Weekly Underspace Devlog #17: Optimizations and Polishing!
Ahoy, Starchasers!
Cats.

If nothing returns from inside a black hole, explain this.
This week's content creator spotlight is none other than Dan Field. We're excited that he tried out Underspace and seemed to love it a lot. If your French is a bit rusty, don't worry -- his gameplay is superb so just focusing on the video is all good. Anyway, enjoy!
[previewyoutube][/previewyoutube]
We announced this last week, but for the record:
[h2]Underspace will be participating in Steam Next Fest![/h2]
Once again, we'll have a playable Steam demo up and running AND I'll be personally playing during the developer stream (naturally). I know there will be a lot of games to try, so it'd mean a lot to me if you'd test out Underspace and see for yourself what's coming out in just a few short months.

As always, if you have any interest in trying out Underspace, check out download our latest demo and give it a go (before the official Steam demo version releases). You should also join the Underspace Discord. Because I said so.

Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did this week:
+ Redid opening cutscene.
+ Redid some starting title screens.
+ Redid starting loading screen.
+ Redid how the starting loading screen works.
+ Added a disclaimer.
+ Skipping the intro can still point you to the main quest.
+ Fixed issues with skipping cutscenes.
+ Hooked up cutscene options.
+ Fixed some loading issues.
+ Fixed several saving issues.
+ Added more character customization options.
+ Added new voice types for NPCs.
+ Added new icons for old NPCs.
+ Added voice acting to some previous unvoiced aspects of the game.
+ Added ambient NPCs to all demo stations.
+ Added ambient NPC conversations to all demo stations.
+ Added models for some stuff later down the line.
+ Fixed up UI stuff.
+ Fixed some UI display issues.
+ Fixed up tons of loading issues on stations.
+ Optimized stations.
+ Added new records to the in-game record system.
+ Fixed issues with rampage missions.
+ Mining guns can now be set to not consume energy if youβre using them alongside a mining drone.

As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:
[h3]π₯π₯π₯ UNDERSPACE π₯π₯π₯[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord
And, because obviously:
[h3]πππ TRAINWIZ πππ[/h3]
Twitter
Tumblr YouTube

Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!
Cats.

If nothing returns from inside a black hole, explain this.
This week's content creator spotlight is none other than Dan Field. We're excited that he tried out Underspace and seemed to love it a lot. If your French is a bit rusty, don't worry -- his gameplay is superb so just focusing on the video is all good. Anyway, enjoy!
[previewyoutube][/previewyoutube]
We announced this last week, but for the record:
[h2]Underspace will be participating in Steam Next Fest![/h2]
Once again, we'll have a playable Steam demo up and running AND I'll be personally playing during the developer stream (naturally). I know there will be a lot of games to try, so it'd mean a lot to me if you'd test out Underspace and see for yourself what's coming out in just a few short months.

As always, if you have any interest in trying out Underspace, check out download our latest demo and give it a go (before the official Steam demo version releases). You should also join the Underspace Discord. Because I said so.

Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did this week:
+ Redid opening cutscene.
+ Redid some starting title screens.
+ Redid starting loading screen.
+ Redid how the starting loading screen works.
+ Added a disclaimer.
+ Skipping the intro can still point you to the main quest.
+ Fixed issues with skipping cutscenes.
+ Hooked up cutscene options.
+ Fixed some loading issues.
+ Fixed several saving issues.
+ Added more character customization options.
+ Added new voice types for NPCs.
+ Added new icons for old NPCs.
+ Added voice acting to some previous unvoiced aspects of the game.
+ Added ambient NPCs to all demo stations.
+ Added ambient NPC conversations to all demo stations.
+ Added models for some stuff later down the line.
+ Fixed up UI stuff.
+ Fixed some UI display issues.
+ Fixed up tons of loading issues on stations.
+ Optimized stations.
+ Added new records to the in-game record system.
+ Fixed issues with rampage missions.
+ Mining guns can now be set to not consume energy if youβre using them alongside a mining drone.

As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:
[h3]π₯π₯π₯ UNDERSPACE π₯π₯π₯[/h3]
Twitter TikTok Instagram Facebook Reddit YouTube Discord
And, because obviously:
[h3]πππ TRAINWIZ πππ[/h3]
Tumblr YouTube

Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!