrive effects no longer show up when in cockpit mode, for better visibility. [/p]
- [p]Redid sounds on multiple stations to be more appropriate for certain areas.[/p]
- [p]Buying vanity items from vendors will now remove those items from the vendor’s stock.[/p]
- [p]Adjusted some internal following code to prevent bumpage and allow for smoother following for party members.[/p]
- [p]Adjusted some of the graphics of the in-game codex and fixed some rendering errors.[/p]
- [p]Fixed issue where the ship was too close in some stations.[/p]
- [p]Fixed issue during Tale of the Tick that could cause a player to be out of the proper ammo type.[/p]
- [p]Fixed issue where final campaign mission would break if you loaded in too fast.[/p]
- [p]Fixed issue where untranslated dialogue for the Portalmaker would cause all dialogue to become untranslated.[/p]
- [p]Fixed issues where Anomaly Evaluation couldn’t be completed when other random missions were active.[/p]
- [p]Fixed issue where collection missions taken from the same area wouldn’t allow for multiple completions.[/p]
- [p]Fixed some mission description issues.[/p]
- [p]Your former employees will no longer talk shit about you if you’re high enough level.[/p]
- [p]Fixed some colliders during Off-Track.[/p]
- [p]Fixed issue where the player could leave the Marching Star prematurely.[/p]
- [p]Fixed some mission description errors.[/p]
- [p]Fixed some rendering issues on the Marching Star.[/p]
- [p]Fixed some rendering issues during Heist of the Year.[/p]
- [p]Fixed some typos in party member dialogue.[/p]
- [p]Fixed issue where missions that involved dropoffs via dialogue could fail.[/p]
- [p]Fixed issue where assassination missions would cause you to go up against things that made no sense lorewise.[/p]
- [p]Fixed issue where the show player button wouldn’t work on the navmap when on a station.[/p]
- [p]Fixed issue where party member skill calculations were wrong and persisted on scene transitions for no reason.[/p]
- [p]Fixed some bad materials on carpets on stations.[/p]
- [p]Fixed duplicating animations on station NPCs.[/p]
- [p]Fixed inaccessible Demendrere Pricemaster.[/p]
- [p]Fixed issue where Deadstation 0’s stationmaster wasn’t an Us.[/p]
- [p]Fixed some unmoving animated elements on some stations (as in they’re now animated where previously they were not).[/p]
- [p]Fixed issue where moving between rooms in a base wouldn’t make the camera angles match properlike.[/p]
- [p]Fixed various typos in quests and party member dialogue.[/p]
- [p]Fixed issue where some Ast animations wouldn’t stop playing.[/p]
- [p]Fixed issue where Washers in storms had the wrong icon.[/p]
- [p]Fixed issue where cockpit mode could prevent beams from hitting you. Funny exploit, honestly.[/p]
- [p]Fixed overflowing text in the Champion Fighter’s cockpit.[/p]
- [p]Made Pyrona’s upgraded perk and damaging scanners more reliable.[/p]
- [p]Fixed issue where some controls could be accessed while in a jump cutscene.[/p]
- [p]Fixed issue with repeating events that shouldn’t be repeating.[/p]
- [p]Fixed issue where the Sacrifice mission for the Washers wasn’t completing properly.[/p]
- [p]Fixed issue where vanity items were sold for prices much lower than intended.[/p]
- [p]Fixed overdraw issue in trader menus.[/p]
- [p]Fixed some misnamed NPCs during quests.[/p]
- [p]Fixed issue where data drops would give knowledge about inaccessible locations (such as unstable jumpholes or quest-only stations)[/p]
- [p]Fixed some rendering issues on Planet Ijunus.[/p]
- [p]Fixed some rendering issues in trade rooms and customization rooms while on stations due to directional lighting not being properly suppressed. [/p]
- [p]Fixed issue where the Tyrant didn’t have a unique texture.[/p]
- [p]Fixed text count overflow issues in the trade menu.[/p]
- [p]Fixed issue where some smuggling missions and some repair missions shared items, causing strangeness.[/p]
- [p]Fixed issue where the navmap wouldn’t properly display information about a star system.[/p]
- [p]Fixed mismatched icons during several dialogue moments in the main campaign.[/p]
- [p]Fixed tutorial keybinds not updating when your keybinds would update.[/p]
- [p]Fixed some rendering issues during Campaign Mission #9.[/p]
- [p]Fixed some floating NPCs on stations.[/p]
- [p]Fixed some malfunctions with dynamos and rebalanced them slightly.[/p]
- [p]Fixed issues where some places would spawn storms that shouldn’t spawn storms.[/p]
- [p]Fixed cutoff issues in the character customization menu.[/p]
- [p]Fixed issue where the quick select menu would stop working sometimes.
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