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Weekly Underspace Devlog #1: Refactoring All Around!

Happy September, Starchasers! This week has absolutely zoomed by but progress on Underspace is steady. There's some really exciting news coming up soon but that'll be dropped in the second half of this month. Until then, enjoy this cat photo.

when you stare into the void and the void stares back

As you might have surmised from the title, devlogs are now going to be a weekly event instead of monthly. They are also going to be posted here on Steam instead of Kickstarter. Don't worry if they look smaller than their monthly counterparts, as there will be more of them throughout the month (because, you know, weekly basis). Guess you can say the devlogs have been... refactored.

Anyway, onto progress! As always, check out the latest Underspace demo and be sure to join our Discord for more immediate updates!

One of the "prettiest" tasks as of late has been an overhaul of the interiors. This is an ongoing task -- and they're still pending detail, mind you -- but here are some screenshots of the progress thus far:









How the game loads maps has been totally refactored. Loading times have been greatly reduced between star systems and entirely when viewing different maps. Video showing the new load times on Twitter (errmmm... X).

In fact, did a total refactor of the game’s loading system. Shaders will now no longer load upfront on the start screen, which should address the black screen issue some players were experiencing and just dramatically decrease loading times all around.

And speaking of maps, various other issues with the game’s map system have been fixed.

Cargo affected by the dynamic economy now displays as such (check out the little symbol that's been added -- now you'll know when the best times are to buy or sell).



Opening tutorials have been completely redone with a focus on the amount of controls thrown at new players upfront. It should be less overwhelming now.

Camera controls are now assigned to a single key that cycles between modes rather than dedicated keys for each. This reduces the amount of keys you have to remember for camera controls -- now it's just one.

Various quests on stations have been fixed; also, added more piecemeal scripting stuff for campaign scripting.





Finally, factions can now define items that make them instantly hostile, and new console commands for manipulating timescales have been added.



Note: update does not allow demon cats to define items that make them instantly hostile.

On a separate front, Underspace now has its own social media presence (at least, in a more "official" capacity). Please give the accounts a follow if you can, it helps boost Underspace's visibility to others!

πŸ’₯πŸ’₯πŸ’₯ **UNDERSPACE** πŸ’₯πŸ’₯πŸ’₯
Twitter TikTok Instagram Facebook Reddit YouTube Discord

Also, because of course:

πŸš‚πŸš‚πŸš‚ **TRAINWIZ** πŸš‚πŸš‚πŸš‚
Twitter
YouTube

As for next week, the focus is on quests -- particularly party member quests and multiplayer quests -- as is the ongoing interiors rework effort.

That’s all for this week. Check back next week for more!