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Weekly Underspace Devlog #4: New Release Window, New Publisher, & New Trailer!

STARCHASERS

Remember that big news I mentioned a few devlogs ago?

Well here's a cat instead.



For real though, remember how I said there would be really big news? Well, surprise! We have three exciting pieces of news!

1. New release window: Q2 of 2024!

After years and years of development, Underspace is finally launching. It's crazy to think about! So stay tuned for the first half of 2024 to see Underspace come to Steam Early Access.

2. New publisher: Camlann Games!

What's nice about this is now I can focus my efforts completely on finishing up the game and I don't have to worry about marketing or other non-development stuff.

3. New trailer!

Check it out, leave a comment, give it some love, watch it repeatedly until your phone dies, leave it on loop in public places like a library or an apple store, send it to ten of your friends and then tell them to send it to ten of their friends (who would then send it to ten of their friends)... you get the idea.

[previewyoutube][/previewyoutube]

Also, if you haven't already, download the demo and give your feedback on it, preferably in the Underspace Discord. You know. If you want to.

So yeah, I guess you can say it's been a busy month with a lot of changes; one thing that has stayed the same, however, is the fact that I am essentially tied to my desk as I code away on Underspace. Here's what I accomplished this week:

I tweaked a few things with the newest demo, including some laneline docking issues. Big thanks to some of the streamers who have tried Underspace for the first time including dadflaps and insanekittens, watching their streams helped figure out that issue.

Some of the biggest tasks I've been working on pertain to multiplayer and quests, including finishing up the first drafts of the multiplayer main quest and the NPC loyalty quests.





Additionally, all party members can now be recruited. And speaking of party members, I've updated appearance of some missing party members. Tenuously related to party members, cutscenes now disable NPC interaction.





I've also started adding new starchasing chapters and have allowed the chapter system to have chapters outside of/independent of the regional system.

Finally, I've implemented some title screen popups and have added new furniture pieces for level designers.

So yeah, busy week and busy month, but it's all good news so can't complain one bit. Next month will see more work on the multiplayer quests and other fun stuff. Hopefully some caffeine too.

If you want to stay updated more immediately with Underspace's ongoing work, please give the Underspace socials a follow.

[h3]💥💥💥 UNDERSPACE 💥💥💥[/h3]
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And, because obviously:

[h3]🚂🚂🚂 TRAINWIZ 🚂🚂🚂[/h3]
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Thanks for checking out this week's devlog -- see you next week with more Underspace updates!