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Version 1.19.0: Patch Notes

Welcome to next week starchasers! Another seven unfortunate days have passed through our shadowy midst, and another seven days of hardcore patching have came and went. Don't burn yourself out you say? Buddy I was at the farmer's market all day today. Did you know you can whip honey into something called honey cream? It's as divine as the gods you've been killing. Where was I? Cat pictures, right. The little brats love the new tower you guy funded into existence.



Anyway, serendipity (that fickle mistress that determines whether or not I can fix a bug) has smiled her mascot-horror-level smile upon us this week, and a bunch of annoying longstanding issues were able to be reproduced and fixed. Plus, we have a ton of new UI quality of life stuff, some new effects and music, and best of all: Some stuff.



[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Changelog is as follows:


[h2]NEW FEATURES[/h2]
  • You can now see how much space you have in your ship as a numeric value.
  • You can now sell your scanned data to stormtracker ships!
  • You can now view scanned data in your information UI.
  • Control inverts are now separated out into station controls and ship controls respectively.
  • Added an option to control the speed of campaign cutscenes when on stations.
  • Added a dialogue history component to the pause menu.
  • Viewing the information of any local lucrative fields will now tell you if those fields offer any resources.
  • Added a small indicator to let you see if any nearby asteroids are mineable.
  • Added new music to the game.
  • Added a new quick-access menu to go to your various actual menus.
  • New effects for tractoring in items: Including trails, different sounds based on whether or not you CAN tractor things in, and more.
  • Added new accessibility options for motion sickness. These will be gradually updated as we identify places that cause it.


[h2]CHANGES AND REBALANCES[/h2]
  • Imbo’s guns now no longer require reputation to buy. Why would they? All you need is Imbo.
  • Defense Drones and Autoturrets have been rebalanced to be much more viable. Defense drones now do much more damage, while autoturrets now do more damage and take comparatively less energy.
  • Buffed mining: Many more mineable asteroids will spawn, and asteroids have much higher yields and chances. Minable asteroids also now move slower and are slightly easier to shoot.
  • We’ve refactored the background lightning effects you see in storms. They should no longer introduce shader errors and have higher resolution textures and glows.
  • Weapon platforms are no longer considered space stations, which means missiles will now target and track them much better and they are no longer considered taxable income.
  • True Struggles of a Modern Artist now has updated dialogue and entries, making it easier to find the things you need.
  • Adjusted base LOD distances for rendering to improve performance.
  • Optimized large ship rendering to increase performance in areas with a lot of those fat bastards.
  • Optimized ship rendering a bit, you should see some performance increases in heavy traffic areas.
  • The Great Spacetrain Robbery can now let you properly loot the cargo cars it has.
  • Terminals, such as repair things, mission boards, news boards, etc, now have proper screen textures for the vast majority of them. No more black monitors filled with the inky uncaring abyss.
  • You can now use abyssdrives in storms so long as there are no active hazards.
  • Quest waypoints prioritize jumpgates over jumpholes for pathing now.
  • Target closest hostile now can target a wider variety of things (such as battleships, weapon platforms, and fish) and the button for that on your UI now works.
  • The Moonshiner now contacts you more easily and you can comm his train in order to get what you so deeply desire.
  • Higher level scanner upgrades can now show you the health of mines.
  • Reworked sudden suns in storms to surge better, do their damage more consistently, last much less, and have new sounds and effects.
  • The Hellmouth Prince now has a custom talky speaky icon for talking, to better communicate that he’s not some random dude but a giant mass of living fire piloting a battleship (though not very well).
  • Hellmouth Prince is now invincible until the fight starts. He’s always invincible mind you, just so very stupid.
  • You can now quickload during combat.


[h2]FIXES[/h2]
  • Fixed some mislabeled lanelines.
  • Moved the location of some rifts in Yasta and Redemeliat.
  • Fixed some quest markers not leading you to proper locations.
  • Refactored some shaders in the game to hopefully prevent THE VOID from consuming one’s screen. At least as frequently…
  • Speaking of which we’ve done a passthrough on shaders to hopefully clamp down on THE VOID once and for all. The VOID is our enemy. It is yours too.
  • Fixed hair rendering issues in places.
  • Fixed some cloak and buff rendering issues that caused overdraw.
  • Fixed issues in the Amber Forest in Turnways where nodes would just go flying off. Weeee.
  • The Vauldwin taxi service will now appear more consistently.
  • Fixed issues with black screens persisting due to pausing or alt-tabbing.
  • Kaon Shapebinder now activates better and has his invincibility mechanics reimplemented.
  • Kaon Shapebinder will also now actively follow his persistence node. Maybe he does come back to life sometimes, but not this time. Dude’s fricking dead.
  • Chapters that require mining items or acquiring items to rank now work properly. Go Trash Pandas!
  • Exhibition and challenger matches will now work for arena champions.
  • Fixed some softlocks that occurred rarely via random missions taken in lower population systems such as Bastic.
  • Fixed issue with the Research Retrieval random mission.
  • Fixed issues with patrolling cruisers flying through planets.
  • Fixed issues with world persistence saves not working.
  • Fixed issues with wrecks spawning inside asteroids.
  • Fixed quest issues where you could use the Ticker Shunter to leave the relevant boss fight.
  • Fixed many mission issues relating to wave killing missions, including better clamping on potentially endless fights there.
  • Fixed issue where many of the rocky cliffs in the Ijuni regions had no colliders.
  • Fixed some floating geometry on some stations.
  • Baton Broken will now progress properly if the player leaves the initial quest elements and comes back later.
  • Creon! and the White Fleet chapters will now work properly for ranking up. Both chapters now have a wider range of enemies that count for their chapters now too.
  • Fixed issue where the space egg’s inhabitants could be viewed from a distance.


Early Access Roadmap

We'll have another patch coming next week of course. I'm aiming to make these weekly except under special circumstances, with larger updates coming each quarter. Speaking of those larger updates, we'll be showing off our Early Access Roadmap this coming Wednesday, May 1st. Be there, or be a square. One more cat picture, but you'll have to make it last.