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Weekly Underspace Devlog #18: EA RELEASE DATE IS HERE!!1!

Steady, as she goes Starchasers!

You know the drill by meow now.



2 cats 1 bed

This week's content creator spotlight is AZHIGHWAYZ, who did a stellar (get it) job showcasing the economy and customization portions of what Underspace brings to the table. Thanks for the hard work on the video, starchaser -- the rest of you, enjoy! Or else.

[previewyoutube][/previewyoutube]

Now, for the biggest news pretty much ever:

UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!


That's right, you'll all be able to play Underspace in just a few short months! Are you excited? You should be! Because I'm really tired -- but happy -- that this is finally getting off the ground and into your hands.



Can't wait until then? Well, we've announced this already, but for the record:

[h2]Underspace will be participating in Steam Next Fest![/h2]

Once again, we'll have a playable Steam demo up and running AND I'll be personally playing during the developer stream (naturally). I know there will be a lot of games to try, so it'd mean a lot to me if you'd test out Underspace and see for yourself what's coming out in just a few short months. See you on February 5, 2024 at 10 AM PT!



As always, if you have any interest in trying out Underspace, check out download our latest demo and give it a go (before the official Steam demo version releases). You should also join the Underspace Discord. Because I said so.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did this week:

+ Fixed skill display issues.
+ Fixed some config and loading issues.
+ Optimized some demo code.
+ Fixed some quest code.
+ Star systems can now have level caps on storms.
+ Fixed some misplaced or floating items.
+ Fixed how beam tracking works.
+ Fixed audio issues in comms.
+ Fixed issues with quest rewards.
+ Fixed some music issues.
+ Fixed some description issues.
+ Fixed issues with mission spawns.
+ Added service icons to service NPCs.
+ Fixed some mislabeled service terminals.
+ Improved shadows in various areas.
+ Fixed several mission and ship descriptions.
+ Redid sound stuff in some areas.
+ Improved UI readability in several areas.
+ Added new ads.
+ Fixed issues with ship trading.
+ Worked on texturing several tilesets.
+ Worked on new textures for characters and faction variations.



As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

[h3]💥💥💥 UNDERSPACE 💥💥💥[/h3]
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And, because obviously:

[h3]🚂🚂🚂 TRAINWIZ 🚂🚂🚂[/h3]
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Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!