Version 1.51.0: Patch Notes
[p]Hello starchasers! My two-week sabbatical is coming to a close, and there's been a few bugs unleashed by the last update (and the whole fundamental-change-to-our-entire-file-format) that required a fix or two. Since I was also able to finish up some other bits and features (some requested by modders hard at work replacing starships with anime girls), I decided to include those as well. However, you probably only care about the cat pictures, right? Right. Typical.[/p][p]![]()
[/p][p]Satisfied? Now, let's get into the new stuff.[/p][p][/p]
[/p][h2]NEW FEATURES[/h2]
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Changelog is as follows:
[p][/p][h2]NEW FEATURES[/h2]
- [p]You can now sit in every chair on stations.[/p]
- [p]Mods can now load custom icons in via addresses (see the updated SDK guide for more information on this).[/p]
- [p]Added mod support for ships with animation trees (see the updated SDK guide for more information on this).[/p]
- [p]Mods can now load in custom keybinds, though you will still have to code your own code if you want to take advantage of those keybinds (see the updated SDK guide for more information on this).[/p]
- [p]Added mod support for ships with multiple submeshes (see the updated SDK guide for more information on this).[/p]
- [p]Dialogue history now records the choices you make in dialogue. [/p]
- [p]Added new decals for ancient races.[/p]
- [p]Added more sounds for storing items.[/p]
- [p]Optimized water graphics and added an option to disable water planes entirely.[/p]
- [p]Gave the Haywire Hulk some ambient noises.[/p]
- [p]You can now view (but not sell) your current ship’s stats at the shipdealer.[/p]
- [p]You can now buy equipment that you can’t equip, in case you want to like, store it or some shit.[/p]
- [p]Fixed various mission issues and added checks to allow for more mission variety.[/p]
- [p]Fixed issue where cargo bay expansions wouldn’t have any stats.[/p]
- [p]Fixed issue where wrecked items couldn’t be pulled out of storage.[/p]
- [p]Fixed issue with mod load orders where gameplay mods weren’t loading.[/p]
- [p]Fixed issue where NPC ships weren’t firing.[/p]
- [p]Fixed issue where the Haywire Hulk couldn’t sell sculptures.[/p]
- [p]Fixed floating NPCs and terminals in some stations.[/p]
- [p]Fixed some issues where audio parts on ships weren’t being affected by sound settings.[/p]
- [p]Fixed some UI issues in the records tab.[/p]
- [p]Fixed some issues with the opening cutscene.[/p]
- [p]Fixed text issues with the quest UI.[/p]
- [p]Fixed some animation errors with Ijuni characters.[/p]
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