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Weekly Underspace Devlog #19: STEAM NEXT FEST DRAWS NEAR...

Hail, Starchasers!

So I got a second cat bed for the cats last month and one of them decided she needed to steal a paper towel before sleeping on it in said bed.



pictured from left to right: paper towel, Mimi. Not pictured: The One Orange Braincell (currently missing).

This week's content creator spotlight is Zaffageek, whose reaction to the Ancient Gate made me laugh out loud. You should definitely give his Let's Play a watch and then obviously wishlist Underspace on Steam (if, for some odd reason, you haven't already).

[previewyoutube][/previewyoutube]

A reminder for the biggest news pretty much ever:

UNDERSPACE RELEASES IN EARLY ACCESS ON APRIL 10, 2024!


That's right, you'll all be able to play Underspace in just a few short months! It's weird in a good way that my blood, sweat, and tears will finally be on other people's PCs soon, but that's just the nature of these things. I'm really looking forward to seeing what everyone thinks!



Can't wait until April 10? You don't have to! We've announced this already, but for the record:

[h2]Underspace will be participating in Steam Next Fest![/h2]

Once again, we'll have a playable Steam demo up and running AND I'll be personally playing during the developer stream (naturally).

[h2]In fact, I'll be streaming to Steam on Monday, February 5 at 12 PM PT / 3 PM ET.[/h2]

I know there will be a lot of games to try, so it'd mean a lot to me if you'd hop in the chat while I'm playing, then download the demo and test out Underspace and see for yourself what's coming out in just a few short months. See you Monday!



As always, if you have any interest in trying out Underspace, check out download our latest demo and give it a go (before the official Steam demo version releases). You should also join the Underspace Discord. Because I said so.



Now that you've all joined the Discord (thanks!) and have tried the demo (thanks again!), here's what I did this week:

+ Added new robe variations.
+ Fixed saving level calculation bug.
+ Fixed bug with storms not working on tutorial areas.
+ Fixed bug with UI markers in navmap.
+ Fixed some dialogue that was playing too early.
+ Fixed bug where conversations would start in cutscenes.
+ Fixed bug with user configuration.
+ Fixed bug with cockpit cameras.
+ Improved combat prewarming.
+ Added new boss with animations.
+ Added new icons for boss.
+ Improved some aspects of bosses.
+ Improved some readout on quick commands.
+ Added support for unusual inputs.
+ Added some small ease of use stuff for purchasing.
+ Fixed up some furniture in places.
+ Added more chapterhouses in places.
+ Fixed some several issues with other chapterhouses.
+ Improved readability on the UI.
+ Fixed some issues with landing cutscenes in places.
+ Added some moving boats.



As always, thank you all for supporting Underspace. It's incredible seeing everyone's comments, videos, and posts. If you haven't already, please help support us and give the Underspace socials a follow:

[h3]💥💥💥 UNDERSPACE 💥💥💥[/h3]
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And, because obviously:

[h3]🚂🚂🚂 TRAINWIZ 🚂🚂🚂[/h3]
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Thanks for checking out this week's devlog -- stay tuned for more Underspace updates!