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Weekly Underspace Devlog #2: New Demo Coming Soon!

Is it the middle of September already? Time flies when you're developing an open world lovecraftian spacefigter RPG! Hope you're enjoying these smaller devlogs, they're definitely more digestible than the big monthly chunks. Let me know what you think!

As mentioned in last week's devlog, we have some exciting news coming up soon, but that won't be announced until later this month. The cats are excited, clearly.



Mimi used her one orange brain cell to enact a rare rear leg cuddle. It's super effective!

First up, we have a new demo in the works (like, actively being worked on in this very moment) that should be coming out in the next few days. You're of course still welcome to try the current demo if you don't want to wait, and, as always, feel free to check out the Underspace Discord for more immediate updates.

Anyway, onto progress!

One of last week's biggest tasks was an overhaul of the interiors. As mentioned previously, this is an ongoing task but their implementation is now at a stage where it's just a few missing ones here and there (as well as some quest location interiors which is part of quest implementation).



Some missing space tilesets were implemented as well.





Additionally, on-foot doors were implemented and animated, which meant that some issues that popped up were also fixed. You can see a video of them in action on Twitter / X. If you've ever been curious about why doors can be a massive headache in video games, feel free to give this a read.

Another "pretty" task has been adding more elements to the spaceship cockpits, as well as the ability for cockpits to have visual radar and other readouts. These implementations will be available in the upcoming demo, and I want to get them textured before sending out this new demo. The textures aren't in just yet. But soon. Like, SOON soon. You'll see.







Some issues with the character controller were also fixed.

Drafts of party member recruitment and personal quests have been finished. For multiplayer campaign and party member quests, the dialogue has been implemented; getting the scripting hooked up will be one of next week's bigger tasks.

If you want to stay updated more immediately with Underspace's ongoing work, please give the Underspace socials a follow. Doing so also helps boost Underspace's visibility to others!

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And, because obviously:

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That's it for this week -- stay tuned for next week's devlog!