Version 1.21.2: Patch Notes
Hey hey starchasers! How's your Saturday? Full of rain? That's thematically appropriate.
We're returning to our weekly patch schedule now that Gods & Corpses is out of the way. It'll be a bit before our next big update (which is a true doozy) is coming out, so for now you'll have to be content with these tiny crumb-sized updates, in the same way my cat is satisfied with sitting on dirty clothes whenever she gets the chance.

Again, this is a small patch but there's a lot of decent optimizations and fixes that I think you'll appreciate.

[h2]NEW FEATURES[/h2]
[h2]CHANGES AND REBALANCES[/h2]
[h2]FIXES[/h2]
And that's all for this week! See you next week.
We're returning to our weekly patch schedule now that Gods & Corpses is out of the way. It'll be a bit before our next big update (which is a true doozy) is coming out, so for now you'll have to be content with these tiny crumb-sized updates, in the same way my cat is satisfied with sitting on dirty clothes whenever she gets the chance.

Again, this is a small patch but there's a lot of decent optimizations and fixes that I think you'll appreciate.


Changelog is as follows:
[h2]NEW FEATURES[/h2]
- Added a new option to control the size of the targeting reticule.
- The navmap will now display the owning region of a star system.
[h2]CHANGES AND REBALANCES[/h2]
- Games saved on stations will show the current station’s location.
- Legendary ships that spawn beam stuff will now properly target nearby hostiles, not just the player.
- Ticker relays will now have green triangles on the long range scanner once their relevant questline begins.
- Adjusted projectile trajectory code to feel a little more natural.
- Huge improvements on performance in crowd-heavy areas on stations, due to many NPCs having their models reduced to single drawcalls.
- Adjusted lighting settings on some stations.
- Adjusted Darkon Entity’s ambient attacks to be a little bit more thematically consistent and not hit the player incorrectly.
- Dialogue cameras for almost all talkable-to characters now are properly oriented and translated.
- Optimized performance with the Darkon entity slightly.
- Updated several visuals in Reach for the Stars.
- Rebalanced some trade routes in Union systems to be less broken.
[h2]FIXES[/h2]
- Fixed some weird geometry for the news board on the Remaining Eye.
- Fixed camera issues with the Loco Star.
- Fixed some rifts that spawned outside of nebulas.
- Fixed issue where acquired customization items wouldn’t… acquire. These will need to be reacquired but thankfully, that’s allowed.
- Fixed some asteroids spawning inside lanelines.
- Fixed issue where some duplicate ships could be seen within inventory menus on stations.
- Resized many ship icons in the inventory to be more visible.
- Fixed issue where some missions would spawn hostile ships as non-hostile.
- Fixed issue where many achievements wouldn’t display or were doubling up.
- Fixed issue where multiple joined chapters couldn’t be accessed in the information UI.
- Fixed issue where mouse mapping wouldn’t work for some inputs.
- Fixed flickering lights in Planet Vauldric’s shipdealer.
- Fixed issue where ambient crowd settings would disable NPCs that weren’t meant to be disabled.
- Solar loot boxes now display the proper distance in the targeting UI.
- Looting single objects will now play the tractor beam effect.
- Fixed some texture issues in various stations.
- Many of the redone bosses now properly cease to exist after their defeats.
- Fixed issue where waypoints on stations could cause the map to disappear.
- Fixed some mislabeled instructions during the Ordnance Tomb quest.
- Fixed some rendering issues in Clearhome.
- Fixed a huge amount of typos everywhere.
- Fixed issue where the pin wouldn’t work in some star systems.
- Fixed item duplication issues when switching between ships.
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And that's all for this week! See you next week.
