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Version 1.22.0: Patch Notes

Starchasers! Welcome back. I'm taking my wife to a convention this Saturday and I'll be out all day, so, lucky duckies that you are, you get this week's patch early! It's a small one but there's some stuff there you'll like. I liked it. I like a lot of things. It's nice to like things. Like cats. I don't like my cats but I love them all the same.


Anyway, onto the patch!


Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • Added new commands to help find items via the developer console.
  • Points of interest you've scanned and sold will now have a different color and marker indicating so.
  • NPCs in on-station dialogue will now play talking animations when text is scrolling. Note that this kind of dialogue is something we never aim to voice, even when voices are implemented.
  • You can now speak to the bartender on Gravecity.


[h2]CHANGES AND REBALANCES[/h2]
  • Autoturrets now prioritize your current target.
  • Removed blank dialogue history nodes from your dialogue history from occurring. Or something. Who am I?
  • Godmode now lets you craft things without needing the items. You still need the recipe, however.
  • You can no longer pause and load the game within loading screens. This was largely an oversight that could result in too many save issues doubling up.
  • Fitt’s planets now have symbols on the navmap.


[h2]FIXES[/h2]
  • Fixed issue where the Pin could take you to dungeon exclusive systems.
  • Radial menus will now close when you open another menu.
  • Fixed miscolorations on Us freighter engine charging.
  • Fixed UI issues with the on-station UI.
  • Fixed exploit where you could equip higher tier objects in the wrong slot.
  • Fixed issue where mods could restrict campaign and mission progress.
  • Fixed issue where large transport tier ships wouldn’t have their turrets appear unless you were stupidly close.
  • Fixed issue where the Planet Carver would spawn weirdly.
  • Fixed mistextured or floating objects on stations.
  • Adjusted spawn distance of fishing ships to help prevent bigger ships from hitting em.
  • Fixed some mislabeled lanelines.
  • Fixed issue with elite Subsumer missions not working.
  • Fixed issue where docked denial AI voices would override normal docking voices.
  • Fixed issue with The Problem With Automation’s transport circling endlessly.
  • Fixed dialogue issues if you lost a race in Chunidale’s racetrack.
  • Fixed issue where Allco’s elite missions wouldn’t let you loot the salvage item.


See you next week!