1. Underspace
  2. News
  3. Version 1.21.2: Patch Notes

Version 1.21.2: Patch Notes

Hey hey starchasers! How's your Saturday? Full of rain? That's thematically appropriate.
We're returning to our weekly patch schedule now that Gods & Corpses is out of the way. It'll be a bit before our next big update (which is a true doozy) is coming out, so for now you'll have to be content with these tiny crumb-sized updates, in the same way my cat is satisfied with sitting on dirty clothes whenever she gets the chance.


Again, this is a small patch but there's a lot of decent optimizations and fixes that I think you'll appreciate.


Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • Added a new option to control the size of the targeting reticule.
  • The navmap will now display the owning region of a star system.


[h2]CHANGES AND REBALANCES[/h2]
  • Games saved on stations will show the current station’s location.
  • Legendary ships that spawn beam stuff will now properly target nearby hostiles, not just the player.
  • Ticker relays will now have green triangles on the long range scanner once their relevant questline begins.
  • Adjusted projectile trajectory code to feel a little more natural.
  • Huge improvements on performance in crowd-heavy areas on stations, due to many NPCs having their models reduced to single drawcalls.
  • Adjusted lighting settings on some stations.
  • Adjusted Darkon Entity’s ambient attacks to be a little bit more thematically consistent and not hit the player incorrectly.
  • Dialogue cameras for almost all talkable-to characters now are properly oriented and translated.
  • Optimized performance with the Darkon entity slightly.
  • Updated several visuals in Reach for the Stars.
  • Rebalanced some trade routes in Union systems to be less broken.


[h2]FIXES[/h2]
  • Fixed some weird geometry for the news board on the Remaining Eye.
  • Fixed camera issues with the Loco Star.
  • Fixed some rifts that spawned outside of nebulas.
  • Fixed issue where acquired customization items wouldn’t… acquire. These will need to be reacquired but thankfully, that’s allowed.
  • Fixed some asteroids spawning inside lanelines.
  • Fixed issue where some duplicate ships could be seen within inventory menus on stations.
  • Resized many ship icons in the inventory to be more visible.
  • Fixed issue where some missions would spawn hostile ships as non-hostile.
  • Fixed issue where many achievements wouldn’t display or were doubling up.
  • Fixed issue where multiple joined chapters couldn’t be accessed in the information UI.
  • Fixed issue where mouse mapping wouldn’t work for some inputs.
  • Fixed flickering lights in Planet Vauldric’s shipdealer.
  • Fixed issue where ambient crowd settings would disable NPCs that weren’t meant to be disabled.
  • Solar loot boxes now display the proper distance in the targeting UI.
  • Looting single objects will now play the tractor beam effect.
  • Fixed some texture issues in various stations.
  • Many of the redone bosses now properly cease to exist after their defeats.
  • Fixed issue where waypoints on stations could cause the map to disappear.
  • Fixed some mislabeled instructions during the Ordnance Tomb quest.
  • Fixed some rendering issues in Clearhome.
  • Fixed a huge amount of typos everywhere.
  • Fixed issue where the pin wouldn’t work in some star systems.
  • Fixed item duplication issues when switching between ships.




And that's all for this week! See you next week.